The International Simutrans Forum

PakSets and Customization => Pak128 => Topic started by: Fabio on September 29, 2012, 04:50:27 PM

Title: Winter is coming
Post by: Fabio on September 29, 2012, 04:50:27 PM
(http://public.gonella.eu/simutrans/winter/simscr16.png)

(http://public.gonella.eu/simutrans/winter/simscr15.png)

I was annoyed for long time with the look of Pak128 in winter, where most of older buildings lack snow, so I decided to update them myself, removing the ground when possible (also to fit better with climates) and adding a winter version. It's a tiresome process, but so far I edited around 100 RES buildings.
I plan to release them in a few batches, as I don't know if I'll be able to process them all.
First release will follow in the next days.



PD: Any fans of HBO's Game of Thrones around?  ;)
Title: Re: Winter is coming
Post by: DirrrtyDirk on September 29, 2012, 04:58:57 PM
OT:

PD: Any fans of HBO's Game of Thrones around?  ;)

Aye, winter is coming, but don't fear, as long as there's a Stark in Winterfell. ;-) (Saw the first season and now actually in the process of reading the novels)
Title: Re: Winter is coming
Post by: gauthier on September 29, 2012, 05:13:06 PM
Nice job, tanks for that !
Title: Re: Winter is coming
Post by: Roads on September 29, 2012, 05:14:22 PM
I liked the first season of "Thrones" but only got through about 3 episodes of the second season.  Torture is not my thing.  I quit when they brought out the rat in the cage...

Looking forward to those Winter scenes.  They look good!
Title: Re: Winter is coming
Post by: greenling on September 29, 2012, 05:24:22 PM
Fabio
Cool! 8) 8)
The Buildings with Snow looks very good out.
Title: Re: Winter is coming
Post by: VS on September 29, 2012, 05:42:03 PM
Ohhh... wow?

Commit as needed :)
Title: Re: Winter is coming
Post by: HDomos on September 29, 2012, 05:59:25 PM
Very nice... It will be a nice improvement for the pak (I saw the two seasons, and red all the books :D)
Title: Re: Winter is coming
Post by: Sarlock on September 29, 2012, 06:25:16 PM
Very nice!  I was just thinking about how big a task it was going to be to do that and at some point I was going to consider doing it... very well done!

I am going to start working on the trees, we'll have a winter wonderland landscape very soon!
Title: Re: Winter is coming
Post by: Combuijs on September 29, 2012, 07:26:09 PM
Quote
PD: Any fans of HBO's Game of Thrones around?

Huge fan of the George RR Martin's "A song of Ice and Fire" series. It is quite a read, I've spent a few months rereading parts 1 to 4 when part 5 was published, in order to remember as much details as possible and thereby enjoy the latest book more.

It's good to see Game of Thrones is a tv-sequel and not a movie, there is a lot more time to tell the (very complicated) story. They did a very good job. I especially like the intro, brilliant. I still wonder though how they will do book 4 (a Feast for Crows) and 5 (Dance of the Dragon) as the story spreads out rapidly there. So much to tell in one season, it seems almost impossible.
Title: Re: Winter is coming
Post by: Fabio on October 05, 2012, 05:21:57 PM
Now I have completed 104 buildings (last week they were actually half of that, in my estimate I included also those ALREADY with snow).

I want to post here some thumbnails.

Many buildings were heavily revamped, with retexturing, new windows, new roofs and so on.

NEWOLD
(http://public.gonella.eu/simutrans/winter/img/res_00_11.png)(http://simutrans.svn.sourceforge.net/viewvc/simutrans/pak128/cityhouses/res/res_00_11.png?revision=462)
(http://public.gonella.eu/simutrans/winter/img/res_00_14.png)(http://simutrans.svn.sourceforge.net/viewvc/simutrans/pak128/cityhouses/res/res_00_14.png?revision=462)
(http://public.gonella.eu/simutrans/winter/img/res_00_20.png)(http://simutrans.svn.sourceforge.net/viewvc/simutrans/pak128/cityhouses/res/res_00_20.png?revision=462)
(http://public.gonella.eu/simutrans/winter/img/res_00_25.png)(http://simutrans.svn.sourceforge.net/viewvc/simutrans/pak128/cityhouses/res/res_00_25.png?revision=462)
(http://public.gonella.eu/simutrans/winter/img/res_00_29.png)(http://simutrans.svn.sourceforge.net/viewvc/simutrans/pak128/cityhouses/res/res_00_29.png?revision=462)
(http://public.gonella.eu/simutrans/winter/img/res_00_52.png)(http://simutrans.svn.sourceforge.net/viewvc/simutrans/pak128/cityhouses/res/res_00_52.png?revision=462)
(http://public.gonella.eu/simutrans/winter/img/res_00_53.png)(http://simutrans.svn.sourceforge.net/viewvc/simutrans/pak128/cityhouses/res/res_00_53.png?revision=462)
(http://public.gonella.eu/simutrans/winter/img/res_00_60.png)(http://simutrans.svn.sourceforge.net/viewvc/simutrans/pak128/cityhouses/res/res_00_60.png?revision=462)
(http://public.gonella.eu/simutrans/winter/img/res_01_15.png)(http://simutrans.svn.sourceforge.net/viewvc/simutrans/pak128/cityhouses/res/res_01_15.png?revision=462)
(http://public.gonella.eu/simutrans/winter/img/res_01_16.png)(http://simutrans.svn.sourceforge.net/viewvc/simutrans/pak128/cityhouses/res/res_01_16.png?revision=462)
Title: Re: Re: Winter is coming
Post by: Fabio on October 05, 2012, 05:22:29 PM
NEWOLD
(http://public.gonella.eu/simutrans/winter/img/res_01_19.png)(http://simutrans.svn.sourceforge.net/viewvc/simutrans/pak128/cityhouses/res/res_01_19.png?revision=462)
(http://public.gonella.eu/simutrans/winter/img/res_01_22.png)(http://simutrans.svn.sourceforge.net/viewvc/simutrans/pak128/cityhouses/res/res_01_22.png?revision=462)
(http://public.gonella.eu/simutrans/winter/img/res_01_23.png)(http://simutrans.svn.sourceforge.net/viewvc/simutrans/pak128/cityhouses/res/res_01_23.png?revision=462)
(http://public.gonella.eu/simutrans/winter/img/res_01_25.png)(http://simutrans.svn.sourceforge.net/viewvc/simutrans/pak128/cityhouses/res/res_01_25.png?revision=462)
(http://public.gonella.eu/simutrans/winter/img/res_01_29.png)(http://simutrans.svn.sourceforge.net/viewvc/simutrans/pak128/cityhouses/res/res_01_29.png?revision=462)
(http://public.gonella.eu/simutrans/winter/img/res_01_30.png)(http://simutrans.svn.sourceforge.net/viewvc/simutrans/pak128/cityhouses/res/res_01_30.png?revision=462)
(http://public.gonella.eu/simutrans/winter/img/res_01_50.png)(http://simutrans.svn.sourceforge.net/viewvc/simutrans/pak128/cityhouses/res/res_01_50.png?revision=462)
(http://public.gonella.eu/simutrans/winter/img/res_01_60.png)(http://simutrans.svn.sourceforge.net/viewvc/simutrans/pak128/cityhouses/res/res_01_60.png?revision=462)
(http://public.gonella.eu/simutrans/winter/img/res_02_13.png)(http://simutrans.svn.sourceforge.net/viewvc/simutrans/pak128/cityhouses/res/res_02_13.png?revision=462)
(http://public.gonella.eu/simutrans/winter/img/res_02_16.png)(http://simutrans.svn.sourceforge.net/viewvc/simutrans/pak128/cityhouses/res/res_02_16.png?revision=462)
Title: Re: Re: Winter is coming
Post by: Fabio on October 05, 2012, 05:24:32 PM
NEWOLD
(http://public.gonella.eu/simutrans/winter/img/res_02_33.png)(http://simutrans.svn.sourceforge.net/viewvc/simutrans/pak128/cityhouses/res/res_02_33.png?revision=462)
(http://public.gonella.eu/simutrans/winter/img/res_02_38.png)(http://simutrans.svn.sourceforge.net/viewvc/simutrans/pak128/cityhouses/res/res_02_38.png?revision=462)
(http://public.gonella.eu/simutrans/winter/img/res_02_39.png)(http://simutrans.svn.sourceforge.net/viewvc/simutrans/pak128/cityhouses/res/res_02_39.png?revision=462)
(http://public.gonella.eu/simutrans/winter/img/res_03_09.png)(http://simutrans.svn.sourceforge.net/viewvc/simutrans/pak128/cityhouses/res/res_03_09.png?revision=462)
(http://public.gonella.eu/simutrans/winter/img/res_03_14.png)(http://simutrans.svn.sourceforge.net/viewvc/simutrans/pak128/cityhouses/res/res_03_14.png?revision=462)
(http://public.gonella.eu/simutrans/winter/img/res_03_19.png)(http://simutrans.svn.sourceforge.net/viewvc/simutrans/pak128/cityhouses/res/res_03_19.png?revision=462)
(http://public.gonella.eu/simutrans/winter/img/res_03_20.png)(http://simutrans.svn.sourceforge.net/viewvc/simutrans/pak128/cityhouses/res/res_03_20.png?revision=462)
(http://public.gonella.eu/simutrans/winter/img/res_03_31.png)(http://simutrans.svn.sourceforge.net/viewvc/simutrans/pak128/cityhouses/res/res_03_31.png?revision=462)
(http://public.gonella.eu/simutrans/winter/img/res_03_33.png)(http://simutrans.svn.sourceforge.net/viewvc/simutrans/pak128/cityhouses/res/res_03_33.png?revision=462)
(http://public.gonella.eu/simutrans/winter/img/res_03_38.png)(http://simutrans.svn.sourceforge.net/viewvc/simutrans/pak128/cityhouses/res/res_03_38.png?revision=462)
Title: Re: Re: Winter is coming
Post by: Fabio on October 05, 2012, 05:25:08 PM
NEWOLD
(http://public.gonella.eu/simutrans/winter/img/res_04_20.png)(http://simutrans.svn.sourceforge.net/viewvc/simutrans/pak128/cityhouses/res/res_04_20.png?revision=462)
(http://public.gonella.eu/simutrans/winter/img/res_05_01.png)(http://simutrans.svn.sourceforge.net/viewvc/simutrans/pak128/cityhouses/res/res_05_01.png?revision=462)
(http://public.gonella.eu/simutrans/winter/img/res_05_03.png)(http://simutrans.svn.sourceforge.net/viewvc/simutrans/pak128/cityhouses/res/res_05_03.png?revision=462)
(http://public.gonella.eu/simutrans/winter/img/res_05_14.png)(http://simutrans.svn.sourceforge.net/viewvc/simutrans/pak128/cityhouses/res/res_05_14.png?revision=462)
(http://public.gonella.eu/simutrans/winter/img/res_05_16.png)(http://simutrans.svn.sourceforge.net/viewvc/simutrans/pak128/cityhouses/res/res_05_16.png?revision=462)
(http://public.gonella.eu/simutrans/winter/img/res_05_21.png)(http://simutrans.svn.sourceforge.net/viewvc/simutrans/pak128/cityhouses/res/res_05_21.png?revision=462)
(http://public.gonella.eu/simutrans/winter/img/res_05_22.png)(http://simutrans.svn.sourceforge.net/viewvc/simutrans/pak128/cityhouses/res/res_05_22.png?revision=462)
(http://public.gonella.eu/simutrans/winter/img/res_05_24.png)(http://simutrans.svn.sourceforge.net/viewvc/simutrans/pak128/cityhouses/res/res_05_24.png?revision=462)
(http://public.gonella.eu/simutrans/winter/img/res_05_25.png)(http://simutrans.svn.sourceforge.net/viewvc/simutrans/pak128/cityhouses/res/res_05_25.png?revision=462)
(http://public.gonella.eu/simutrans/winter/img/res_05_27.png)(http://simutrans.svn.sourceforge.net/viewvc/simutrans/pak128/cityhouses/res/res_05_27.png?revision=462)
Title: Re: Re: Winter is coming
Post by: Fabio on October 05, 2012, 05:25:36 PM
NEWOLD
(http://public.gonella.eu/simutrans/winter/img/res_05_28.png)(http://simutrans.svn.sourceforge.net/viewvc/simutrans/pak128/cityhouses/res/res_05_28.png?revision=462)
(http://public.gonella.eu/simutrans/winter/img/res_05_30.png)(http://simutrans.svn.sourceforge.net/viewvc/simutrans/pak128/cityhouses/res/res_05_30.png?revision=462)
(http://public.gonella.eu/simutrans/winter/img/res_06_01.png)(http://simutrans.svn.sourceforge.net/viewvc/simutrans/pak128/cityhouses/res/res_06_01.png?revision=462)
(http://public.gonella.eu/simutrans/winter/img/res_06_05.png)(http://simutrans.svn.sourceforge.net/viewvc/simutrans/pak128/cityhouses/res/res_06_05.png?revision=462)
(http://public.gonella.eu/simutrans/winter/img/res_06_10.png)(http://simutrans.svn.sourceforge.net/viewvc/simutrans/pak128/cityhouses/res/res_06_10.png?revision=462)
(http://public.gonella.eu/simutrans/winter/img/res_06_19.png)(http://simutrans.svn.sourceforge.net/viewvc/simutrans/pak128/cityhouses/res/res_06_19.png?revision=462)
(http://public.gonella.eu/simutrans/winter/img/res_06_21.png)(http://simutrans.svn.sourceforge.net/viewvc/simutrans/pak128/cityhouses/res/res_06_21.png?revision=462)
(http://public.gonella.eu/simutrans/winter/img/res_06_22.png)(http://simutrans.svn.sourceforge.net/viewvc/simutrans/pak128/cityhouses/res/res_06_22.png?revision=462)
(http://public.gonella.eu/simutrans/winter/img/res_06_24.png)(http://simutrans.svn.sourceforge.net/viewvc/simutrans/pak128/cityhouses/res/res_06_24.png?revision=462)
(http://public.gonella.eu/simutrans/winter/img/res_06_25.png)(http://simutrans.svn.sourceforge.net/viewvc/simutrans/pak128/cityhouses/res/res_06_25.png?revision=462)
Title: Re: Re: Winter is coming
Post by: Fabio on October 05, 2012, 05:26:04 PM
NEWOLD
(http://public.gonella.eu/simutrans/winter/img/res_06_27.png)(http://simutrans.svn.sourceforge.net/viewvc/simutrans/pak128/cityhouses/res/res_06_27.png?revision=462)
(http://public.gonella.eu/simutrans/winter/img/res_06_30.png)(http://simutrans.svn.sourceforge.net/viewvc/simutrans/pak128/cityhouses/res/res_06_30.png?revision=462)
(http://public.gonella.eu/simutrans/winter/img/res_06_31.png)(http://simutrans.svn.sourceforge.net/viewvc/simutrans/pak128/cityhouses/res/res_06_31.png?revision=462)
(http://public.gonella.eu/simutrans/winter/img/res_06_32.png)(http://simutrans.svn.sourceforge.net/viewvc/simutrans/pak128/cityhouses/res/res_06_32.png?revision=462)
(http://public.gonella.eu/simutrans/winter/img/res_06_34.png)(http://simutrans.svn.sourceforge.net/viewvc/simutrans/pak128/cityhouses/res/res_06_34.png?revision=462)
(http://public.gonella.eu/simutrans/winter/img/res_06_35.png)(http://simutrans.svn.sourceforge.net/viewvc/simutrans/pak128/cityhouses/res/res_06_35.png?revision=462)
(http://public.gonella.eu/simutrans/winter/img/res_06_36.png)(http://simutrans.svn.sourceforge.net/viewvc/simutrans/pak128/cityhouses/res/res_06_36.png?revision=462)
(http://public.gonella.eu/simutrans/winter/img/res_06_37.png)(http://simutrans.svn.sourceforge.net/viewvc/simutrans/pak128/cityhouses/res/res_06_37.png?revision=462)
(http://public.gonella.eu/simutrans/winter/img/res_06_42.png)(http://simutrans.svn.sourceforge.net/viewvc/simutrans/pak128/cityhouses/res/res_06_42.png?revision=462)
(http://public.gonella.eu/simutrans/winter/img/res_06_52.png)(http://simutrans.svn.sourceforge.net/viewvc/simutrans/pak128/cityhouses/res/res_06_52.png?revision=462)
Title: Re: Re: Winter is coming
Post by: Fabio on October 05, 2012, 05:26:30 PM
NEWOLD
(http://public.gonella.eu/simutrans/winter/img/res_06_54.png)(http://simutrans.svn.sourceforge.net/viewvc/simutrans/pak128/cityhouses/res/res_06_54.png?revision=462)
(http://public.gonella.eu/simutrans/winter/img/res_06_57.png)(http://simutrans.svn.sourceforge.net/viewvc/simutrans/pak128/cityhouses/res/res_06_57.png?revision=462)
(http://public.gonella.eu/simutrans/winter/img/res_07_01.png)(http://simutrans.svn.sourceforge.net/viewvc/simutrans/pak128/cityhouses/res/res_07_01.png?revision=462)
(http://public.gonella.eu/simutrans/winter/img/res_07_09.png)(http://simutrans.svn.sourceforge.net/viewvc/simutrans/pak128/cityhouses/res/res_07_09.png?revision=462)
(http://public.gonella.eu/simutrans/winter/img/res_07_10.png)(http://simutrans.svn.sourceforge.net/viewvc/simutrans/pak128/cityhouses/res/res_07_10.png?revision=462)
(http://public.gonella.eu/simutrans/winter/img/res_07_14.png)(http://simutrans.svn.sourceforge.net/viewvc/simutrans/pak128/cityhouses/res/res_07_14.png?revision=462)
(http://public.gonella.eu/simutrans/winter/img/res_07_16.png)(http://simutrans.svn.sourceforge.net/viewvc/simutrans/pak128/cityhouses/res/res_07_16.png?revision=462)
(http://public.gonella.eu/simutrans/winter/img/res_07_17.png)(http://simutrans.svn.sourceforge.net/viewvc/simutrans/pak128/cityhouses/res/res_07_17.png?revision=462)
(http://public.gonella.eu/simutrans/winter/img/res_07_22.png)(http://simutrans.svn.sourceforge.net/viewvc/simutrans/pak128/cityhouses/res/res_07_22.png?revision=462)
(http://public.gonella.eu/simutrans/winter/img/res_07_24.png)(http://simutrans.svn.sourceforge.net/viewvc/simutrans/pak128/cityhouses/res/res_07_24.png?revision=462)
Title: Re: Re: Winter is coming
Post by: Fabio on October 05, 2012, 05:26:56 PM
NEWOLD
(http://public.gonella.eu/simutrans/winter/img/res_07_25.png)(http://simutrans.svn.sourceforge.net/viewvc/simutrans/pak128/cityhouses/res/res_07_25.png?revision=462)
(http://public.gonella.eu/simutrans/winter/img/res_08_12.png)(http://simutrans.svn.sourceforge.net/viewvc/simutrans/pak128/cityhouses/res/res_08_12.png?revision=462)
(http://public.gonella.eu/simutrans/winter/img/res_08_17.png)(http://simutrans.svn.sourceforge.net/viewvc/simutrans/pak128/cityhouses/res/res_08_17.png?revision=462)
(http://public.gonella.eu/simutrans/winter/img/res_08_31.png)(http://simutrans.svn.sourceforge.net/viewvc/simutrans/pak128/cityhouses/res/res_08_31.png?revision=462)
(http://public.gonella.eu/simutrans/winter/img/res_08_32.png)(http://simutrans.svn.sourceforge.net/viewvc/simutrans/pak128/cityhouses/res/res_08_32.png?revision=462)
(http://public.gonella.eu/simutrans/winter/img/res_08_34.png)(http://simutrans.svn.sourceforge.net/viewvc/simutrans/pak128/cityhouses/res/res_08_34.png?revision=462)
(http://public.gonella.eu/simutrans/winter/img/res_08_43.png)(http://simutrans.svn.sourceforge.net/viewvc/simutrans/pak128/cityhouses/res/res_08_43.png?revision=462)
(http://public.gonella.eu/simutrans/winter/img/res_09_35.png)(http://simutrans.svn.sourceforge.net/viewvc/simutrans/pak128/cityhouses/res/res_09_35.png?revision=462)
(http://public.gonella.eu/simutrans/winter/img/res_10_01.png)(http://simutrans.svn.sourceforge.net/viewvc/simutrans/pak128/cityhouses/res/res_10_01.png?revision=462)
(http://public.gonella.eu/simutrans/winter/img/res_10_02.png)(http://simutrans.svn.sourceforge.net/viewvc/simutrans/pak128/cityhouses/res/res_10_02.png?revision=462)
Title: Re: Winter is coming
Post by: greenling on October 05, 2012, 05:42:03 PM
Fabio
Cool.
The Building in Winterlook looks very good out.
I hope that the Photos cam in the svn.
Title: Re: Winter is coming
Post by: Combuijs on October 05, 2012, 06:31:03 PM
What an enormous amount of work! You certainly must feel cold now!! Anyway, you've earned a place in the Nightwatch!!!

