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PakSets and Customization => Pak96.comic => Pak96.comic Add-ons and Graphics => Topic started by: sojo on August 05, 2008, 06:46:18 PM

Title: Templates for pak96.comic
Post by: sojo on August 05, 2008, 06:46:18 PM
Here are some templates for pak96.comic.

A station.
A base area 1x1, 2x2 and 3x3.
A house.
A block.
A nursery (ground with false color)
Title: Re: Templates for pak96.comic
Post by: sojo on August 05, 2008, 06:48:19 PM
and further
Title: Re: Templates for pak96.comic
Post by: vilvoh on February 26, 2009, 12:51:45 PM
You have more templates at graphics.simutrans.com (http://graphics.simutrans.com/index.php)
Title: Re: Templates for pak96.comic
Post by: sojo on February 26, 2009, 12:57:09 PM
9 pictures are from pak192.comic. And too big for pak96.comic.
Title: Re: Templates for pak96.comic
Post by: vilvoh on February 26, 2009, 01:14:18 PM
 You're right... :-[..I get them from another website, and I didn't take care of the size. I'm going to remove them.

Edit: Intruders erased..
Title: Re: Templates for pak96.comic
Post by: LNBC on May 12, 2009, 05:29:49 PM
Just a request-for a bus template for Pak96.
(The old one sounded not working properly
from the old forum achieve.)
Title: Re: Templates for pak96.comic
Post by: Alex. Brose on May 12, 2009, 05:57:50 PM
Try this one.  :)
Title: Re: Templates for pak96.comic
Post by: LNBC on May 13, 2009, 05:17:48 AM
Thank you. (To those Doubledeckers:) Let's roll.
Title: Re: Templates for pak96.comic
Post by: sojo on May 13, 2009, 12:43:12 PM
A template for a truck with trailer.
Title: Re: Templates for pak96.comic
Post by: VS on May 13, 2009, 02:46:39 PM
Added...
http://graphics.simutrans.com/thumbnails.php?album=53
Title: Re: Templates for pak96.comic
Post by: sojo on May 13, 2009, 06:20:22 PM
Thank you VS.
Title: Re: Templates for pak96.comic
Post by: VS on May 13, 2009, 06:28:22 PM
Glad to help. If you want to put there something, just say...
Title: Re: Templates for pak96.comic
Post by: Tomas on August 18, 2009, 11:11:48 AM
Hey, pak96, wake up! ;D
Please upload here some templates of trams, locos & wagons.
Thanks
Title: Re: Templates for pak96.comic
Post by: sojo on August 19, 2009, 08:34:55 AM
I have here a truck and a bus:

(http://www.simutrans-forum.de/forum/attachment.php?attachmentid=9681)
(http://www.simutrans-forum.de/forum/attachment.php?attachmentid=9682)

For all the other it given no template yet.
Title: Re: Templates for pak96.comic
Post by: vilvoh on August 19, 2009, 08:49:40 AM
I've uploaded them to graphics.simutrans.com. Thanks for the stuff, Sojo... :)

