The International Simutrans Forum

Community => Game Servers => Topic started by: prissi on September 04, 2010, 10:08:03 PM

Title: gift.physik.tu-berlin.de
Post by: prissi on September 04, 2010, 10:08:03 PM
running on free-bsd with standard pak64 revision 310 without addons.
Title: Re: gift.physik.tu-berlin.de
Post by: IgorEliezer on September 04, 2010, 10:34:15 PM
Joined successfully. :)
Title: Re: gift.physik.tu-berlin.de
Post by: prissi on September 04, 2010, 10:36:03 PM
And please report any desyncs, if you find them connected to a certain action. (I am trikky transport).

Please, do not password the public player.
Title: Re: gift.physik.tu-berlin.de
Post by: IgorEliezer on September 04, 2010, 10:46:48 PM
And please report any desyncs, if you find them connected to a certain action.

I got desynched once, but I can't guess the reason for it. I was just moving (pan tool) the screen.
 
Once Simutrans Netgame doesn't have an in-game chat (or console command), the Simutrans Chat Channel (http://forum.simutrans.com/index.php?topic=1369.0) will be useful for real-time feedback.

EDIT:

I pressed the Fast forward tool. Is this bad?

EDIT2: Sorry. I need to leave. My duties are calling for me.
Title: Re: gift.physik.tu-berlin.de
Post by: jonasbb on September 04, 2010, 11:32:01 PM
Fast forward has no effect. At least in the current versions.
Title: Re: gift.physik.tu-berlin.de
Post by: vilvoh on September 05, 2010, 11:15:45 AM
I joined the game too.  ;D
Title: Re: gift.physik.tu-berlin.de
Post by: Dwachs on September 05, 2010, 12:21:34 PM
Fast forward has no effect. At least in the current versions.
This is intended. The same goes for map rotation. While it is useful for me, it might disturb the other players, if the map gets rotated (fastforwarded etc) without good reason.
Title: Re: gift.physik.tu-berlin.de
Post by: jonasbb on September 05, 2010, 12:42:53 PM
This is intended.
I know. My sentence was a answer to this question:
I pressed the Fast forward tool. Is this bad?
Title: Re: gift.physik.tu-berlin.de
Post by: jamespetts on September 11, 2010, 04:39:36 PM
This server appears to be down.
Title: Re: gift.physik.tu-berlin.de
Post by: prissi on September 11, 2010, 06:56:53 PM
Since I changed the nightly to add two new tools, I need to update the server. However, since this is actually our server for the whole workgroup, I need to be caution and only supply well-working versions. Otherwise I would get into trouble ...

I think, it will be ready again tonight.
Title: Re: gift.physik.tu-berlin.de
Post by: prissi on September 13, 2010, 12:12:41 PM
Server up and running. This time compiled with debug mode and new desyncs so far, even when founding cities.
Title: Re: gift.physik.tu-berlin.de
Post by: Dwachs on September 13, 2010, 01:48:12 PM
new desyncs so far, even when founding cities.
New or No desyncs?
Title: Re: gift.physik.tu-berlin.de
Post by: prissi on September 13, 2010, 09:32:29 PM
No new desyncs, which is good news; but aparently the server crashed with any intervention (or was restarted), after all I am not admin on this machine.
Title: Re: gift.physik.tu-berlin.de
Post by: Dwachs on September 14, 2010, 05:04:03 AM
Do you have a log file of the crash? Frank's  log files of server crashes looks like the server went in an infinite loop of sending and receiving data to/from itself.
Title: Re: gift.physik.tu-berlin.de
Post by: prissi on September 14, 2010, 09:19:56 AM
No, this space on this server is very limited, thus no crashlog and no debug messages. MAybe the admin just killed it, since I have no priority here ...
Title: Re: gift.physik.tu-berlin.de
Post by: prissi on September 15, 2010, 09:16:15 PM
The server is up and running again.
Title: Re: gift.physik.tu-berlin.de
Post by: prissi on September 17, 2010, 08:51:57 PM
Due to stability issue, the server will be offline for some time.
Title: Re: gift.physik.tu-berlin.de
Post by: prissi on October 03, 2010, 04:33:06 PM
Ok, made it online again.
Title: Re: gift.physik.tu-berlin.de
Post by: prissi on October 09, 2010, 09:26:28 PM
Server has to be (physically) moved this weekend. Down.
Title: Re: gift.physik.tu-berlin.de
Post by: prissi on October 16, 2010, 10:35:27 AM
Another testgame startet with r3879 and r321 pak64.
Title: Re: gift.physik.tu-berlin.de
Post by: prissi on October 20, 2010, 12:53:21 PM
Game restarted with pak64 r325 and r3891 (today nightlies). Please test online gaming, as it will be otherwise not progress much.