Good addition for pak128  :thumbsup:

Title: Re: Re: Winter is coming
Post by: VS on October 05, 2012, 07:09:28 PM
HOLY COW

...I didn't expect window upgrades and rotations as well!
Title: Re: Re: Winter is coming
Post by: An_dz on October 05, 2012, 08:31:56 PM
Maaaannnn!

You surely deserve Devotee status.
Title: Re: Winter is coming
Post by: Sarlock on October 05, 2012, 09:01:27 PM
*deep bow*
That is very impressive.  What an incredible amount of work you have done.  I can't wait to play with them!
Title: Re: Winter is coming
Post by: Fabio on October 05, 2012, 09:59:44 PM
Thank you guys!

I see you found the topic, although I split it afraid it wouldn't be possible to open it due to the huge number of images.

Now more pics to see ;)

Tomorrow I'll post a zip with PNGs + DATs for the SVN. It's ready, but I wish to still edit a few pixels before official release and moving on to what is left.

NEWOLD
(http://public.gonella.eu/simutrans/winter/img/res_10_05.png)(http://simutrans.svn.sourceforge.net/viewvc/simutrans/pak128/cityhouses/res/res_10_05.png?revision=462)
(http://public.gonella.eu/simutrans/winter/img/res_10_08.png)(http://simutrans.svn.sourceforge.net/viewvc/simutrans/pak128/cityhouses/res/res_10_08.png?revision=462)
(http://public.gonella.eu/simutrans/winter/img/res_10_16.png)(http://simutrans.svn.sourceforge.net/viewvc/simutrans/pak128/cityhouses/res/res_10_16.png?revision=462)
(http://public.gonella.eu/simutrans/winter/img/res_10_25.png)(http://simutrans.svn.sourceforge.net/viewvc/simutrans/pak128/cityhouses/res/res_10_25.png?revision=462)
(http://public.gonella.eu/simutrans/winter/img/res_10_26.png)(http://simutrans.svn.sourceforge.net/viewvc/simutrans/pak128/cityhouses/res/res_10_26.png?revision=462)
(http://public.gonella.eu/simutrans/winter/img/res_10_30.png)(http://simutrans.svn.sourceforge.net/viewvc/simutrans/pak128/cityhouses/res/res_10_30.png?revision=462)
(http://public.gonella.eu/simutrans/winter/img/res_11_05.png)(http://simutrans.svn.sourceforge.net/viewvc/simutrans/pak128/cityhouses/res/res_11_05.png?revision=462)
(http://public.gonella.eu/simutrans/winter/img/res_11_18.png)(http://simutrans.svn.sourceforge.net/viewvc/simutrans/pak128/cityhouses/res/res_11_18.png?revision=462)
(http://public.gonella.eu/simutrans/winter/img/res_11_19.png)(http://simutrans.svn.sourceforge.net/viewvc/simutrans/pak128/cityhouses/res/res_11_19.png?revision=462)
(http://public.gonella.eu/simutrans/winter/img/res_11_20.png)(http://simutrans.svn.sourceforge.net/viewvc/simutrans/pak128/cityhouses/res/res_11_20.png?revision=462)
Title: Re: Winter is coming
Post by: Fabio on October 05, 2012, 10:01:56 PM
NEWOLD
(http://public.gonella.eu/simutrans/winter/img/res_11_25.png)(http://simutrans.svn.sourceforge.net/viewvc/simutrans/pak128/cityhouses/res/res_11_25.png?revision=462)
(http://public.gonella.eu/simutrans/winter/img/res_11_31.png)(http://simutrans.svn.sourceforge.net/viewvc/simutrans/pak128/cityhouses/res/res_11_31.png?revision=462)
(http://public.gonella.eu/simutrans/winter/img/res_11_33.png)(http://simutrans.svn.sourceforge.net/viewvc/simutrans/pak128/cityhouses/res/res_11_33.png?revision=462)
(http://public.gonella.eu/simutrans/winter/img/res_11_40.png)(http://simutrans.svn.sourceforge.net/viewvc/simutrans/pak128/cityhouses/res/res_11_40.png?revision=462)
(http://public.gonella.eu/simutrans/winter/img/res_11_41.png)(http://simutrans.svn.sourceforge.net/viewvc/simutrans/pak128/cityhouses/res/res_11_41.png?revision=462)
(http://public.gonella.eu/simutrans/winter/img/res_11_47.png)(http://simutrans.svn.sourceforge.net/viewvc/simutrans/pak128/cityhouses/res/res_11_47.png?revision=462)
(http://public.gonella.eu/simutrans/winter/img/res_11_50.png)(http://simutrans.svn.sourceforge.net/viewvc/simutrans/pak128/cityhouses/res/res_11_50.png?revision=462)
(http://public.gonella.eu/simutrans/winter/img/res_11_58.png)(http://simutrans.svn.sourceforge.net/viewvc/simutrans/pak128/cityhouses/res/res_11_58.png?revision=462)
(http://public.gonella.eu/simutrans/winter/img/res_11_59.png)(http://simutrans.svn.sourceforge.net/viewvc/simutrans/pak128/cityhouses/res/res_11_59.png?revision=462)
(http://public.gonella.eu/simutrans/winter/img/res_12_18.png)(http://simutrans.svn.sourceforge.net/viewvc/simutrans/pak128/cityhouses/res/res_12_18.png?revision=462)
Title: Re: Winter is coming
Post by: Fabio on October 05, 2012, 10:02:38 PM
NEWOLD
(http://public.gonella.eu/simutrans/winter/img/res_12_25.png)(http://simutrans.svn.sourceforge.net/viewvc/simutrans/pak128/cityhouses/res/res_12_25.png?revision=462)
(http://public.gonella.eu/simutrans/winter/img/res_13_17.png)(http://simutrans.svn.sourceforge.net/viewvc/simutrans/pak128/cityhouses/res/res_13_17.png?revision=462)
(http://public.gonella.eu/simutrans/winter/img/res_13_25.png)(http://simutrans.svn.sourceforge.net/viewvc/simutrans/pak128/cityhouses/res/res_13_25.png?revision=462)
Title: Re: Winter is coming
Post by: Roads on October 05, 2012, 11:26:49 PM
I love 'em too!  The snow looks especially good on the residential buildings and parks.  Of course those lend themselves to snow cover better than high rise buildings.  Thank you so much is all I can offer until you are better paid.  Not sure what that will be but will keep it in mind.
Title: Re: Winter is coming
Post by: Carl on October 06, 2012, 05:27:46 AM
Just to join the consensus -- these are stunning! :)
Title: Re: Winter is coming
Post by: mEGa on October 06, 2012, 07:06:54 AM
Wonderful work ! I like very much. The winter came, no doubt!
Do you want also modify curiosities and factories ? Because we can help you .
Title: Re: Winter is coming
Post by: greenling on October 06, 2012, 09:52:55 AM
Cool.Very cool.
I Like the Buildings with winter look.
Title: Winter is coming - Release Part 1
Post by: Fabio on October 06, 2012, 10:35:10 AM
Ok, did some more tweaks (snow on hedges, removed a couple more gronds...) and now it's ok (see for yourself, I updated the preview above, too).
Or better, I don't think wasting more time on these buildings would be efficient.

So, here's the release of this first part:

:down: winter-res-01-121006.zip (http://public.gonella.eu/simutrans/winter/winter-res-01-121006.zip)

As I don't have commit rights to the SVN, I ask please to VS (or Zeno) to download them and commit them for me.

Thank you!
Title: Re: Winter is coming
Post by: greenling on October 06, 2012, 11:06:21 AM
Fabio in The Download link are tippingfaults.
The correct link it:
http://public.gonella.eu/simutrans/winter/winter-res-01-121006.zip
Title: Re: Winter is coming
Post by: grampybear on October 06, 2012, 11:38:11 AM
WOW  ;D Christmas in October   With so many wonderful additions what is the suggested way of getting them into current games?
Title: Re: Winter is coming
Post by: VS on October 06, 2012, 11:55:18 AM
In r961.
Title: Re: Winter is coming
Post by: Fabio on October 09, 2012, 06:08:47 PM
Another 3 buildings repainted and rotated.
The main point here is preserving the "spirit" of the original objects, yet creating a building more consistent with the style of the Pakset.

Two towers:
NEWOLD
(http://public.gonella.eu/simutrans/winter/img/res_11_46.png)(http://simutrans.svn.sourceforge.net/viewvc/simutrans/pak128/cityhouses/res/res_11_46.png?revision=462)
(http://public.gonella.eu/simutrans/winter/img/res_13_46.png)(http://simutrans.svn.sourceforge.net/viewvc/simutrans/pak128/cityhouses/res/res_13_46.png?revision=462)

Another tower:
NEWOLD
(http://public.gonella.eu/simutrans/winter/img/res_11_60.png)(http://simutrans.svn.sourceforge.net/viewvc/simutrans/pak128/cityhouses/res/res_11_60.png?revision=462)
This one is much taller than default level 60 buildings (20 floors vs 12 floors). We should make a new 4-5 taller level 60 residential towers in order to give the skyline more verticality.
It's losely based (beside the original tower by Patrick) on this highrise in Milan, Bosco Verticale (http://www.stefanoboeriarchitetti.net/?p=207) (vertical forest):
(http://www.stefanoboeriarchitetti.net/wp-content/uploads/2010/03/05-Bosco-verticale.jpg)
Title: Re: Winter is coming
Post by: greenling on October 09, 2012, 06:22:38 PM
Fabio
Those building looks very good out! :D :D
Title: Re: Winter is coming
Post by: VS on October 09, 2012, 06:27:37 PM
I'm all for preserving the spirit :)

Aren't these white window frames too bright on the shadow side?