EDIT: Oppsss!! they were already at g.s.c...
Title: Re: Templates for pak96.comic
Post by: PlayTrans2009 on September 01, 2009, 02:14:13 AM
How about ship templates?   ;D
Title: Re: Templates for pak96.comic
Post by: sojo on September 01, 2009, 07:21:41 AM
We have no ship templates yet. If you need it, you have to make it by yourself. ;)
Title: Re: Templates for pak96.comic
Post by: PlayTrans2009 on September 01, 2009, 08:03:47 AM
Ahhh... I need it because you need it. :p
Title: Re: Templates for pak96.comic
Post by: PlayTrans2009 on September 07, 2009, 07:37:16 AM
I need a ship and plane template... a easier one. I'm a beginner pixel painter.
Title: Re: Templates for pak96.comic
Post by: sojo on September 07, 2009, 09:16:57 AM
I need a ship and plane template... a easier one. I'm a beginner pixel painter.
I need it to! But if nobody make a template, you have to make it by yourself.
Title: Re: Templates for pak96.comic
Post by: Spike on September 07, 2009, 09:41:19 AM
Sojo, have you decided about the size of planes and ships yet? if yes, it might be helpful for aspiring painters to know, even without a template.
Title: Re: Templates for pak96.comic
Post by: PlayTrans2009 on September 07, 2009, 09:48:55 AM
How about sojo ask someone to paint a template?
Title: Re: Templates for pak96.comic
Post by: sojo on September 07, 2009, 11:44:43 AM
Sojo, have you decided about the size of planes and ships yet? if yes, it might be helpful for aspiring painters to know, even without a template.
I think the best way is the same way. All Paksets use one-tile ships. So pak96.comic should use it to.
Title: Re: Templates for pak96.comic
Post by: PlayTrans2009 on September 07, 2009, 11:48:11 AM
One tile same as the building template?  ???
Title: Re: Templates for pak96.comic
Post by: Combuijs on September 07, 2009, 12:09:10 PM
Quote
One tile same as the building template?

No. Sojo has been trying to see if he could make ships in pak96.comic that were larger than one tile. But it apparently gave more trouble than it was worth. That's one of the reasons that there is no template for a ship available yet.

Don't ask him too many questions  :D . It distracts him from the real work for Simutrans...
Title: Re: Templates for pak96.comic
Post by: PlayTrans2009 on September 07, 2009, 12:12:20 PM
Hehe...  ;D

I found out on the bus template and maybe I can edit the bus template. But it hard, so I don't care. Hehe...  ;D
Title: Re: Templates for pak96.comic
Post by: MoTw on April 11, 2010, 11:35:48 AM
Here are some train templates:
(Fahrtrichtung = Direction in which the train is travelling)

Does anyone want to paint a train now?
Title: Re: Templates for pak96.comic
Post by: vilvoh on April 14, 2010, 09:58:13 AM
If you don't mind, I've included them at g.s.c pak96.comic templates section.

P.D: g.s.c stands for graphics.simutrans.com
Title: Train and Tram Template
Post by: An_dz on December 08, 2013, 08:51:24 PM
Here I present you the ultimate train and tram alignment file. It makes alignment ultra easy.
I have built it by observation and trial. The vehicle will do turns very nicely, just like all vehicles from the pak.

It's a PSD file (Photoshop) but you can open with GIMP. I saved as PSD because there seems to have more softwares that open psd than xcf.

How it works
There are four groups, one for every direction (NS, EW, Vertical and Horizontal). Each group has four layers, one with the tile, one with the length units, one with an example and one with the reference lines. Lets explain what does the reference and the length layers do:

The Length layer: Every space between a purple and green layer is one length unit, so if your vehicle has length=4 your vehicle will fill four spaces. The pink lines are the even length lines.

The Reference layer: The reference layer includes a set of blue lines which reference where the vehicle boundaries are. The drawing must always start from them, so in the first three views the front (or back when the vehicle is moving to the other direction) must be exactly in the blue lines intersection. They must be over the blue lines.

Exception (Horizontal): The horizontal tile is an exception of above, first because the vehicle must be exactly in the middle of the tile, that's why there's a reference line in the middle. The horizontal reference line is where the wheels must be.
Also, there's half length unit between purple and green lines. This is because if you use an even number for length you use the pink lines to align, if it's an odd number you use the green lines. The reason is exactly because the vehicle must be exactly in the middle.

Exception (Vertical): In the vertical tile you also place the drawing in the middle, but the middle of the lines, if you use an odd length number you place the start on the same line but end one line less (it's better explained in the image).

The text file have the offset values you must use for all lengths.

In the included example the vehicle have length=12.

Remember that you need to keep some pixels empty for spacing between convoys. Test it!

Edit: Seems to not be right, I'll update once I find the right spots.
Edit 2: Now it's perfect, I found the offset numbers.