How to join:
After you close the new world dialogue, just press 'n' and select a server from the list. Using the 'join' button you can join the game. Open the player dialogue and change to a player not yet claimed (i.e. with a greenh box). Click on the green box and set a password.

Play normally ...
Title: Re: gift.physik.tu-berlin.de
Post by: Xelofino on October 20, 2010, 01:07:53 PM
Sorry but what is "pak64 r325" standing for?

Xelofino

P.S:i know i'm stupid
Title: Re: gift.physik.tu-berlin.de
Post by: prissi on October 20, 2010, 01:19:28 PM
The release of the pak64 nightly used on the server. Download from nightlies.simutrans-germany.com
Title: Re: gift.physik.tu-berlin.de
Post by: Xelofino on October 20, 2010, 01:39:37 PM
Joined successfully

Xelofino

After 2 minutes of gameplay it begins to lag that means half a minute for one command. After 5 minutes 2 minutes for a command. After 7 minutes : Not connected anymore
Title: Re: gift.physik.tu-berlin.de
Post by: prissi on October 20, 2010, 05:16:44 PM
Not sure what happened. Also some player were able to send command that crahsed the server (i.e. start convois with no valid ids and other stuff). After two restarts the map was not readable any more.

Unfourtunately no system in those crashes so far :(

WHich system you are playing under?
Title: Re: gift.physik.tu-berlin.de
Post by: Xelofino on October 20, 2010, 06:15:17 PM
Windows Vista

Franks Server with the little map is much better working at the moment. I have no crash but im have been playing for 20 minutes or longer.

Xelofino

edit:jetzt ist dein server auch viel schneller wie vor dem crash
Title: Re: gift.physik.tu-berlin.de
Post by: prissi on October 20, 2010, 08:19:02 PM
Maybe the map was too big? This map is a little smaller.

If you are player 7, could you run more buses to Bremen harbour?
Title: Re: gift.physik.tu-berlin.de
Post by: Xelofino on October 21, 2010, 07:23:48 AM
Hey

Im napik 128 and now your game is much better than before. I had no crash for 20 minutes!

@Trikky Transport@ : Would you also make one Station of Hagen open for all?

Xelofino

P.S:If it is not possible what i want to do just say me cause im new in the server game   Thanks  ;D

Today i had no crash for 35 minutes! In the evening the connection was perfect reaction time 2 sec!
Title: Re: gift.physik.tu-berlin.de
Post by: prissi on October 21, 2010, 09:53:23 PM
Thank you all testers. The game was stable for me for over 2 hours.

I will add a new map (with much higher costs for alter land, so take care!) Better not alter land or removing trees ...
Title: Re: gift.physik.tu-berlin.de
Post by: Xelofino on October 22, 2010, 07:07:54 AM
Joined Successfully and played for 20 minutes. Than a second client conected and i disconnected. I retried but it wrote me error massage and i tried again and the server didn't respond.

Xelofino

P.S: Cool map!
Title: Re: gift.physik.tu-berlin.de
Post by: prissi on October 22, 2010, 09:01:32 AM
Server crashed, not sure why. RUnning again.
Title: Re: gift.physik.tu-berlin.de
Post by: prissi on October 24, 2010, 08:42:01 PM
Sometime today morning server crashed. Not sure, why.

New, more challenging map (and also larger, again high land altering costs, no industry for initial financing).
Title: Re: gift.physik.tu-berlin.de
Post by: vasigap on October 25, 2010, 12:54:14 AM
Hey , how I conect to the server ?I downloaded Nightly builds,in other topic said to press N and go to download list, but here dosnt have anything like this...I press N and go to help page
So I have the client, but dont know how to connect =\
Title: Re: gift.physik.tu-berlin.de
Post by: An_dz on October 25, 2010, 01:34:53 AM
I press N and go to help page

See this topic (http://forum.simutrans.com/index.php?topic=6004.0) for some help about it.
Title: Re: gift.physik.tu-berlin.de
Post by: vasigap on October 25, 2010, 06:09:48 AM
Hey thanks, it works....but now I cant join the game...the button dosnt work, I think that is because of pak incompatible, i did the mismatch and found some diferences, where I can found the pak64 r325m ?
Title: Re: gift.physik.tu-berlin.de
Post by: Dwachs on October 25, 2010, 07:14:25 AM
http://nightly.simutrans-germany.com/
Title: Re: gift.physik.tu-berlin.de
Post by: Frank on October 25, 2010, 03:39:37 PM
no, actual download on Nightly-Page is 'pak64 328'