Also, Sarlock might have a word or two about these trees later, so don't lose the sources ;)
Title: Re: Winter is coming
Post by: Sarlock on October 09, 2012, 07:46:23 PM
Winter trees would obviously look better without leaves :)

And therein lies the challenge we face with creating a winter tree set but with all of the trees in our parks/buildings non-seasonal except for snow images.  There be some inconsistency there, but we'll have to live with it.  We don't have seasonal buildings and probably wouldn't want them as that's a lot of extra drawing.
Title: Re: Winter is coming
Post by: Fabio on October 09, 2012, 09:08:05 PM
In most buildings I put bare trees in winter. Here I thought to put bushes instead of trees, assuming they will keep their leaves, just turning them brownish, just as my Jasmine plant does on the balcony ;)
Many ornamental plants and bushes don't lose their leaves... Does it look that bad? ;)
Title: Re: Winter is coming
Post by: Sarlock on October 09, 2012, 09:12:50 PM
Try taking that big tree off the roof, it might just be a bit big and looks out of place with the snow?
Title: Re: Winter is coming
Post by: Fabio on October 10, 2012, 11:44:11 AM
I put a smaller bush on the roof and darkened the eastern windows in all the 3 buildings.

Please, check if it's better now, I updated the preview above (http://forum.simutrans.com/index.php?topic=10565.msg101599#msg101599).
Title: Re: Winter is coming
Post by: mEGa on October 10, 2012, 02:27:49 PM
Better imho
Title: Re: Winter is coming
Post by: Sarlock on October 10, 2012, 02:55:24 PM
Much better :)  Well done!
Title: Re: Winter is coming
Post by: Fabio on October 10, 2012, 03:51:52 PM
Thanks!

Now another 3 buildings:

NEWOLD
(http://public.gonella.eu/simutrans/winter/img/res_06_41.png)(http://simutrans.svn.sourceforge.net/viewvc/simutrans/pak128/cityhouses/res/res_06_41.png?revision=462)
(http://public.gonella.eu/simutrans/winter/img/res_10_29.png)(http://simutrans.svn.sourceforge.net/viewvc/simutrans/pak128/cityhouses/res/res_10_29.png?revision=462)
(http://public.gonella.eu/simutrans/winter/img/res_11_29.png)(http://simutrans.svn.sourceforge.net/viewvc/simutrans/pak128/cityhouses/res/res_11_29.png?revision=462)
Title: Re: Winter is coming
Post by: Sarlock on October 10, 2012, 04:01:52 PM
Excellent!
The first building looks better suited to a commercial purpose.  It's more like a 9 story office complex than an apartment building.  Maybe change the ground floor to shop/store windows?

Very glad that you've made those changes to those buildings... the primary colours were a bit bright compared to the rest of the pak.
Title: Re: Winter is coming
Post by: greenling on October 10, 2012, 04:10:21 PM
Those Building are cool. 8) 8)
Title: Re: Winter is coming
Post by: JP18 on October 10, 2012, 07:41:34 PM
pretty awesome!
Title: Re: Winter is coming
Post by: mEGa on October 11, 2012, 09:02:08 AM
Excellent!
The first building looks better suited to a commercial purpose.  It's more like a 9 story office complex than an apartment building.  Maybe change the ground floor to shop/store windows?

I'm agree with Sarlock. It's more like an office building.
Title: Re: Winter is coming
Post by: Fabio on October 11, 2012, 11:22:52 AM
Excellent!
The first building looks better suited to a commercial purpose.  It's more like a 9 story office complex than an apartment building.
I'm agree with Sarlock. It's more like an office building.

I changed it again to look more residential:

from (http://public.gonella.eu/simutrans/winter/img/res_06_41_com.png) to (http://public.gonella.eu/simutrans/winter/img/res_06_41.png)

(I updated the preview above as well).
Title: Re: Winter is coming
Post by: mEGa on October 11, 2012, 01:39:32 PM
Excellent ! well done.
Title: Re: Winter is coming
Post by: Sarlock on October 11, 2012, 02:43:42 PM
Wow, that looks nice.  Great work!
Title: Re: Winter is coming
Post by: Fabio on October 11, 2012, 04:08:18 PM
Another revamped building:

NEWOLD
(http://public.gonella.eu/simutrans/winter/img/res_06_53.png)(http://simutrans.svn.sourceforge.net/viewvc/simutrans/pak128/cityhouses/res/res_06_53.png?revision=462)
Title: Re: Winter is coming
Post by: greenling on October 11, 2012, 04:14:17 PM
Nice very Nice those Building with snow.
Title: Re: Winter is coming
Post by: Sarlock on October 11, 2012, 04:37:24 PM
Excellent!  Thanks for fixing the story height on that one, it fits in much nicer now.
Title: Re: Winter is coming
Post by: mEGa on October 12, 2012, 02:49:32 PM
Just one (minor) thing, may be.
Just to add some snow on the balustrade of balconies (Are they many balconies, aren't ?)
Title: Re: Winter is coming
Post by: Sarlock on October 12, 2012, 03:30:23 PM
That's a tricky building to do a snow version of.  The steep roof would likely hold little to no snow as most would just fall off on to the poor people below (ouch!).  You'd likely only find a bit of snow on the balcony railing, some in the flat sections on the roof and some on the ground.
I wonder if putting a small awning over the front door would look good.  It might break up that bare patch of wall above the door nicely.
Title: Re: Winter is coming
Post by: Fabio on October 13, 2012, 10:09:06 AM
Tower updated, see above. I added a kind of entrance/awning and changed the snow.

New buildings:

NEWOLD
(http://public.gonella.eu/simutrans/winter/img/res_00_16.png)(http://simutrans.svn.sourceforge.net/viewvc/simutrans/pak128/cityhouses/res/res_00_16.png?revision=462)
(http://public.gonella.eu/simutrans/winter/img/res_03_39.png)(http://simutrans.svn.sourceforge.net/viewvc/simutrans/pak128/cityhouses/res/res_03_39.png?revision=462)
(http://public.gonella.eu/simutrans/winter/img/res_06_43.png)(http://simutrans.svn.sourceforge.net/viewvc/simutrans/pak128/cityhouses/res/res_06_43.png?revision=462)
(http://public.gonella.eu/simutrans/winter/img/res_08_36.png)(http://simutrans.svn.sourceforge.net/viewvc/simutrans/pak128/cityhouses/res/res_08_36.png?revision=462)
(http://public.gonella.eu/simutrans/winter/img/res_11_32.png)(http://simutrans.svn.sourceforge.net/viewvc/simutrans/pak128/cityhouses/res/res_11_32.png?revision=462)
(http://public.gonella.eu/simutrans/winter/img/res_13_16.png)(http://simutrans.svn.sourceforge.net/viewvc/simutrans/pak128/cityhouses/res/res_13_16.png?revision=462)
(http://public.gonella.eu/simutrans/winter/img/res_13_31.png)(http://simutrans.svn.sourceforge.net/viewvc/simutrans/pak128/cityhouses/res/res_13_31.png?revision=462)

After I have some feedback on these as well, I'll post the sources for all buildings since latest release.
Title: Re: Winter is coming
Post by: Roads on October 13, 2012, 12:16:33 PM
Very admirable!  I played with snow for a few minutes last night and found it to be challenging to say the least.  It gave me a whole new respect what you've accomplished.

I'm sorry but I need to say one thing - the snow on the pools I'm not crazy about.  Actually it is the edges.  They look too dark.  Of course it might look different in game.  I've noticed things don't display exactly the same here as there.  Anyway, maybe the dark could be lighter with a blue cast?  Just throwing something out here...
Title: Re: Winter is coming
Post by: Fabio on October 13, 2012, 02:57:46 PM
Thank you! The dark pattern is a pool winter cover, usually in dark color. The snow is in the center, where it's sagging slightly. I might give it a different hue, maybe more grayish, in order for it to be more obvious.
Title: Re: Winter is coming
Post by: Sarlock on October 13, 2012, 05:18:01 PM
Very impressive!  I'm amazed at how fast you can do this, wow!
I agree about the pool cover, add some grey to it and it should look good.
Your final modification to the previous tower looks excellent.  I love the archway over the front door.  Snow looks great on it.
Title: Re: Winter is coming
Post by: mEGa on October 14, 2012, 08:59:07 AM
Very impressive!  I'm amazed at how fast you can do this, wow!
+1
Title: Re: Winter is coming
Post by: Fabio on October 15, 2012, 08:54:43 AM
The pool covers have beein desaturated and coverd in a thin layer of fresh snow: see above ;)



I forgot one building ;)

NEWOLD
(http://public.gonella.eu/simutrans/winter/img/res_13_60.png)(http://simutrans.svn.sourceforge.net/viewvc/simutrans/pak128/cityhouses/res/res_13_60.png?revision=462)
Title: Winter is coming - Release Part 2
Post by: Fabio on October 15, 2012, 09:41:54 AM
Here's the release of this second part:

:down: winter-res-01-121006.zip (http://public.gonella.eu/simutrans/winter/winter-res-02-121015.zip)

As I don't have commit rights to the SVN, I ask please to VS (or Zeno) to download them and commit them for me.

Thank you!
Title: Re: Winter is coming
Post by: Zeno on October 15, 2012, 10:02:44 AM
Sure, I can check it out this afternoon when I'm back home, if VS doesn't before :)
Title: Re: Winter is coming
Post by: Roads on October 15, 2012, 10:18:59 AM
Quote
The pool covers have been desaturated and covered in a thin layer of fresh snow


Yes Fabio, they have!  Very good! :)
Title: Re: Winter is coming
Post by: Sarlock on October 15, 2012, 02:35:54 PM
Very nice!  The revised pool covers look great.
I love how you chose to make the center of the new tower beige, it contrasts wonderfully with the green exterior.  Nice work!
Title: Re: Winter is coming
Post by: greenling on October 15, 2012, 06:30:57 PM
Fabio
Your projekt are cool. 8)
Title: Re: Winter is coming
Post by: mEGa on October 17, 2012, 01:55:17 PM
As Fabio initiated project, I try to help to enhanced special buildings with snow.

See an example with abbey :


Do you think I can continue helping ?

Title: Re: Winter is coming
Post by: Fabio on October 17, 2012, 02:33:51 PM
That's fantastic, mEGa! Thank you so much for joining me in this task.

The wintery Abbey looks great.

Fortunately most attractions look good enough, so winter should be enough. Feel free to enhance those details or texture you might find worth.
Title: Re: Winter is coming
Post by: mEGa on October 17, 2012, 02:50:00 PM
Thank you so much for joining me in this task.
Thanks to  you ;) I'm happy to participate !
Fortunately most attractions look good enough, so winter should be enough. Feel free to enhance those details or texture you might find worth.
OK, I also create East view  (as you created with residential building) when it is possible without losing too much time.

So I 'm going to continue when I shall would have any free time.
Title: Re: Winter is coming
Post by: Fabio on October 17, 2012, 02:58:20 PM
I also create East view  (as you created with residential building) when it is possible without losing too much time.

This is the spirit!

More views (rotations) are nice and look better, but I prefer to get the job done faster and maybe to come back later after the pakset has been already improved.
Title: Re: Winter is coming
Post by: VS on October 17, 2012, 05:55:36 PM
mEGa - will you collect the files you fix, or should I?

PS: I tried to do this in the past, but somehow, it didn't work as well as I wanted...

edit: Abbey winter graphic now in r987.
Title: Re: Winter is coming
Post by: mEGa on October 18, 2012, 09:17:55 AM
mEGa - will you collect the files you fix, or should I?

PS: I tried to do this in the past, but somehow, it didn't work as well as I wanted...
I shall collect all fixed files in zip when it will be finish. In this post as Fabio made, I just present to community modifications. Are you agree with this method ?
edit: Abbey winter graphic now in r987.
Sorry, I'm afraid my first mod is not perfect... I made a new version without lighten colors bugs...
Title: Re: Winter is coming
Post by: VS on October 18, 2012, 09:56:35 AM
All right, I will wait for a package :)
Title: Re: Winter is coming
Post by: Fabio on October 18, 2012, 03:16:50 PM
Finally another 2 buildings, they took so long!
The reason is that the original ones look pretty good, so it took me forever to get the edge with them...
Hence, after I found the way to work them properly, I decided to create one more using the same template, level 60 ;)

NEWOLD
(http://public.gonella.eu/simutrans/winter/img/res_06_48.png)(http://simutrans.svn.sourceforge.net/viewvc/simutrans/pak128/cityhouses/res/res_06_48.png?revision=462)
(http://public.gonella.eu/simutrans/winter/img/res_06_56.png)(http://simutrans.svn.sourceforge.net/viewvc/simutrans/pak128/cityhouses/res/res_06_56.png?revision=462)
(http://public.gonella.eu/simutrans/winter/img/res_07_60.png)
Title: Re: Winter is coming
Post by: mEGa on October 18, 2012, 03:51:29 PM
@ Fabio
your improvements are good and buildings look better imho
The project continues...
here first modification of several churches.

note : I wondered for the mosquee... But finally I added the snow because of the following discussion:
http://forum.simutrans.com/index.php?topic=10591.msg102373#msg102373 (http://forum.simutrans.com/index.php?topic=10591.msg102373#msg102373)
(Fabio said :I wonder if buildings for hot climates should have snow on the roofs as well.
Honestly, I would like so, at least for new buildings, in case the winter snow line is set specially low
.)

EDIT :
I added my nickname to the intial copyright. Are you agree with that ?

All right, I will wait for a package :)
Euh... Another question and precision :
Who modify the dat file to fix winter parameter of image ?
Title: Re: Winter is coming
Post by: Fabio on October 18, 2012, 03:57:15 PM
:thumbsup:

VERY nice job, mEGa!

It's fine to add your name in the picture and in the Copyright string in the dats.
I do the same, after asking VS.
Title: Re: Winter is coming
Post by: Lmallet on October 18, 2012, 04:13:23 PM
note : I wondered for the mosquee... But finally I added the snow because of the following discussion:

Mosques should not be specific to a climate IMO.  Canada has a number of snow covered mosques.  :)
Title: Re: Winter is coming
Post by: greenling on October 18, 2012, 06:21:59 PM
This buildings are very cool. 8)
Title: Re: Winter is coming
Post by: Fabio on October 18, 2012, 11:09:20 PM
Another tower (55) + another brand new one (60):

NEWOLD
(http://public.gonella.eu/simutrans/winter/img/res_06_55.png)(http://simutrans.svn.sourceforge.net/viewvc/simutrans/pak128/cityhouses/res/res_06_55.png?revision=462)
(http://public.gonella.eu/simutrans/winter/img/res_05_60.png)
Title: Re: Winter is coming
Post by: Sarlock on October 19, 2012, 02:14:04 AM
Great work as usual, Fabio.  I love how you are adding new buildings based on the same template (just changing colours and a few tweaks) and giving the pak more level 60 build for added variety.  Once they are all live in pak128, a high level city will look a lot more varied!
Title: Winter is coming - Release Churches
Post by: mEGa on October 19, 2012, 10:05:55 AM
End of part 1 of winter modification of churches :
(http://www.simutrans-france.fr.nf/lib/exe/fetch.php?media=fr:church_05.png)

@ VS, here zip file including sources (.xcf by Gimp), dat and png fixed files for :
  • church_0
  • church_2
  • church_3
  • church_4
  • church_5
  • church_6
:down: http://www.simutrans-france.fr.nf/lib/exe/fetch.php?media=fr:special_buildings_mod-mega_part1_churches.zip (http://www.simutrans-france.fr.nf/lib/exe/fetch.php?media=fr:special_buildings_mod-mega_part1_churches.zip)

I hope it's corresponding for svn repository.
 
