The International Simutrans Forum

PakSets and Customization => Pak128 Add-ons and Graphics => Pak128 => Pak128 Incorporated Add-ons and Graphics => Topic started by: ny911 on November 01, 2014, 11:30:09 AM

Title: bridge 70kmh ramps
Post by: ny911 on November 01, 2014, 11:30:09 AM
simutrans nightly r7356 pak128 r1490   

sorry, here is the next bridge graphic error. Three of four ramps are not really correct at the picture you see a half height bridge and a full hight bridge with one ramp on a higher level (both 70kmh).
Title: Re: bridge 70kmh ramps
Post by: DrSuperGood on November 01, 2014, 11:25:26 PM
Yes it looks like the one ramp is physically too low. It could possibly be a game engine graphic error since the sprite itself looks like it would align if it was raised slightly.
Title: Re: bridge 70kmh ramps
Post by: gauthier on November 02, 2014, 04:51:42 PM
I will look at it in a week or two. Thanks for reporting.
Title: Re: bridge 70kmh ramps
Post by: gauthier on November 10, 2014, 01:36:51 PM
I made the sprites for these ramps (70 and 90 road bridge soft ramps), they will be in the nightly build r1492. There is still work to do with the canal bridge, then I will upload a new release of pak128 including all of this.
Title: Re: bridge 70kmh ramps
Post by: ny911 on November 10, 2014, 06:25:04 PM
Quote
... then I will upload a new release of pak128 including all of this.
Great news.

By the way: Before you upload a new release, the scenarios "cars" and "trammadness" in the pak128 source can be updated too, see scenario page for new versions "produce cars" (complete new, old is unplayable) and "trammadness" (new version, update to new ways and vehicles of pakset).
Title: Re: bridge 70kmh ramps
Post by: gauthier on November 10, 2014, 08:57:05 PM
I absolutely don't know how scenarios work, I juste have to replace some files, right ?
Title: Re: bridge 70kmh ramps
Post by: ny911 on November 10, 2014, 09:26:29 PM
Yes. Okay, in one case to rename/replace the folder name of "cars" to "produce cars".
Title: Re: bridge 70kmh ramps
Post by: gauthier on November 11, 2014, 11:35:33 AM
All right. I'm going to do this later today  ;)
Title: Re: bridge 70kmh ramps
Post by: gauthier on November 11, 2014, 02:16:28 PM
canal bridge + scenario updates commited revision 1493.
pak128 2.5.2 with all these updates is uploading, should be available in one or two hours.
Title: Re: bridge 70kmh ramps
Post by: ny911 on November 11, 2014, 03:16:30 PM
Work's all fine. canal bridge, 70kmh bridge and both scenarios. Thanks!

tested on r7358 with pak128. 2.5.2 RC120

For the two big scenarios 'New York' and 'Swiss Mountains',  the scenario update (to the new landscape) will need much more of my time (weeks up to month) to find a useful way for the half height use in the scenario script and the new climate "water" e.g. as mountain lakes.