'pak64 325' can not download
Title: Re: gift.physik.tu-berlin.de
Post by: prissi on October 25, 2010, 06:22:23 PM
Yesterday it was still 325. Aparently changes are only compiled after a few days. I need to ask Werner about update frequency.
Title: Re: gift.physik.tu-berlin.de
Post by: DirrrtyDirk on October 25, 2010, 06:27:56 PM
If my memory seves me correct, pakset nightlies are created once a week, in the night between sunday and monday.
Title: Re: gift.physik.tu-berlin.de
Post by: Frank on October 25, 2010, 06:45:59 PM
If my memory seves me correct, pakset nightlies are created once a week, in the night between sunday and monday.

correct, Monday morning European time

since one year or longer
Title: Re: gift.physik.tu-berlin.de
Post by: prissi on October 25, 2010, 06:51:28 PM
Since the game has some serious desync errors without any real reason, the game is stopped anyway. I will start a new one with the current pak set soon.
Title: Re: gift.physik.tu-berlin.de
Post by: IgorEliezer on October 30, 2010, 03:18:53 PM
I'm getting constant "Server busy" errors. :/
Title: Re: gift.physik.tu-berlin.de
Post by: prissi on October 30, 2010, 05:28:16 PM
Somebody paused the server and logged off. I think, only public player will allow to pause a game in networkmode.

Server restarted, still old release.
Title: Re: gift.physik.tu-berlin.de
Post by: IgorEliezer on October 30, 2010, 05:52:35 PM
Just a note:

I joined as Human player, and I was able to pause the game twice.
Title: Re: gift.physik.tu-berlin.de
Post by: prissi on October 30, 2010, 06:13:07 PM
Yes, in this version everybody can pause the server ...
Title: Re: gift.physik.tu-berlin.de
Post by: prissi on November 01, 2010, 09:19:14 PM
Server again frozen. Will be Online tomorrow again.
Title: Re: gift.physik.tu-berlin.de
Post by: IgorEliezer on November 01, 2010, 09:25:25 PM
This time it wasn't me. ;)
Title: Re: gift.physik.tu-berlin.de
Post by: prissi on November 02, 2010, 12:06:58 PM
online again, with newest nightly (from monday)
Title: Re: gift.physik.tu-berlin.de
Post by: acki on November 11, 2010, 08:25:24 PM
Hi, Id like to join but I got the newer nightly; 64 r332;
any chance you'll be updating soon? Or can I still find 331M somewhere...?
Title: Re: gift.physik.tu-berlin.de
Post by: prissi on November 11, 2010, 10:16:04 PM
YOu can try to join manually. Load a game from "net:gift.physik.tu-berlin.de" If you do not disconnect soon, you can try playing. (Your executable should match to make this more likely. YOu can get older executables from the nightly page.)
Title: Re: gift.physik.tu-berlin.de
Post by: prissi on November 14, 2010, 11:17:58 PM
Had some issues with bankrupsy while convois were in depots. Should now run ok, with -3959.
Title: Re: gift.physik.tu-berlin.de
Post by: IgorEliezer on November 15, 2010, 01:29:49 AM
Just joined as, say, spectator (I miss a spectator mode :/). I took some screenshots to show you all how this gameserver is going on:

(http://simutrans-germany.com/files/upload/thumb_simscr17.png.jpg) (http://simutrans-germany.com/files/upload/simscr17.png)

(http://simutrans-germany.com/files/upload/thumb_simscr19.png.jpg) (http://simutrans-germany.com/files/upload/simscr19.png)

(http://simutrans-germany.com/files/upload/thumb_simscr20.png.jpg) (http://simutrans-germany.com/files/upload/simscr20.png)

(http://simutrans-germany.com/files/upload/thumb_simscr21.png.jpg) (http://simutrans-germany.com/files/upload/simscr21.png)
Title: Re: gift.physik.tu-berlin.de
Post by: prissi on November 18, 2010, 11:33:08 AM
Server computer crashed. Since this game was pretty well developed, I will start a new map, testing the current nightly.

You can download the final stage from http://www.physik.tu-berlin.de/~prissi/simutrans/server-network-final-18112010.sve
Title: Re: gift.physik.tu-berlin.de
Post by: 123abc on November 28, 2010, 05:30:40 AM
Can Prissi AG make that stop Public so I can transport People on that line?
Title: Re: gift.physik.tu-berlin.de
Post by: prissi on November 28, 2010, 08:30:09 PM
Sorry, server crashed. REsumed server, but new game will start on Monday.