Title: Re: Winter is coming
Post by: el_slapper on October 19, 2012, 11:00:08 AM
You guys are making professional quality graphics. I bow before your greatness. Thanks!
Title: Re: Winter is coming
Post by: Fabio on October 19, 2012, 11:03:14 AM
@mEGa:

The last one is impressive!

By the way, as you got that small bridge right, would you feel like helping me with RES_08_11, which features the same bridge? ;)

@el_slapper:
Thank you a lot!!!
Title: Winter is coming - Release Part 3
Post by: Fabio on October 19, 2012, 12:08:57 PM
Another building:

NEWOLD
(http://public.gonella.eu/simutrans/winter/img/res_03_34.png)(http://simutrans.svn.sourceforge.net/viewvc/simutrans/pak128/cityhouses/res/res_03_34.png?revision=462)



Here's the release of this third part:

:down: winter-res-03-121019.zip (http://public.gonella.eu/simutrans/winter/winter-res-03-121019.zip)

It contains the last 6 buildings and a new png for RES_13_60, which contained a few minor glitches.

As I don't have commit rights to the SVN, I ask please to VS (or Zeno) to download them and commit this set, together with mEGa's a few posts above.

Thank you!
Title: Re: Winter is coming
Post by: mEGa on October 19, 2012, 01:19:34 PM
Than you very much to all for your kind comments.
@mEGa:
By the way, as you got that small bridge right, would you feel like helping me with RES_08_11, which features the same bridge? ;)
Of course I would. See joined file and take it (Obviously you can modify all elements if you want ;) )
joined file including .xcf and .png files
http://www.simutrans-france.fr.nf/lib/exe/fetch.php?media=fr:res_08_11.zip
Title: Re: Winter is coming
Post by: Fabio on October 19, 2012, 01:27:16 PM
It's just perfect like this! Thank you! I think it can be included in the forthcoming commit, too. ;)
Title: Re: Winter is coming
Post by: mEGa on October 19, 2012, 01:43:10 PM
It's just perfect like this! Thank you! I think it can be included in the forthcoming commit, too. ;)
My pleasure ;-) But I forgot to apply your special color help filter for lighten color ! So modified png file is joined sorry !
Title: Re: Winter is coming
Post by: Fabio on October 19, 2012, 02:05:37 PM
Did you prepare the dat as well?
Title: Re: Winter is coming
Post by: mEGa on October 19, 2012, 03:58:26 PM
Did you prepare the dat as well?
OK all files is included in zip files
http://www.simutrans-france.fr.nf/lib/exe/fetch.php?media=fr:res_08_11.zip

And now beginning of part2 of churches :  I work slowly because the details of these buildings are many
Title: Re: Winter is coming
Post by: greenling on October 19, 2012, 05:19:43 PM
mEGa
Those Building with Snow looks very good out.
Title: Re: Winter is coming
Post by: sdog on October 19, 2012, 09:36:36 PM
Fabio, in case you have the buildings already in-game, would you please make a screenshot of an ensemble of them? I'd like to post something on g+ (and blog), to report of your WIP, but don't know where to start. [i've overlooked this thread for quite a while]
Title: Re: Winter is coming
Post by: VS on October 21, 2012, 11:13:13 AM
Mega's churches, 3rd batch from Fabio and the 08_11 park are in (r980,981). Great work, guys!
Title: Re: Winter is coming
Post by: mEGa on October 22, 2012, 09:44:14 AM
Thank you VS, but I'm afraid you have to again commit because I found some bugs of special colors by night in church files (Grrr it's my black ship  :o !!!)
Sorry ! :-[
Last work : part2 of churches
(http://www.simutrans-france.fr.nf/lib/exe/fetch.php?media=fr:st_peter_mod.png)

(http://www.simutrans-france.fr.nf/lib/exe/fetch.php?media=fr:wooden_church_mod.png)
another churches of part2 in joined files

Here link to download file zip including full corrected files of churches (old_part1 and 2 ready for commit) :
http://www.simutrans-france.fr.nf/lib/exe/fetch.php?media=fr:special_buildings_churches.zip

Title: Re: Winter is coming
Post by: Fabio on October 22, 2012, 01:12:29 PM
Great work, mEGa!



The following was for me the hardest building to process, so far.
The original one had a very high quality, but it was completely out of scale, so I had to remake it, and this gave me quite hard time. I hope I preserved some of the spirit of the original building.
(And I would suggest Pak64 friends to take the old one and make a 2x2 attraction building ;))

NEWOLD
(http://public.gonella.eu/simutrans/winter/img/res_06_60.png)(http://simutrans.svn.sourceforge.net/viewvc/simutrans/pak128/cityhouses/res/res_06_60.png?revision=462)
Title: Re: Winter is coming
Post by: Sarlock on October 22, 2012, 02:30:15 PM
Thank you, thank you, Fabio!  The new version looks fabulous!  I bet you are getting some great ideas for making new types of residential high-rise buildings.
Title: Re: Winter is coming
Post by: greenling on October 22, 2012, 04:00:43 PM
I Think that the Winterprojekt for Pak128 be very nice it,but we must beginn to talk with wernieman over the Size from the new Pakfiles.
He has two weeks before over upload problems in german simutrans forum be talk.
Title: Re: Winter is coming
Post by: mEGa on October 22, 2012, 04:02:25 PM
new modification stage : curiosities...

It's hardly to modify, because some addons are old ! I try to improve without  losing too much time...


Title: Re: Winter is coming
Post by: mEGa on October 22, 2012, 04:03:17 PM
Continuation...
Title: Re: Winter is coming
Post by: Fabio on October 22, 2012, 04:24:54 PM
Wow mEGa, your work is simply great!

I must only point out 2 things:

1) futuristic_tower_0 is overly ugly... your snow effect is ok, but it would actually need being scrapped and replace with a whole new futuristic tower. Maybe the old image, overhauled, could be recycled as an additional lighthouse built starting from 1960.

2) the triumph arch would be awesome if rotated... well, just if it's possible ;)
Title: Re: Winter is coming
Post by: sdog on October 22, 2012, 07:04:39 PM
You could keep futuristic tower and rename it, in translators, to "ugly rotating restaurant at a scenic spot". There's Skylon tower next to Niagara falls, that is similarily equally ugly. It might serve as a good starting point in case you want to update it to the new style.

http://en.wikipedia.org/wiki/Skylon_Tower
Title: Re: Winter is coming
Post by: Fabio on October 22, 2012, 10:22:44 PM
Another 4 buildings out of one ;)

NEWOLD
(http://public.gonella.eu/simutrans/winter/img/res_06_39.png)
(http://public.gonella.eu/simutrans/winter/img/res_06_40.png)(http://simutrans.svn.sourceforge.net/viewvc/simutrans/pak128/cityhouses/res/res_06_40.png?revision=462)
(http://public.gonella.eu/simutrans/winter/img/res_06_58.png)
(http://public.gonella.eu/simutrans/winter/img/res_06_59.png)
Title: Re: Winter is coming
Post by: Fabio on October 22, 2012, 10:53:50 PM
Fabio, in case you have the buildings already in-game, would you please make a screenshot of an ensemble of them? I'd like to post something on g+ (and blog), to report of your WIP, but don't know where to start. [i've overlooked this thread for quite a while]

(http://public.gonella.eu/simutrans/winter/simscr19.png)

(http://public.gonella.eu/simutrans/winter/simscr18.png)

(http://public.gonella.eu/simutrans/winter/simscr17.png)
Title: Re: Winter is coming
Post by: Sarlock on October 22, 2012, 11:58:14 PM
Wow, those new buildings are fabulous... you turned one building in to 16 (with rotations).  They resemble 1960/70's Soviet-era housing complexes... gives a nice variety to the skyline.

Greenling, to what do you refer with the upload limit for the pak?  I'm sure someone with more knowledge than me of the inner workings of pak128 can help figure it out.
Title: Re: Winter is coming
Post by: sdog on October 23, 2012, 12:42:42 AM
Thanks a lot Fabio.

plus:
https://plus.google.com/115377746519459832106/posts/PxWeappX4U9

blog
http://blog.simutrans.com/?p=2124#more-2124
Title: Re: Winter is coming
Post by: Sarlock on October 23, 2012, 12:50:48 AM
sdog, it's mEGa that is doing the other snow updates... I've got other projects on the go, mainly the pak128 tree updates (work in progress), but no involvement in the snow updates.  :)
Title: Re: Winter is coming
Post by: sdog on October 23, 2012, 01:11:53 AM
Thank you Sarlock. This was a stupid mistake. I tis now corrected.

mEGa, i apologize for this.
Title: Re: Winter is coming
Post by: mEGa on October 23, 2012, 08:47:38 AM
Many thanks to all four your good comments.
1) futuristic_tower_0 is overly ugly... your snow effect is ok, but it would actually need being scrapped and replace with a whole new futuristic tower. Maybe the old image, overhauled, could be recycled as an additional lighthouse built starting from 1960.
You could keep futuristic tower and rename it, in translators, to "ugly rotating restaurant at a scenic spot". There's Skylon tower next to Niagara falls, that is similarily equally ugly. It might serve as a good starting point in case you want to update it to the new style.

http://en.wikipedia.org/wiki/Skylon_Tower (http://en.wikipedia.org/wiki/Skylon_Tower)
eh eh ! I had same idea ! I wanted test your comments with it ! I'm totally agree with you. And I try to replicate this excellent model.
2) the triumph arch would be awesome if rotated... well, just if it's possible ;)
You think as me ! I'll create it (a beautiful fight  to invert light and shadow ;) )

@Fabio your last works is also great ! result is promising !
Title: Re: Winter is coming
Post by: mEGa on October 23, 2012, 08:55:39 AM
Thank you Sarlock. This was a stupid mistake. I tis now corrected.

mEGa, i apologize for this.
No problem ;) . thanks to you for comment on G+ and blog.
Title: Re: Winter is coming
Post by: Combuijs on October 23, 2012, 09:16:32 AM
sdog: Very good of you to write something in the blog, but aren't you missing a title? Or is this a wordpress hickup?

Very funny cooperation, MHz and mEGa... Just waiting for Herz to make the other three rotations?  ;)

Title: Re: Winter is coming
Post by: Fabio on October 23, 2012, 11:01:52 AM
Now, 8 buildings for hot climates ;)

NEWOLD
(http://public.gonella.eu/simutrans/winter/img/res_07_11.png)
(http://public.gonella.eu/simutrans/winter/img/res_07_15.png)(http://simutrans.svn.sourceforge.net/viewvc/simutrans/pak128/cityhouses/res/res_07_15.png?revision=462)
(http://public.gonella.eu/simutrans/winter/img/res_07_20.png)
(http://public.gonella.eu/simutrans/winter/img/res_07_23.png)
(http://public.gonella.eu/simutrans/winter/img/res_08_09.png)
(http://public.gonella.eu/simutrans/winter/img/res_08_15.png)(http://simutrans.svn.sourceforge.net/viewvc/simutrans/pak128/cityhouses/res/res_08_15.png?revision=462)
(http://public.gonella.eu/simutrans/winter/img/res_08_19.png)
(http://public.gonella.eu/simutrans/winter/img/res_08_20.png)
Title: Re: Winter is coming
Post by: Dwachs on October 23, 2012, 11:28:38 AM
Great work!

Imho, the winter version of RES_06_60 (the tall green-yellow building) is too colorful when compared to the other winter buildings in your screenshot. Maybe add some snow on the balconies? Or brighten the colors?
Title: Re: Winter is coming
Post by: VS on October 23, 2012, 12:36:54 PM
Speechless, as always. -- VS
Title: Re: Winter is coming
Post by: mEGa on October 23, 2012, 01:27:43 PM
You could keep futuristic tower and rename it, in translators, to "ugly rotating restaurant at a scenic spot". There's Skylon tower next to Niagara falls, that is similarily equally ugly. It might serve as a good starting point in case you want to update it to the new style.

http://en.wikipedia.org/wiki/Skylon_Tower (http://en.wikipedia.org/wiki/Skylon_Tower)
As I previous posted, a first adaptation of skylon tower (suggested). I drew sketch with Inkscape and I don't still editing with Gimp (for textures and details)
If you're agree, I shall draw South and East faces + summer/winter season.
Is Scale right ?
project :
(http://www.simutrans-france.fr.nf/lib/exe/fetch.php?media=fr:sketch_skylon_tower_src.png)
old
(http://www.simutrans-france.fr.nf/lib/exe/fetch.php?media=fr:futuristic_tower_0.png)

EDIT : now new version of triumph Arch (south and East) :
New :
(http://www.simutrans-france.fr.nf/lib/exe/fetch.php?media=fr:triumph.png)
Old :
(http://www.simutrans-france.fr.nf/lib/exe/fetch.php?media=fr:triumph_old.png)
Title: Re: Winter is coming
Post by: greenling on October 23, 2012, 08:38:08 PM
Greenling, to what do you refer with the upload limit for the pak?  I'm sure someone with more knowledge than me of the inner workings of pak128 can help figure it out.

Sarlock
Wernieman has 3 weeks before over a upload problems from the nightlypakset in the german simutrans forum be talk.
That the not more all nightlypakset not more cam on one day.
Then we give all building snow look,than be grow the paksetsize on the bigness from pak128.britain.
Title: Re: Winter is coming
Post by: sdog on October 23, 2012, 09:14:27 PM
The screenshots above just made me see it for the first time: no snow textures for water.
Title: Re: Winter is coming
Post by: VS on October 23, 2012, 09:42:49 PM
Water above snow line = ice?

I think I can hear Kieron screaming something about variable climates in the distance :D
Title: Re: Winter is coming
Post by: kierongreen on October 23, 2012, 11:31:52 PM
The main reason for not having frozen water is that there's no mechanism for preventing ships travelling through it, so it would look a bit strange...
Title: Re: Winter is coming
Post by: IgorEliezer on October 24, 2012, 02:00:21 AM
^ What if the max. speed were set to zero?

Say: if season is winter and the tile has winter graphics, set max.speed to zero and the ship wouldn't be able to sail through.

Of course, I'm meaning source code change.
Title: Re: Winter is coming
Post by: Sarlock on October 24, 2012, 02:10:29 AM
It would make ships unusable in any area that iced over in the winter... and therefore the player would just defer to other transportation to start with and would probably never use ships in these areas.

Sure look cool though :)
Title: Re: Winter is coming
Post by: Fabio on October 24, 2012, 06:14:27 AM
It would be a start having frozen shores, though.
Title: Re: Winter is coming
Post by: Fabio on October 24, 2012, 01:04:48 PM
Hot climates buildings have mostly a flat roof, but don't you feel this one belongs to hot places? ;)
NEWOLD
(http://public.gonella.eu/simutrans/winter/img/res_10_18.png)(http://simutrans.svn.sourceforge.net/viewvc/simutrans/pak128/cityhouses/res/res_10_18.png?revision=462)




Imho, the winter version of RES_06_60 (the tall green-yellow building) is too colorful when compared to the other winter buildings in your screenshot. Maybe add some snow on the balconies? Or brighten the colors?
I made it less colorful in winter (Raven's style ;)). Also the newer res_07_11, 15, 20, and 23 were too bright in winter. res_08_09, 15, 19, and 20, instead, were way too dark compared to the other white buildings.
Check it out on the previews above (updated) and in this screenshot:
(http://public.gonella.eu/simutrans/winter/simscr20.png)
Title: Re: Winter is coming
Post by: mEGa on October 24, 2012, 02:08:18 PM
I made it less colorful in winter (Raven's style ;) ). Also the newer res_07_11, 15, 20, and 23 were too bright in winter. res_08_09, 15, 19, and 20, instead, were way too dark compared to the other white buildings.
I raised the same problem for monuments. I tried to desaturate walls without success. So I just desaturated trees and vegetation.
For your buildings in winter, may be, walls are too white (and not so bright...). Perhaps you can try to apply a layer with grey value ?

So the creation of Skylon tower continues : You can see first version :

New Old
(http://www.simutrans-france.fr.nf/lib/exe/fetch.php?media=fr:skylon_tower.png) (http://www.simutrans-france.fr.nf/lib/exe/fetch.php?media=fr:futuristic_tower_0.png)




Thoughts ?
Title: Re: Winter is coming
Post by: Sarlock on October 24, 2012, 02:35:27 PM
That looks pretty good, mEGa!  Tough picture to draw, round is difficult... and the long mono-colour sides of the tower are challenging.

The thin white band on the snow picture just below the actual snow at the top probably needs a bit of anti-aliasing so that it isn't so pixelated.

A bit of texture variation on the tall white sides would probably help, too.

Things on the ground at the base would help draw the eye away from the long sides towards the bottom.
Title: Winter is coming - Release Part 4
Post by: Fabio on October 24, 2012, 04:30:08 PM
Here's the release of this fourth part:

:down: winter-res-04-121024.zip (http://public.gonella.eu/simutrans/winter/winter-res-04-121024.zip)

It contains:
- the last 14 buildings;
- RES_02_16 (http://forum.simutrans.com/index.php?topic=10565.msg101286#msg101286) and RES_11_19 (http://forum.simutrans.com/index.php?topic=10565.msg101312#msg101312), updated with Sarlock's Douglas Fir and restricted to Rocky and Tundra climates;
- RES_06_53 simply restricted to temperate, rocky and tundra
- 24 XCF sources for Gimp

As I don't have commit rights to the SVN, I ask please to VS (or Zeno) to download them and commit this set.

Thank you!

Title: Re: Winter is coming
Post by: Lmallet on October 24, 2012, 04:45:51 PM
Thoughts ?
One of the elevators should be halfway up the tower, it would give it the impression of movement.

OT: I have gone up the Skylon tower three times, but using the stairs (660 steps).
Title: Re: Winter is coming
Post by: VS on October 24, 2012, 07:40:09 PM
http://www.simutrans-france.fr.nf/lib/exe/fetch.php?media=fr:special_buildings_churches.zip
winter-res-04-121024.zip (http://public.gonella.eu/simutrans/winter/winter-res-04-121024.zip)
In r988 & 989...
Title: Re: Winter is coming
Post by: greenling on October 24, 2012, 08:47:18 PM
That´s building are very Cool. 8)
Title: Re: Winter is coming
Post by: IgorEliezer on October 25, 2012, 12:00:50 AM
It would be a start having frozen shores, though.
Well, I was thinking of rivers only. I don't think if frozen ocean shores would be a good idea, because you might want to build a harbor or canal starting from a freeze-prone tile... and you are stuck. It'd be okay if only some portions go frozen, but it would depend on a per-region climate system to avoid all shores from freezing. :)
Title: Re: Winter is coming
Post by: mEGa on October 25, 2012, 06:58:41 AM
One of the elevators should be halfway up the tower, it would give it the impression of movement.

OT: I have gone up the Skylon tower three times, but using the stairs (660 steps).

Well your idea is nice. I'll makt it. Thank you.
Waouh ! 660 steps, you're a sportman ! ;)

@VS : thank you very much :D
Well, I was thinking of rivers only. :)
Yes, but if rivers have an important flow, they will not freeze. Only lakes could be represented, may be. But it does not exist in the game as river or channel elements.
Title: Re: Winter is coming
Post by: VS on October 25, 2012, 09:13:06 AM
And we have a subthread :P Having seasons disrupt traffic sounds dangerously close to disasters, and we all know how that goes. How about, only unnavigable rivers freeze? That's already possible with winter graphics, so win/win.
Title: Re: Winter is coming
Post by: Fabio on October 25, 2012, 09:33:17 AM
And the already have winter graphics ;)

(http://simutrans.svn.sourceforge.net/viewvc/simutrans/pak128/landscape/grounds/river.png?revision=511)

Now unavigable rivers have frozen banks, should they freeze completely?
Title: Re: Winter is coming
Post by: Fabio on October 25, 2012, 11:25:06 AM
A new building completed... well, many buildings! ;)

NEWOLD
(http://public.gonella.eu/simutrans/winter/img/res_05_56.png)
(http://public.gonella.eu/simutrans/winter/img/res_06_38.png)(http://simutrans.svn.sourceforge.net/viewvc/simutrans/pak128/cityhouses/res/res_06_38.png?revision=989)
(http://public.gonella.eu/simutrans/winter/img/res_06_47.png)
(http://public.gonella.eu/simutrans/winter/img/res_07_38.png)
(http://public.gonella.eu/simutrans/winter/img/res_07_47.png)
(http://public.gonella.eu/simutrans/winter/img/res_07_56.png)
(http://public.gonella.eu/simutrans/winter/img/res_08_38.png)
(http://public.gonella.eu/simutrans/winter/img/res_08_47.png)
(http://public.gonella.eu/simutrans/winter/img/res_08_56.png)
(http://public.gonella.eu/simutrans/winter/img/res_09_38.png)
(http://public.gonella.eu/simutrans/winter/img/res_09_47.png)
(http://public.gonella.eu/simutrans/winter/img/res_09_56.png)
Title: Re: Winter is coming
Post by: VS on October 25, 2012, 12:16:34 PM
If you asked me what I think, I would say Fabio secretly wants pak28 to break the 1GB-pakset barrier :D



Actually, this isn't a joke. I propose a soft limit of 4 (four) variations, in ideal case sharing the bottom part so that some memory is saved. While all the new buildings are great and in most cases superb in quality to their predecessors, quality ≠ quantity.
Title: Re: Winter is coming
Post by: Sarlock on October 25, 2012, 02:27:24 PM
Wow, that's a lot of new buildings!  With all of the rotations added for so many buildings that have the snow option added, the amount of extra variety in cities will be _HUGE_!  A 10x10 city would hardly have any repeat buildings with the same rotation.

Is there a hard limit with regard to # of tiles or # of MB of picture data in the game itself?  Or is it just memory dependent?
Title: Re: Winter is coming
Post by: mEGa on October 25, 2012, 02:45:24 PM
If you asked me what I think, I would say Fabio secretly wants pak28 to break the 1GB-pakset barrier :D
It's a working...monster... Of painting stuff ! Excellent.

So my modester work (I slowly paint...) : Skylon tower for replacement of old futuristic_tower_0 :

I applied Sarlock's comments (about texture and ground effect) and LMallet's comments too (moved elevators)

(http://www.simutrans-france.fr.nf/lib/exe/fetch.php?media=fr:futuristic_tower_0_n_d.jpg)

and source in joined file

Another replacement made : little justice office (joined file 2)
Title: Re: Winter is coming
Post by: Fabio on October 25, 2012, 05:45:52 PM
One more building (without variants this time ;)). I like this one a lot!

NEWOLD
(http://public.gonella.eu/simutrans/winter/img/res_06_44.png)(http://simutrans.svn.sourceforge.net/viewvc/simutrans/pak128/cityhouses/res/res_06_44.png?revision=989)
Title: Re: Winter is coming
Post by: Roads on October 25, 2012, 06:52:13 PM
mEGa, I would never have put or kept the old tower in a game - I didn't like it.  Yours is simply beautiful!  The elevator on the side is a nice touch. :)
Title: Re: Winter is coming
Post by: VS on October 25, 2012, 09:00:03 PM
Great! The tower is absolutely incomparable to original, and the house too :)

Guys... I know I am getting rather pedantic these days, but looking at the "justice hall" (?), I think another rotation is not needed, as this is 99.9% symmetrical :P
Title: Re: Winter is coming
Post by: IgorEliezer on October 25, 2012, 10:18:02 PM
And we have a subthread :P Having seasons disrupt traffic sounds dangerously close to disasters, and we all know how that goes. How about, only unnavigable rivers freeze?
Yep, that's the best way to go. Specially considering the most players wouldn't be aware that rivers could freeze up and it would lead their barques and boats to get stuck with no notice.

If you asked me what I think, I would say Fabio secretly wants pak28 to break the 1GB-pakset barrier :D
pak28? I doubt it would hit 10MB barrier. ;)
Title: Re: Winter is coming
Post by: Fabio on October 26, 2012, 03:01:06 PM
This building is quite different from the original, but I feel we needed such kind of building...


NEW
(http://public.gonella.eu/simutrans/winter/img/res_10_45.png)
Title: Re: Winter is coming
Post by: mEGa on October 26, 2012, 03:36:07 PM
This building is quite different from the original, but I feel we needed such kind of building...
Very Nice. I'm agree with you.

Guys... I know I am getting rather pedantic these days, but looking at the "justice hall" (?), I think another rotation is not needed, as this is 99.9% symmetrical :P
Ok, you're finally right and not despotic man I reassure you ;-) I modified new justice hall (just 1 view summer and winter).

Now last work :

New Old
(http://www.simutrans-france.fr.nf/lib/exe/fetch.php?media=fr:radio_tower_0.png) (http://www.simutrans-france.fr.nf/lib/exe/fetch.php?media=fr:radio_tower_0_old.png)
New Old
(http://www.simutrans-france.fr.nf/lib/exe/fetch.php?media=fr:civilian_radar.png) (http://www.simutrans-france.fr.nf/lib/exe/fetch.php?media=fr:civilian_radar_old.png)

This week end, I shall organize a submission pak file (with .dat, .png and sources .xcf)
Title: Re: Winter is coming
Post by: Fabio on October 26, 2012, 03:40:27 PM
I like them a lot!

I changed my mind about my latest building: this one will be a completely new and different building, and I'll make RES_11_45 different. Stay tuned!
Title: Re: Winter is coming
Post by: Sarlock on October 26, 2012, 04:21:25 PM
Nice work as usual!

Fabio, I love that building... can't wait to see your newest version.  That style of building would look great on a water front, about 4 or 5 in a row.  If you make a series of them each a different height, it can look like it's stepped up, lowest to highest.
Title: Re: Winter is coming
Post by: sdog on October 26, 2012, 09:30:58 PM
the snow on the radar dish is brilliant.
Title: Re: Winter is coming
Post by: greenling on October 26, 2012, 11:37:27 PM
The Snow on and in the radar dish it crazy.
i can me be remember that radar dishes in the winter from technical helper keep free from snow and ice.
Title: Re: Winter is coming
Post by: mEGa on October 27, 2012, 10:15:06 AM
Thank's to all
i can me be remember that radar dishes in the winter from technical helper keep free from snow and ice.
You're right . I asked same question about it ! Do you want I erase snow in radar dish as some simutrans working man should remove it or we decide that in winter radar doesn't work ?
Title: Re: Winter is coming
Post by: Vladki on October 27, 2012, 11:27:09 AM
I like the snow inside the radar dish. It makes me smile. Anyway Fabio and Mega, all the winter buildings are really nice. Thank you very much for your efforts. I was thinking to add snow to some buildings myself, but I have no idea how to do it. Would you be willing to share some tips, snow textures, etc... so that the snow has the same appearance on all buildings?
Title: Re: Winter is coming
Post by: mEGa on October 27, 2012, 02:50:37 PM
. so that the snow has the same appearance on all buildings?
Thank you too Vladki.
I used a current snow texture ground for base of color scheme issued of official texture of pak128. I mean Fabio too (he advised to me few moment ago).
http://simutrans.svn.sourceforge.net/viewvc/simutrans/pak128/landscape/grounds/texture-climate.png

We also used desaturing filter (I don't know how it's named in english) to limit tonal value of vegetation (tree, grass...) Personally I apply "40 %" value with module of Gimp. Finally I 'think winter' and imagine how snow should cover area in real life.
Don't forget sun direction and apply clearest or darkest color to create volume and 3D aspect (see joined example file )

So main aspect remains consistent for the pak.
Title: Re: Winter is coming
Post by: greenling on October 28, 2012, 08:11:43 AM
Mega
I make for me a owne radardish there no snow in it.
Title: Re: Winter is coming
Post by: Fabio on October 28, 2012, 04:18:39 PM
Here's the new RES_11_45 and its smaller companions:

NEWOLD
(http://public.gonella.eu/simutrans/winter/img/res_10_17.png)(http://simutrans.svn.sourceforge.net/viewvc/simutrans/pak128/cityhouses/res/res_10_17.png?revision=989)
(http://public.gonella.eu/simutrans/winter/img/res_10_24.png)(http://simutrans.svn.sourceforge.net/viewvc/simutrans/pak128/cityhouses/res/res_10_24.png?revision=989)
(http://public.gonella.eu/simutrans/winter/img/res_11_45.png)(http://simutrans.svn.sourceforge.net/viewvc/simutrans/pak128/cityhouses/res/res_11_45.png?revision=989)
Title: Re: Winter is coming
Post by: Zeno on October 28, 2012, 04:22:50 PM
My gosh.... do you have a painters army hidden in your den, Fabio?? These are simply *amazing*!! :D
Title: Re: Winter is coming
Post by: mEGa on October 28, 2012, 04:51:23 PM
Here's last curiosities on 1 tile :

New Old
(http://www.simutrans-france.fr.nf/lib/exe/fetch.php?media=fr:observatory.png) (http://www.simutrans-france.fr.nf/lib/exe/fetch.php?media=fr:observatory_old.png)
(http://www.simutrans-france.fr.nf/lib/exe/fetch.php?media=fr:small_manor.png)  (http://www.simutrans-france.fr.nf/lib/exe/fetch.php?media=fr:small_manor_old.png)
(http://www.simutrans-france.fr.nf/lib/exe/fetch.php?media=fr:rmax_clock_tower.png) (http://www.simutrans-france.fr.nf/lib/exe/fetch.php?media=fr:rmax_clock_tower_old.png) 


And zip file (sources + dat + png) including  :
civilian_radar
cur_01_128_jh
futuristic_tower_0
house_ruins_0
justice
lighthouse_0
lighthouse_1
observatory
pagoda01
radio_tower_0
rmax_clock_tower
small_manor
triumph

http://www.simutrans-france.fr.nf/lib/exe/fetch.php?media=fr:special_buildings_cur_part1.zip (http://www.simutrans-france.fr.nf/lib/exe/fetch.php?media=fr:special_buildings_cur_part1.zip)

Thanks per advance to Zeno or VS for commit this.
Title: Re: Winter is coming
Post by: IgorEliezer on October 28, 2012, 07:18:29 PM
My gosh.... do you have a painters army hidden in your den, Fabio? :D

 :o

(http://i.imgur.com/jiYAi.jpg)
Title: Re: Winter is coming
Post by: Fabio on October 29, 2012, 01:01:12 AM
Fabio, I love that building... can't wait to see your newest version.  That style of building would look great on a water front, about 4 or 5 in a row.  If you make a series of them each a different height, it can look like it's stepped up, lowest to highest.