@123abc: Which stop? Please be more specific!
Title: Re: gift.physik.tu-berlin.de
Post by: prissi on November 29, 2010, 10:49:38 AM
Ok, new game pak64 r333, program r3991 (Mondays nightlies).

Old game can be found at http://www.physik.tu-berlin.de/~prissi/simutrans/server-network-final-29112010.sve
Title: Re: gift.physik.tu-berlin.de
Post by: jap train fan on November 30, 2010, 08:21:24 AM
how do i get proper language files for my nightlies
Title: Re: gift.physik.tu-berlin.de
Post by: Dwachs on November 30, 2010, 09:35:02 AM
.. they are contained in the all-inclusive-zips at the nightly builds download page.
Title: Re: gift.physik.tu-berlin.de
Post by: jap train fan on November 30, 2010, 10:03:32 AM
how do i join the game without being a spectator
Title: Re: gift.physik.tu-berlin.de
Post by: prissi on November 30, 2010, 12:36:44 PM
Use the player dialogue tool: Change to an unclaimed player or create a new player (human) and activate it (left box). You should then change its name and password using the green box to the right.
Title: Re: gift.physik.tu-berlin.de
Post by: jap train fan on December 01, 2010, 06:27:18 AM
thanks
Title: Re: gift.physik.tu-berlin.de
Post by: wollywell on December 07, 2010, 12:20:12 PM
HI, I´m playing simutrans for a while, but i´m interested in network play. :police:
Could someone tell me with versions of game and paks i need and where to download ???
I´m german. ;)
thx a lot :)
Title: Re: gift.physik.tu-berlin.de
Post by: Xelofino on December 07, 2010, 06:22:40 PM
Hello All

Im writing this topic in german for Wollywell. If you want to know it too than use google translator for a translation.

Hallo Wollywell

In dem Nachfolgenden Link findest du den Beitrag von mir im Deutschen Simutrans Forum. Es ist sehr aus ausfügrlich geschrieben denn ich selber hatte auch eine Ewigkeit um es zum laufen zu bringen.
Achtung! Die Links sind nicht mehr aktuell. Muss ich mal nachholen. Auf der Nightly Builds seite musst du die Nightly downloaden die für das Spielen notwendig ist welche meisstens die neueste ist. Du musst ausserdem immer auf dem laufenden sein. Wenn du die Nightly startest und ein spiel auswählst dann zeigt es dir auch was du zum spielen brauchst. Wenn du diese dinge nicht hasst kannst du dem Spiel nicht beitreten.

Genug geredet

Link: http://www.simutrans-forum.de/forum/thread.php?threadid=5832

Wenn du noch fragen hast dann log dich im DSF ein und schreibe die Frage einfach in meinen Beitrag

Xelofino
Title: Re: gift.physik.tu-berlin.de
Post by: prissi on December 08, 2010, 01:28:50 PM
Now the server gets more an more instable. Since a lot of bugs are fixed and r333 pak64 is not available any more, I restarted the game with r4013 and pak64 r334.

You can find the old savegame under http://www.physik.tu-berlin.de/~prissi/simutrans/server-network-final-09122010.sve
Title: Re: gift.physik.tu-berlin.de
Post by: wollywell on December 09, 2010, 10:08:47 AM
Hi, I just wanted to start playing on this server, but I couldn´t create a company for me.
is joining disabled? or how will I get my company there?
thx a lot,
wolly

Got it worked, but server isn´t reachable but on http://simutrans-germany.com/serverlist is online notated
<-- trikkytrans ;-)
Title: Re: gift.physik.tu-berlin.de
Post by: prissi on December 10, 2010, 09:01:11 PM
I was away two days and current server version seems a little unstable. Restarted.
Title: Re: gift.physik.tu-berlin.de
Post by: Fifty on December 13, 2010, 09:57:02 PM
Prissi and other players of this netgame: Is the server working? I connected yesterday and started a company (Central Transport, purple). Thanks to all who have made this great feature possible! I have checked and I have the correct Executable (r 4013) and pak file (r 334) and my internet connection is working, but simutrans has told me for the last 30 minutes that the server did not respond. I have tried restarting simutrans and my computer.
Title: Re: gift.physik.tu-berlin.de
Post by: prissi on December 13, 2010, 10:35:54 PM
The server is restarted, but the server is close to its physical limit (two 400 MHz Pentium Pros, and after midnight a backup will be running.) Not sure how long it will be able to keep up.