As you requested ;)

NEW
(http://public.gonella.eu/simutrans/winter/img/res_08_45.png)
(http://public.gonella.eu/simutrans/winter/img/res_09_45.png)
(http://public.gonella.eu/simutrans/winter/img/res_10_45.png)

My gosh.... do you have a painters army hidden in your den, Fabio?? These are simply *amazing*!! :D

Thank you guys! I really enjoy this project, although it's quite exhausting...
Title: Winter is coming - Release Part 5
Post by: Fabio on October 29, 2012, 01:05:41 AM
Here's the release of the fifth part:

:down: winter-res-05-121029.zip (http://public.gonella.eu/simutrans/winter/winter-res-05-121029.zip)

It contains the last 21 buildings published since last release and their sources.

As I don't have commit rights to the SVN, I ask please to VS (or Zeno) to download them and commit this set.

Thank you!
Title: Re: Winter is coming
Post by: sdog on October 29, 2012, 01:06:50 AM
posh!
an enclosed rooftop pool in winter. i should love to have that too...

that pool looks excellent, especially in the light of the transparency discussion in the other thread.


ps.:
irl wouldn't a larger storey or utility level required below the large pool? not that it's really required here.



from the github svn mirror:
13 days ago   Fabio's winter, batch #2 [vs_cz]
unless it lost sync with the svn, there's a bit more to be committed?
Title: Re: Winter is coming
Post by: Sarlock on October 29, 2012, 01:14:23 AM
Looks great!  I can't wait to grace my next resort town with this beauty.

"irl wouldn't a larger storey or utility level required below the large pool?"

Maybe the entire building is filled with water...hmmm!
Title: Re: Winter is coming
Post by: Fabio on October 29, 2012, 01:17:00 AM
posh!
an enclosed rooftop pool in winter. i should love to have that too...
that pool looks excellent, especially in the light of the transparency discussion in the other thread.
ps.:
irl wouldn't a larger storey or utility level required below the large pool? not that it's really required here.
Thank you! I'd love to have it, too!
I thought about thickening the last storey's ceiling, but I forgot... ??? I might edit it in a second time.

from the github svn mirror:
13 days ago   Fabio's winter, batch #2 [vs_cz]
unless it lost sync with the svn, there's a bit more to be committed?
Here's the latest commits:

Quote
Revision 991 2012-10-27 08:26:28
 dwachs worked with 53 items in /pak128/pak128.prototype/scenario
Import scripted scenarios, remove old scenarios
Revision 989 2012-10-24 19:35:17
 vs_cz worked with 33 items in /pak128/special_buildings
Winter graphics, round 4 - churches revisited
Revision 988 2012-10-24 19:17:34
 vs_cz worked with 58 items in /pak128/cityhouses/res
Winter graphics, round 4 - res
Revision 987 2012-10-23 12:16:34
 vs_cz modified 2 items in /pak128/devdocs
Minor updates to documentation
Revision 982 2012-10-21 13:08:26
 vs_cz added 3 items in /pak128/cityhouses/res
Add house from Sarlock
( http://forum.simutrans.com/index.php?topic=10637.msg102503#msg102503 )
Revision 981 2012-10-21 10:51:32
 vs_cz worked with 20 items in /pak128/special_buildings
Snow graphics for churches by mEGa
Revision 980 2012-10-21 09:55:42
 vs_cz worked with 17 items in /pak128/cityhouses/res
Winter graphics, round 3 - Fabio & mEGa
Revision 978 2012-10-17 20:24:42
 vs_cz modified 2 items in /pak128/special_buildings/landscape
Oops, the snow was from mEGa!
Revision 977 2012-10-17 20:11:00
 vs_cz added 6 items in /pak128/special_buildings
mEGa's tourist attractions:
small French park
larger French park
cross-country skiing resort / bicycle track (in summer)
Revision 976 2012-10-17 19:52:29
 vs_cz modified 2 items in /pak128/special_buildings/landscape
Sarlock's snow for abbey
Revision 975 2012-10-17 19:44:23
 vs_cz added 3 items in /pak128/base/road_stops
Add drive-through cargo road stop, compatible with "high tile" system
Revision 974 2012-10-15 14:09:09
 vs_cz modified 30 items in /pak128/cityhouses/res
Fabio's winter, batch #2

You can find the history of commits here: http://svnlogs.simutrans.com/pak128.html
Title: Re: Winter is coming
Post by: Sarlock on October 29, 2012, 01:27:34 AM
r1000, here we come!

Great work as usual, Fabio and mEGa.  Thanks for sharing your army of artists!  :)
Title: Re: Winter is coming
Post by: sdog on October 29, 2012, 04:22:05 AM
i must have a look what's happening with the git sync then. A little while ago i moved my computer to a different building, the internet connection is a bit awkward there. (some thing with load balancing perhaps)


There was a hung git process which blocked synchronisation with the svn for a few weeks. It's up to svn state now.
Title: Re: Winter is coming
Post by: greenling on October 29, 2012, 02:55:19 PM
The zipfiles form fabio looks good out.
But we got slowly problems to make new nightlypakset from pak128. :o
Title: Re: Winter is coming
Post by: VS on October 29, 2012, 03:12:17 PM
winter-res-05-121029.zip (http://public.gonella.eu/simutrans/winter/winter-res-05-121029.zip)
r994

http://www.simutrans-france.fr.nf/lib/exe/fetch.php?media=fr:special_buildings_cur_part1.zip (http://www.simutrans-france.fr.nf/lib/exe/fetch.php?media=fr:special_buildings_cur_part1.zip)
r995

Thanks to both!



Currently we're at r997 (for all paksets on SF)... let's see what happens to be r1000 :D

(old 128 repo had 1308 commits alone ;) )
Title: Re: Winter is coming
Post by: Fabio on October 29, 2012, 03:42:05 PM
Here's the snow version of 2 MHz's houses.

In the /material/ subfolder there are tons of lost jewels just waiting for a good soul willing to write the dats and doing a bit of copy-paste. I wrote the dats for 4 Raven's modernist houses, which only needed a better texture for the snow (already present).

NEWOLD
(http://public.gonella.eu/simutrans/winter/img/res_06_14.png)(http://simutrans.svn.sourceforge.net/viewvc/simutrans/pak128/cityhouses/res/res_06_14.png?revision=989)
(http://public.gonella.eu/simutrans/winter/img/res_08_14.png)(http://simutrans.svn.sourceforge.net/viewvc/simutrans/pak128/cityhouses/res/res_08_14.png?revision=989)
(http://public.gonella.eu/simutrans/winter/img/res_14_15.png)
(http://public.gonella.eu/simutrans/winter/img/res_14_19.png)
(http://public.gonella.eu/simutrans/winter/img/res_15_15.png)
(http://public.gonella.eu/simutrans/winter/img/res_15_19.png)
Title: Re: Winter is coming
Post by: greenling on October 29, 2012, 03:55:45 PM
Fabio
I have be view that you have be use the png file from raven.
All Png files from Raven now very worthfull .
Raven suport no simutrans more.
Title: Re: Winter is coming
Post by: Fabio on October 29, 2012, 03:59:42 PM
greenling, Raven's retirement is a great loss to Simutrans.
Still, there are still many of his png which, for one reason or another, were never officially released.
Today I wanted to process those 4 houses, which I stumbled upon in my project. With time, there are many more to adapt (some need a bit of hacking) and I wish to see them released.
Title: Re: Winter is coming
Post by: sdog on October 29, 2012, 04:03:08 PM
greenling, your cities must be growing and growing. Good times for a pak-archaeologist!
Title: Re: Winter is coming
Post by: greenling on October 29, 2012, 04:14:41 PM
Sdog
I Need some helper for my a pak-archaeologist projekt!
Title: Re: Winter is coming
Post by: VS on October 29, 2012, 04:42:22 PM
Assistant from assistant from... :D

In the /material/ subfolder there are tons of lost jewels
So true! Some processing might be needed, though...
Title: Re: Winter is coming
Post by: Fabio on October 29, 2012, 04:48:15 PM
So true! Some processing might be needed, though...

Processing like the modernist houses here above? I got plans for the Paris houses too, I'd like to assemble them to have 8 rotations buildings (like my blocks) for 1840-1920 downtowns ;)
Title: Re: Winter is coming
Post by: greenling on October 29, 2012, 04:53:29 PM
Fabio
I have be remeber that raven some house in USA Styll be make have.
Title: Re: Winter is coming
Post by: Sarlock on October 29, 2012, 05:22:23 PM
Nice work, Fabio.

I was looking at those same houses a couple of days ago and thinking about what needed to be done to get them included in to the pak.

I'd love to see some more 1800's style buildings, I was thinking of drawing one after I finish my two building projects (SFC (80% done), graffiti block (80% done)).
Title: Re: Winter is coming
Post by: mEGa on October 29, 2012, 05:37:26 PM
Well I begin to modify most addon >1 tile. Here proposition of MARKET_PLACE_0 :

New Old
(http://www.simutrans-france.fr.nf/lib/exe/fetch.php?media=fr:marketplace_src.png) (http://www.simutrans-france.fr.nf/lib/exe/fetch.php?media=fr:marketplace.png)
I try to replicate a Christmas market with Christmas light by night ! See screenshot in game in joined file

Nice work, Fabio.

Yes yes yes ! Pak128 will not be recognizable soon ! A big challenge for a big result !



Title: Re: Winter is coming
Post by: VS on October 29, 2012, 05:43:18 PM
That's a great idea! I like this a lot! :)
Title: Re: Winter is coming
Post by: Fabio on October 29, 2012, 05:47:12 PM
The winter lights are so adorable!

I would like so much to see this market in full 4 rotations... It's just a hint, not a binding request ;)
Title: Re: Winter is coming
Post by: Sarlock on October 29, 2012, 05:52:56 PM
Wow!  That looks amazing!  I love those night lights... very cute!
Title: Re: Winter is coming
Post by: mEGa on October 30, 2012, 11:02:21 AM
Thanks a lot
I would like so much to see this market in full 4 rotations... It's just a hint, not a binding request ;)
Me too, but if I decide to create, I believe that  I would change the main building because it will be easier to make a new, rather than to modify it for 4 rotations.

Title: Re: Winter is coming
Post by: Fabio on October 30, 2012, 11:41:38 AM
I would change the main building because it will be easier to make a new, rather than to modify it for 4 rotations.
Sure! I'm doing it many times, as I find much faster and easier to paint from the scratch. I just try to keep consistent with the style of the buildning I'm replacing.
Title: Re: Winter is coming
Post by: mEGa on November 01, 2012, 02:59:49 PM
We dreamed it ? I made it ;-)
I'm happy to present last proposition of market_place.
- 4 rotations.
- Summer/winter views
- Christmas light in Winter night ;-)
- graffiti coming from our last discussions.

New Old
(http://www.simutrans-france.fr.nf/lib/exe/fetch.php?media=fr:marketplace_all_src.png) (http://www.simutrans-france.fr.nf/lib/exe/fetch.php?media=fr:marketplace.png)



This special buildings will include in my next submission.
Title: Re: Winter is coming
Post by: grampybear on November 01, 2012, 03:57:46 PM
Well Done!! This is wonderful addition. Have you given any thought to making this an end user?
Perhaps an open air market ( Farmers market ) selling fruit, vegetables and maybe wine and cheese borrowed from the french forum. Just an idea. Would create a whole new chain.
Title: Re: Winter is coming
Post by: VS on November 01, 2012, 05:27:52 PM
I'd like to note that while the new version is great, adding elements like electric lights and graffiti means it is only for >19xx.
Title: Re: Winter is coming
Post by: Fabio on November 01, 2012, 05:37:42 PM
While I live the new market in the whole, I would like it better without graffiti.
Winter lights could also be candles, so that it can remain an old, traditional marketplace introduced in 14xx (as it is now). Being this old, it's mostly built near the townhall, where I like to see it. Maybe a slightly modernized version could be available more recently, and it will be built more peripherically.
Title: Re: Winter is coming
Post by: mEGa on November 01, 2012, 05:47:58 PM
Your posts arrived before my response ;)
OK, I agree with Fabio. Finally graffiti addition brings not some improvement. So I'm going to erase it.
Perhaps an open air market ( Farmers market ) selling fruit, vegetables and maybe wine and cheese borrowed from the french forum. Just an idea. Would create a whole new chain.
This attraction is just modified accordling with snow and winter aspect. Of course we can add it in new chain of good like french addon named 'french_covered_market', but it is not same idea of this project.
So 1 question : Do you want to move this building out of special building and create new industry ?
Title: Re: Winter is coming
Post by: Fabio on November 01, 2012, 05:59:44 PM
So 1 question : Do you want to move this building out of special building and create new industry ?
No, IMHO. I like it as an attraction built near the town hall. From here you can't see their merchandise, maybe it's just a flea market with no chain ;)
Title: Re: Winter is coming
Post by: sdog on November 01, 2012, 06:07:58 PM
The large fractura A on the building stands for an Apothecracy (Pharmacy) in germany. I'm not sure if it provides anything to it, perhaps it could got as the graffiti?

I'm still in awe how you could just conjure the rotations out of nothing!
Title: Re: Winter is coming
Post by: Sarlock on November 01, 2012, 07:37:47 PM
Very nice job!  I agree about removing the graffiti... though I certainly recognize it :)
I'd say no to making it an industry... keep it as an atraction.

Adding a new chain of urban food delivery might be interesting, though...
Title: Re: Winter is coming
Post by: greenling on November 01, 2012, 08:43:29 PM
mega
you have with the market make very good work! 8) :o
Title: Re: Winter is coming
Post by: mEGa on November 02, 2012, 09:22:53 AM
Thanks for your nice comments.
The large fractura A on the building stands for an Apothecracy (Pharmacy) in germany. I'm not sure if it provides anything to it, perhaps it could got as the graffiti?
Good comment. I didn't know. I liked idea of neon sign.
I'm still in awe how you could just conjure the rotations out of nothing!
Me too. At each time I hesitate, and after "time in the bath" as french people says, the work is made.  But I admit to transpire a lot. Painting in 2D is attempting the impossible !  :o
Adding a new chain of urban food delivery might be interesting, though...
Sarlock do you know french addon named "french covered market chain" made by Gwalch and me ?
http://www.simutrans-france.fr.nf/doku.php?id=en:industries (http://www.simutrans-france.fr.nf/doku.php?id=en:industries)

(http://www.simutrans-france.fr.nf/lib/exe/fetch.php?media=en:schema_covered_market_chain_en.png)

So definitely, I shall erase graffiti. But I ask me about "A" neon sign because finally it's a recent material... And market_place begin to appear since 1800... What do we make about it ?
May be we ask us too much question, don't we ?
Title: Re: Winter is coming
Post by: greenling on November 02, 2012, 10:25:44 AM
mega
your photo bring me on idea.
The cheese,the fruits,the vegetables,the meat,the fish, can bring to a supermarket.
Title: Re: Winter is coming
Post by: Sarlock on November 02, 2012, 02:30:58 PM
I'm reluctant to add any more commodities to the game, but half of those in that chain are already in the game so it's not too bad.  I'd like to mostly stick to items that we already have and just add more end users and alternatives for those products.

The commodities could be adjusted to bread (bakery, which doesn't have a product right now, it's just a consumer), meat, milk, beer, canned food, food, fish... so many choices of commodities already in the game.  Adding fruit and vegetables might make for nice farm variety, however!  I'll download those factories and try them out, thanks for the link.
Title: Re: Winter is coming
Post by: sdog on November 02, 2012, 03:53:17 PM
i'd love to see that chain in the pak, instead of just being an addon. The number of different commodities is not so much what counts, but the number of different freight types. This uses only freight types already in the game: goods and cooled goods.
Title: Re: Winter is coming
Post by: Fabio on November 05, 2012, 11:58:20 AM
All the time I favored high level buildings, as I find them much more interesting.
I suddenly realized that low level buildings (level 1 to 10) need love, too.
They are as important and distinctive for a city as the level 60 ones, as the two ends are the one most noticeable by players, respectively in the outskirts or rural areas and downtown.

Hence I decided to work a bit on Patrick's modular row houses.
I'm adding them rotations (how silly when their doors don't match the road!) and restricting them to colder climates (and extending their timeline, as I removed antennas ans the such).
As I don't want to reduce the housing choice, I created replacement (with same levels and details) for hot climates as well.



EDIT: Images removed, cold climates follow; hot climates discussion here (http://forum.simutrans.com/index.php?topic=10790.msg103781)
Title: Re: Winter is coming
Post by: almaf on November 05, 2012, 01:15:42 PM
Good work!
Title: Re: Winter is coming
Post by: VS on November 05, 2012, 01:58:31 PM
Vegetations and detail loss detected!

Easy to repair, though :)
Title: Re: Winter is coming
Post by: Fabio on November 05, 2012, 02:19:01 PM
Honestly I don't know whether to add vegetation or not, for climates issues.
This concern goes for most buildings, I would like a discussion about it.

What other details would you like to see? Antennas look nice, but restrict the timeline to 1950+ age. Flower beds could be added. I would tend to exclude fences for these row houses.
I'm open to suggestions. :D
Title: Re: Winter is coming
Post by: VS on November 05, 2012, 02:25:15 PM
Since gimp sources are available, it's not a long-term problem...
Title: Re: Winter is coming
Post by: mEGa on November 05, 2012, 02:50:40 PM
Since gimp sources are available, it's not a long-term problem...
Of course.
What other details would you like to see? Antennas look nice, but restrict the timeline to 1950+ age. Flower beds could be added. I would tend to exclude fences for these row houses.
I'm open to suggestions. :D
I'm agree with fabio about too typical of periods of time. But I believe that it is necessary to create a little more some vegetation.
Title: Re: Winter is coming
Post by: Sarlock on November 05, 2012, 03:35:36 PM
I agree, it would be nice to add a little bit to the yards for these houses... the houses are quite small so there is a lot of empty tile that comes along with these.

Once I have some other tree selections available you could use those for the temperate-rocky varieties (and eventually the warmer trees, but that won't be for another month or two until I get to those).  You can use the younger trees which are smaller.

The desert houses certainly could use some love.  I'd actually prefer a white-washed wall and red tile roof, personally.
Title: Re: Winter is coming
Post by: Fabio on November 05, 2012, 05:23:50 PM
Ok, a couple of trees, some flower beds and some hedges added. Also roofs of 2 colors, now (grey slates and red shingles).

NEWOLD
(http://public.gonella.eu/simutrans/winter/img/res_01_02.png)(http://simutrans.svn.sourceforge.net/viewvc/simutrans/pak128/cityhouses/res/res_01_02.png?revision=989)
(http://public.gonella.eu/simutrans/winter/img/res_01_05.png)(http://simutrans.svn.sourceforge.net/viewvc/simutrans/pak128/cityhouses/res/res_01_05.png?revision=989)
(http://public.gonella.eu/simutrans/winter/img/res_02_05.png)(http://simutrans.svn.sourceforge.net/viewvc/simutrans/pak128/cityhouses/res/res_02_05.png?revision=989)
(http://public.gonella.eu/simutrans/winter/img/res_05_02.png)(http://simutrans.svn.sourceforge.net/viewvc/simutrans/pak128/cityhouses/res/res_05_02.png?revision=989)
(http://public.gonella.eu/simutrans/winter/img/res_06_03.png)(http://simutrans.svn.sourceforge.net/viewvc/simutrans/pak128/cityhouses/res/res_06_03.png?revision=989)
(http://public.gonella.eu/simutrans/winter/img/res_06_05.png)(http://simutrans.svn.sourceforge.net/viewvc/simutrans/pak128/cityhouses/res/res_06_05.png?revision=989)
(http://public.gonella.eu/simutrans/winter/img/res_07_07.png)(http://simutrans.svn.sourceforge.net/viewvc/simutrans/pak128/cityhouses/res/res_07_07.png?revision=989)
(http://public.gonella.eu/simutrans/winter/img/res_10_02.png)(http://simutrans.svn.sourceforge.net/viewvc/simutrans/pak128/cityhouses/res/res_10_02.png?revision=989)
(http://public.gonella.eu/simutrans/winter/img/res_10_05.png)(http://simutrans.svn.sourceforge.net/viewvc/simutrans/pak128/cityhouses/res/res_10_05.png?revision=989)
(http://public.gonella.eu/simutrans/winter/img/res_11_05.png)(http://simutrans.svn.sourceforge.net/viewvc/simutrans/pak128/cityhouses/res/res_11_05.png?revision=989)

For me these are ok now. I'll release them shortly.
Title: Re: Winter is coming
Post by: greenling on November 05, 2012, 05:27:17 PM
Fabio
The Building looks very good out. 8)
Winter in Simutrans it very nice there must i no way from snow cleaning. 8)
Title: Winter is coming - Release Part 6
Post by: Fabio on November 05, 2012, 06:43:24 PM
Here's the release of the sixth part:

:down: winter-res-06-121105.zip (http://public.gonella.eu/simutrans/winter/winter-res-06-121105.zip)

It contains the latest buildings (2 MHz's houses, Raven's modernist houses, and the 10 cold climates row houses; desert houses are postponed instead) published since last release and their sources.

As I don't have commit rights to the SVN, I ask please to VS (or Zeno) to download them and commit this set.

Thank you!



New RES_01_02 is dedicated to Roads: can you spot the dog? In summer he stays in the garden, but in winter he seeks shelter under the porch!



2) We want building choices to be available across several climate zones.  No sense eating up memory and pak space for a building that is only good for 1 climate zone.  Ideally, I'd like to see a single division between A)tropical/desert/med or B)temperate+ for the vast majority of buildings.  Many can apply to more or all climate zones, but I think 2-3 should be a minimum in general.
Definitely my plan as well! After 80-90% of buildings are made this way, we could think of some to differentiate desert vs tropic vs med and tundra vs rocky vs temperate (there are already 2, at least). But now the priority is the bulk of the buildings, so 2 climates ("warm" and "cold") are the way to go.

Title: Re: Winter is coming
Post by: VS on November 07, 2012, 02:30:14 PM
In r1019. Thank you!
Title: Re: Winter is coming
Post by: mEGa on November 08, 2012, 07:53:43 AM
I come back with question about elementary_school_0 created by Patrick. I think that roof is not now really fine. So I decide to apply slate roof.
In joined file you can see improved version with original roof (some shadows are added) and slate roof version (sketch)
What are your thoughts about it ?

Note : I paint now slowly and I late because i'm very busy at this moment. But I continue to create winter effect for special buildings.
Title: Re: Winter is coming
Post by: Zeno on November 08, 2012, 07:57:12 AM
That new roof looks out good...
Great job mEGa! :)
Title: Re: Winter is coming
Post by: sdog on November 08, 2012, 06:56:33 PM
Zeno speaken now german?


i rather like the metal roof, some improvements like eaves, more visible seams (where sheets meet), and stains would be better. Too many slate roofs and it look like pak britain out.

Nice brick texture by the way. I think that's exactly what Sarlock meant in another thread.
Title: Re: Winter is coming
Post by: Fabio on November 10, 2012, 12:26:54 AM
Here's a new batch:

NEWOLD
(http://public.gonella.eu/simutrans/winter/img/res_01_10.png)(http://simutrans.svn.sourceforge.net/viewvc/simutrans/pak128/cityhouses/res/res_01_10.png?revision=989)
(http://public.gonella.eu/simutrans/winter/img/res_02_15.png)(http://simutrans.svn.sourceforge.net/viewvc/simutrans/pak128/cityhouses/res/res_02_15.png?revision=989)
(http://public.gonella.eu/simutrans/winter/img/res_03_15.png)(http://simutrans.svn.sourceforge.net/viewvc/simutrans/pak128/cityhouses/res/res_03_15.png?revision=989)
(http://public.gonella.eu/simutrans/winter/img/res_05_09.png)(http://simutrans.svn.sourceforge.net/viewvc/simutrans/pak128/cityhouses/res/res_05_09.png?revision=989)
(http://public.gonella.eu/simutrans/winter/img/res_06_04.png)(http://simutrans.svn.sourceforge.net/viewvc/simutrans/pak128/cityhouses/res/res_06_04.png?revision=989)
(http://public.gonella.eu/simutrans/winter/img/res_07_04.png)(http://simutrans.svn.sourceforge.net/viewvc/simutrans/pak128/cityhouses/res/res_07_04.png?revision=989)
(http://public.gonella.eu/simutrans/winter/img/res_07_09.png)(http://simutrans.svn.sourceforge.net/viewvc/simutrans/pak128/cityhouses/res/res_07_09.png?revision=989)
(http://public.gonella.eu/simutrans/winter/img/res_07_10.png)(http://simutrans.svn.sourceforge.net/viewvc/simutrans/pak128/cityhouses/res/res_07_10.png?revision=989)
(http://public.gonella.eu/simutrans/winter/img/res_10_08.png)(http://simutrans.svn.sourceforge.net/viewvc/simutrans/pak128/cityhouses/res/res_10_08.png?revision=989)
(http://public.gonella.eu/simutrans/winter/img/res_11_09.png)(http://simutrans.svn.sourceforge.net/viewvc/simutrans/pak128/cityhouses/res/res_11_09.png?revision=989)

I believe the level of details and vegetation is ok and it can be their definitive version.
Title: Re: Winter is coming
Post by: sdog on November 10, 2012, 12:35:08 AM
o_O  do you ever sleep?

When you continue at this pace by christmas you'll be done and some devs code spring and autumn versions. All the work just to troll you :-P


looks brilliant!
Title: Re: Winter is coming
Post by: greenling on November 10, 2012, 06:23:17 AM
Fabio
You those buliding look very good out.
 8) 8)
Title: Re: Winter is coming
Post by: Fabio on November 10, 2012, 09:26:54 AM
The latest batch is now committed in rev. 1021
Title: Re: Winter is coming
Post by: VS on November 10, 2012, 11:47:59 AM
You can commit! Perfect :)
Title: Re: Winter is coming
Post by: Fabio on November 10, 2012, 01:19:17 PM
Yes, it's nice wielding this great power! ;D
Quote
(http://fc00.deviantart.net/fs9/i/2006/033/f/2/Spiderman_by_Eckmi.gif) (http://eckmi.deviantart.com/) With great power, comes great responsibility



I also made 2 bugfix commits (1022 & 1023).

I want to remind everybody involved in the Winter project than if we add rotations, we must update (or add, if it's missing) also
Code: [Select]
dims=1,1,xwhere x is the number of rotations. This caused several new rotations not to show up.
Title: Re: Winter is coming
Post by: mEGa on November 10, 2012, 04:14:28 PM
Well last modifications of special buildings :

New Old
(http://www.simutrans-france.fr.nf/lib/exe/fetch.php?media=fr:firestation.png) (http://www.simutrans-france.fr.nf/lib/exe/fetch.php?media=fr:firestation_old.png)
(http://www.simutrans-france.fr.nf/lib/exe/fetch.php?media=fr:elementary_school_0_src.png) (http://www.simutrans-france.fr.nf/lib/exe/fetch.php?media=fr:elementary_school_patrick.png)
(http://www.simutrans-france.fr.nf/lib/exe/fetch.php?media=fr:elementary_school_1_src.png) (http://www.simutrans-france.fr.nf/lib/exe/fetch.php?media=fr:elementary_school_mhz.png)

I will submit pakfiles soon for commit to svn
Title: Re: Winter is coming
Post by: mEGa on November 11, 2012, 10:47:24 AM
Well,
In the middle of the project, I need to make a point. I propose it to you and it will be updated as one goes along
For branch "special_buildings/city" :

Name Progress SVN
abbys_0 Completed yes
castle_0 Completed yes
church_02 Completed yes
church_03 Completed yes
church_04 Completed yes
church_05 Completed yes
church_06 Completed yes
circus_0 0% 
civilian_radar Completed yes
cur_01_128_jh Completed yes
elementary_school_1 Completed yes
elementary_school_2 Completed yes
firestation Completed yes
fort_fun   0 % 
futuristic_tower_0 Completed yes
grass_stadium 95%  
green_house 0%  
high_school_1 0% 
house_ruins_0 Completed yes
justice Completed yes
lighthouse_0 Completed yes
lighthouse_1 Completed yes
manor_0 Completed yes
market_place_0 Completed yes
military_radar 0%  
mt_hotel_0 0%  
museum_0 0% 
observatory Completed yes
old_gate 0%  
old_house_0 0%  
pagoda01 Completed yes
park_0 0%  
radio_tower_0 Completed yes
rmax_clock_tower Completed yes
rmax_courthouse 0%  
rmax_icarus 0%  
rmax_mosque Completed yes
rock_0 0%  
ruin_0 0%  
ruin_1 0%  
russian_cathedral Completed yes
sh_oasis_seasons Completed yes
small_manor Completed yes
st_benedict_church Completed yes
st_peter Completed yes
triumph Completed yes
tv_tower_0 Completed yes
tv_tower_1 Completed yes
wheel 0% 
windmill 0%  
wooden_church Completed yes


Here part3 of special_building/city completed :
including
  • market_place_0
  • tv_tower_0
  • tv_tower_1
  • firestation
  • elementary_school_1
  • elementary_school_2
http://www.simutrans-france.fr.nf/lib/exe/fetch.php?media=fr:special_buildings_city_part3.zip (http://www.simutrans-france.fr.nf/lib/exe/fetch.php?media=fr:special_buildings_city_part3.zip)

I ask please to VS (or Fabio) to download them and commit this set. Thank per advance.



note: updated svn status as of 13th November 2012 (in purple) ~Fabio
Title: Re: Winter is coming
Post by: VS on November 11, 2012, 02:30:28 PM
I will take care of this...

in r1026 :)
Title: Re: Winter is coming
Post by: mEGa on November 11, 2012, 04:12:42 PM
I will take care of this...

in r1026 :)
Thank you.
I posted suggestion about big transformations for grass stadium and high school. You can follow discussion here :
http://forum.simutrans.com/index.php?topic=10809
Title: Re: Winter is coming
Post by: Fabio on November 11, 2012, 04:18:12 PM
You can count sh_oasis_seasons ad 100% done, as the original had already a snow image. ;)

Nice work as usual!
Title: Re: Winter is coming
Post by: mEGa on November 11, 2012, 04:22:20 PM
You can count sh_oasis_seasons ad 100% done, as the original had already a snow image. ;)

Nice work as usual!
Done . I forgot it  :P
Title: Re: Winter is coming
Post by: greenling on November 11, 2012, 06:33:56 PM
Hello on all
the they gives the building a Winterlook.
their make a very good work.
A big Thank you.
Title: Re: Winter is coming
Post by: Fabio on November 13, 2012, 12:24:43 AM
A new batch of houses is ready ;)

These houses (as well as next batch) experiment a new alignment to the sidewalk, with a backyard (like the blocks) instead of a front yard (like most of the other independent houses).
They are also aligned to a side of the tile, so they can happen to become semi-detached, according to what is built near.

NEWOLD
(http://public.gonella.eu/simutrans/winter/img/res_00_08.png)(http://simutrans.svn.sourceforge.net/viewvc/simutrans/pak128/cityhouses/res/res_00_08.png?revision=989)
(http://public.gonella.eu/simutrans/winter/img/res_00_14.png)(http://simutrans.svn.sourceforge.net/viewvc/simutrans/pak128/cityhouses/res/res_00_14.png?revision=989)
(http://public.gonella.eu/simutrans/winter/img/res_00_20.png)(http://simutrans.svn.sourceforge.net/viewvc/simutrans/pak128/cityhouses/res/res_00_20.png?revision=989)
(http://public.gonella.eu/simutrans/winter/img/res_00_25.png)(http://simutrans.svn.sourceforge.net/viewvc/simutrans/pak128/cityhouses/res/res_00_25.png?revision=989)
(http://public.gonella.eu/simutrans/winter/img/res_01_03.png)(http://simutrans.svn.sourceforge.net/viewvc/simutrans/pak128/cityhouses/res/res_01_03.png?revision=989)
(http://public.gonella.eu/simutrans/winter/img/res_05_07.png)(http://simutrans.svn.sourceforge.net/viewvc/simutrans/pak128/cityhouses/res/res_05_07.png?revision=989)
(http://public.gonella.eu/simutrans/winter/img/res_05_12.png)(http://simutrans.svn.sourceforge.net/viewvc/simutrans/pak128/cityhouses/res/res_05_12.png?revision=989)
(http://public.gonella.eu/simutrans/winter/img/res_06_07.png)(http://simutrans.svn.sourceforge.net/viewvc/simutrans/pak128/cityhouses/res/res_06_07.png?revision=989)
(http://public.gonella.eu/simutrans/winter/img/res_10_09.png)(http://simutrans.svn.sourceforge.net/viewvc/simutrans/pak128/cityhouses/res/res_10_09.png?revision=989)
(http://public.gonella.eu/simutrans/winter/img/res_10_10.png)(http://simutrans.svn.sourceforge.net/viewvc/simutrans/pak128/cityhouses/res/res_10_10.png?revision=989)

I'll commit them into SVN tomorrow.
Title: Re: Winter is coming
Post by: Sarlock on November 13, 2012, 02:34:53 AM
Those are excellent, nice work!
I can't do much with them right now, but I'd love to see how they look at semi-detached side-by-side.  They'll make some great looking low level residential areas.
I am amazed at how quickly you managed to do all four rotations.
Title: Re: Winter is coming
Post by: Fabio on November 13, 2012, 11:02:25 AM
Latest batch (#8) in SVN r1030.



I can't do much with them right now, but I'd love to see how they look at semi-detached side-by-side.  They'll make some great looking low level residential areas.

Then this screenshot is for you ;)

(http://public.gonella.eu/simutrans/winter/simscr21.png)



I am amazed at how quickly you managed to do all four rotations.

Four rotations in 2D are not trivial, but I paint all of them at once. I start making a "map" of building's footprint on the tile i 4 rotations: seen everything "top-down" helps a lot with positioning and non-rectangular parts. Then I "build the walls" is solid color; if it's not a rectangular building, I split it in rectangular parts and copy-paste them on the ground map. At this point I add a roof with the same method of splitting non-square parts. Eventually, I give the walls a texture using a flood bucket tool. After that, I start adding windows thinking: if on these 2 walls they are like this, how will they look in the next rotation? Similarily I add the details (vegetation, chimneys and so on), often using just the ground map to place the trees correctly in the four rotations. Finally I copy-paste the whole lot, add the snow, and replace trees with their winter version.
This whole process can take several hours, but I make now batches of 10 similar buildings, so that most of this process can go in parallel (e.g. if I get the windows right for one, I copy-paste them in the others and just change some lesser detail).
Title: Re: Winter is coming
Post by: VS on November 13, 2012, 11:35:09 AM
One small complaint for 00_20, 00_25, 02_15, 03_15 :) There's no doubt these are apartment blocks, even if small, so some connecting staircase/corridor must be there, usually forming a distinctive vertical element (?) inside the house - often placed "above door" (for lack of better words). It is common that this thing has different windows. Sometimes big ones, maybe even with balconies, sometimes smaller ones, sometimes placed between levels... Lack of this is somewhat noticeable. It's a (minor) mistake on many other buildings already, as all have what I'd call "window monoculture". Given that you're painting these anew, maybe you could try some variation in future models?
Title: Re: Winter is coming
Post by: Fabio on November 13, 2012, 12:22:02 PM
Agreed. These stairwells are usually in the back side of the building (at least in Italy*), for building not extremely modern. I already put the back door in correspondence with the front door (hence assuming there is a ground floor corridor between the two). I'll try to put different windows above the back door in buildings of 2+ storeys (I might as well edit these 00_20 and 00_25 later, after I tested this solution in next batch).

* It was (is) considered that the street side of the building is the "master" side, with living rooms and main bedrooms, whereas the backyard side is for the kitchen, washroom, secondary bedrooms, and other "utilities", including the stairwell and the elevator shaft, when present.
Title: Re: Winter is coming
Post by: VS on November 13, 2012, 01:09:11 PM
Ah, that makes sense, too.

I tried to find some examples of this, and to my astonishment, could not find (m)any. Lacking evidence, I take that back ;D It seems to be mostly a feature of some concrete panel blocks, namely the one where I spent my childhood (file 07).

(image copyrights google maps & seznam.cz)
Title: Re: Winter is coming
Post by: Fabio on November 15, 2012, 04:52:04 PM
Next batch will transform some houses 1 tile wide into row housing.
Here's a preview, before details and vegetation:

(http://public.gonella.eu/simutrans/winter/small_houses_04a_test1.png)

Row houses look better in 8 rotations, so that corners are handled better.
I'd appreciate some feedback before it's too late. ;)
Title: Re: Winter is coming
Post by: mEGa on November 15, 2012, 05:54:35 PM
Hi,
Very very good work !  I ask me a question : do the set not too uniform because row houses are too similar ? I'm afraid city with this buildings show monotonous aspect if each model grows in same area ?

Another suggestion to improve aspect of [color=#0]high-rise block[/color][/font]: put down pipe (pipe where rainwater falls towards ground, I don't know this word in english) in border of house for break monotonous line.
I don't know if you understand, sorry for my poor english.
Title: Re: Winter is coming
Post by: greenling on November 15, 2012, 07:02:20 PM
Fabio you have make a got job!
Title: Re: Winter is coming
Post by: Fabio on November 19, 2012, 06:43:46 PM
New batch released:

NEWOLD
(http://simutrans.svn.sourceforge.net/viewvc/simutrans/pak128/cityhouses/res/res_01_24.png?revision=1036)(http://simutrans.svn.sourceforge.net/viewvc/simutrans/pak128/cityhouses/res/res_01_24.png?revision=989)
(http://simutrans.svn.sourceforge.net/viewvc/simutrans/pak128/cityhouses/res/res_02_17.png?revision=1036)(http://simutrans.svn.sourceforge.net/viewvc/simutrans/pak128/cityhouses/res/res_02_17.png?revision=989)
(http://simutrans.svn.sourceforge.net/viewvc/simutrans/pak128/cityhouses/res/res_05_17.png?revision=1036)(http://simutrans.svn.sourceforge.net/viewvc/simutrans/pak128/cityhouses/res/res_05_17.png?revision=989)
(http://simutrans.svn.sourceforge.net/viewvc/simutrans/pak128/cityhouses/res/res_06_06.png?revision=1036)(http://simutrans.svn.sourceforge.net/viewvc/simutrans/pak128/cityhouses/res/res_06_06.png?revision=989)
(http://simutrans.svn.sourceforge.net/viewvc/simutrans/pak128/cityhouses/res/res_06_12.png?revision=1036)(http://simutrans.svn.sourceforge.net/viewvc/simutrans/pak128/cityhouses/res/res_06_12.png?revision=989)
(http://simutrans.svn.sourceforge.net/viewvc/simutrans/pak128/cityhouses/res/res_07_17.png?revision=1036)(http://simutrans.svn.sourceforge.net/viewvc/simutrans/pak128/cityhouses/res/res_07_17.png?revision=989)
(http://simutrans.svn.sourceforge.net/viewvc/simutrans/pak128/cityhouses/res/res_07_18.png?revision=1036)(http://simutrans.svn.sourceforge.net/viewvc/simutrans/pak128/cityhouses/res/res_07_18.png?revision=989)
(http://simutrans.svn.sourceforge.net/viewvc/simutrans/pak128/cityhouses/res/res_08_17.png?revision=1036)(http://simutrans.svn.sourceforge.net/viewvc/simutrans/pak128/cityhouses/res/res_08_17.png?revision=989)
(http://simutrans.svn.sourceforge.net/viewvc/simutrans/pak128/cityhouses/res/res_08_18.png?revision=1036)(http://simutrans.svn.sourceforge.net/viewvc/simutrans/pak128/cityhouses/res/res_08_18.png?revision=989)
(http://simutrans.svn.sourceforge.net/viewvc/simutrans/pak128/cityhouses/res/res_11_06.png?revision=1036)(http://simutrans.svn.sourceforge.net/viewvc/simutrans/pak128/cityhouses/res/res_11_06.png?revision=989)

In r1036.
Title: Re: Winter is coming
Post by: greenling on November 19, 2012, 07:19:01 PM
Fabio
cool.very good work.
Title: Re: Winter is coming
Post by: Sarlock on November 19, 2012, 08:34:16 PM
Beautiful!

I particularly love the corner blocks, those are lovely.

Seeing the rows of trees in the backyard really makes me wish there was a way to get tree-lined sidewalks.  I guess the only way to make that happen would be to have a building set back from the edge of the tile enough to extend the sidewalk in to the tile and add the trees there.  And then that leaves a lot less room for the actual building... and it would conflict with the tiles beside it that didn't have the tree-lined sidewalks built in.

Another idea would be to have trees outside the edge of the tile but then they would interfere with stations and other road additions.  They'd look fine on a bare sidewalk but otherwise would cause a visual conflict.

Unless the road itself was modified to have trees on it... but then they'd be all over the entire urban area and be repetitive.

It's good to dream, though :)
Title: Re: Winter is coming
Post by: sdog on November 19, 2012, 08:47:36 PM
you could use trolley-bus catenary as a means to get tree-lined sidewalks.
Title: Re: Winter is coming
Post by: prissi on November 19, 2012, 09:22:47 PM
THe idea of a timeline of wayobj instead the standard sidewalks is around for ages. I first though of it for the electric lines in downtown cities for pak64.japan. (It contains actually two such useless wayobj.)
Title: Re: Winter is coming
Post by: mEGa on November 20, 2012, 06:22:38 AM
Really fine. I love purple trees (prunus ?). A big work as usual ;-)
Title: Re: Winter is coming
Post by: Fabio on November 20, 2012, 11:12:16 AM
Thank you all for your feedback!

you could use trolley-bus catenary as a means to get tree-lined sidewalks.
Not even a catenary, just a wayobj (as also street lights in Pak96.Comic). It would be beautiful, although useless for gameplay. I would make it cheap to build and with no maintainance, so that if you want eyecandy you don't pay for it.

On the other hand, it would be nice to incorporate it directly in city roads.
I could think of a is_cityroad=1 setting for roads: those would have their speed limit floored to 50 km/h (lower is accepted, but not higher) and wouldn't be overtaken by the city.

I love purple trees (prunus ?).
Prunus indeed, at least in my intentions ;)
I was sick and tired of the stock few green trees, so I went for something different and also widespread in cities as an ornamental tree.
Title: Re: Winter is coming
Post by: mEGa on November 20, 2012, 11:53:54 AM
Prunus indeed, at least in my intentions ;)
I was sick and tired of the stock few green trees, so I went for something different and also widespread in cities as an ornamental tree.
Good idea, really. I 'm going to think it in my future addons
Title: Re: Winter is coming
Post by: mad_genius on November 20, 2012, 01:35:58 PM
Not even a catenary, just a wayobj (as also street lights in Pak96.Comic). It would be beautiful, although useless for gameplay. I would make it cheap to build and with no maintainance, so that if you want eyecandy you don't pay for it.

On the other hand, it would be nice to incorporate it directly in city roads.
I could think of a is_cityroad=1 setting for roads: those would have their speed limit floored to 50 km/h (lower is accepted, but not higher) and wouldn't be overtaken by the city.

Why not have it being built automaticaly the same way the city takes away the roads from the player when it builds a building nearby.
When the build being built surpasses a certain building level the roads would turn into city roads with trees and/or lights on sidewalks instead of normal city roads. That way the "improved city roads" would be built close to "wealthier" buildings.
Title: Re: Winter is coming
Post by: mEGa on November 28, 2012, 07:41:18 AM
Well,
In the middle of the project, I need to make a point. I propose it to you and it will be updated as one goes along
For branch "special_buildings/city" :

Name Progress SVN
abbys_0 Completed yes
castle_0 Completed yes
church_02 Completed yes
church_03 Completed yes
church_04 Completed yes
church_05 Completed yes
church_06 Completed yes
circus_0 0% 
civilian_radar Completed yes
cur_01_128_jh Completed yes
elementary_school_1 Completed yes
elementary_school_2 Completed yes
firestation Completed yes
fort_fun   0 % 
futuristic_tower_0 Completed yes
grass_stadium completed yes
green_house 0%  
high_school_1 completed yes
house_ruins_0 Completed yes
justice Completed yes
lighthouse_0 Completed yes
lighthouse_1 Completed yes
manor_0 Completed yes
market_place_0 Completed yes
military_radar 0%  
mt_hotel_0 0%  
museum_0 0% 
observatory Completed yes
old_gate 0%  
old_house_0 0%  
pagoda01 Completed yes
park_0 0%  
radio_tower_0 Completed yes
rmax_clock_tower Completed yes
rmax_courthouse 0%  
rmax_icarus 0%  
rmax_mosque Completed yes
rock_0 0%  
ruin_0 0%  
ruin_1 0%  
russian_cathedral Completed yes
sh_oasis_seasons Completed yes
small_manor Completed yes
st_benedict_church Completed yes
st_peter Completed yes
triumph Completed yes
tv_tower_0 Completed yes
tv_tower_1 Completed yes
wheel 0% 
windmill 0%  
wooden_church Completed yes


Here part3 of special_building/city completed :
including
  • market_place_0
  • tv_tower_0
  • tv_tower_1
  • firestation
  • elementary_school_1
  • elementary_school_2
http://www.simutrans-france.fr.nf/lib/exe/fetch.php?media=fr:special_buildings_city_part3.zip (http://www.simutrans-france.fr.nf/lib/exe/fetch.php?media=fr:special_buildings_city_part3.zip)

I ask please to VS (or Fabio) to download them and commit this set. Thank per advance.



note: updated svn status as of 13th November 2012 (in purple) ~Fabio