As a warning: The server will not be available after friday 18h until monday 6h, since the university is physically moving its network node connecting (involving physical rerouting of 1200 fibre cables). Lets hope, the get them reconnected in time.
Title: Re: gift.physik.tu-berlin.de
Post by: prissi on December 14, 2010, 11:19:48 AM
Server restarted with revision 4047 and pak 334 with new map.

Please find the old game under http://www.physik.tu-berlin.de/~prissi/simutrans/server-network-final-14122010.sve
Title: Re: gift.physik.tu-berlin.de
Post by: Xelofino on December 16, 2010, 07:50:41 PM
hello everyone

how long will this map be online? Is there a problem if i join too? I could take the remaining cities which are not connected yet.
What do you think?

Xelofino
Title: Re: gift.physik.tu-berlin.de
Post by: prissi on December 16, 2010, 09:45:46 PM
The server will be physically disconnected at Friday 18h. (At least the main gateway to tu-berlin.de) It might be an auxilary gateway still working.

I usually restart the game every five day to a week, to have at least a single server for gametesting.
Title: Re: gift.physik.tu-berlin.de
Post by: prissi on December 17, 2010, 09:04:07 PM
There seems to be still a connection. DNS will fail soon, then try 130.149.161.56 as IP number.
Title: Re: gift.physik.tu-berlin.de
Post by: prissi on December 20, 2010, 01:39:44 PM
Since pak64 updated and chat is now saved => new game with current nighly (r4076) and pak64 r341.

Old game saved under http://www.physik.tu-berlin.de/~prissi/simutrans/server-network-final-20122010.sve
Title: Re: gift.physik.tu-berlin.de
Post by: Xelofino on December 20, 2010, 02:10:46 PM
Hey

I can't join ???
I've downloaded latest nightly (today's) and latest pa64 (r341) But when i want to join the game it says that that i havent got the right pakset :o

Have others the same problem or am i stupid to put a simple pak set in the folder?

Xelofino

P.S: What means chat is saved?

Edit: Thanks Prissi :D. Now its going and i joined and made a player (if there is no probelm :P)
Title: Re: gift.physik.tu-berlin.de
Post by: prissi on December 20, 2010, 02:54:35 PM
You have to delete the old pak set. Do not copy over, as this will not generate the right data, as some files were removed. (The find mismatches will probably tell you, that Br45-tender is on client but not on server.)

And the server send games with version 110.0, which contains the message windows history (at least the last 2000 messages) THus it will contain a lot of the chat going on before actually joining the server.
Title: Re: gift.physik.tu-berlin.de
Post by: Xelofino on December 20, 2010, 07:41:42 PM
Server down?

Xelofino

P.S:Cool map ;)
Title: Re: gift.physik.tu-berlin.de
Post by: prissi on December 20, 2010, 08:53:42 PM
Restarted. And thanks, I invest at least half an hour in such maps.
Title: Re: gift.physik.tu-berlin.de
Post by: Xelofino on December 21, 2010, 02:01:35 PM
What is going on? :o

I was just deleted from yesterday to today?
Now there makes no longer sense that i play...

Xelofino
Title: Re: gift.physik.tu-berlin.de
Post by: Fifty on December 21, 2010, 03:07:14 PM
@Xelofino I think you were deleted because you went bankrupt, which means that your net wealth dipped below zero. I noticed when playing last night that you were losing money each month, primarily because of high maintenance, and the fact that you did not connect with prissi's public station to send passengers elsewhere.

@TestTransport, do you plan to use your rail line? I am thinking of building a railroad south from Wipperfurth which would include some of your covered towns.

Fifty, President of DBINF, Inc.
Title: Re: gift.physik.tu-berlin.de
Post by: prissi on December 21, 2010, 03:12:38 PM
THe server is without freeplay. Bankrupt companies will be deleted. Happend to me too during first attempt.
Title: Re: gift.physik.tu-berlin.de
Post by: Xelofino on December 21, 2010, 03:16:42 PM
yesterday i connected and started playing. It didn't crash for a wile and than when i was near to complete my network and use more trains the server went down. After 10 minutes looking if something will happen i wrote in the forum and 1 hour later prissi restarted the server. Then i had to shut down the computer and went to bed because i must wake up at 6 o clock to go to school. It wasn't possible to make my network better because the server chrashed and when it was online again i could play. i worried what will happen but that i will be deleted it would never come to my mind.

Xelofino
Title: Re: gift.physik.tu-berlin.de
Post by: rfg123 on December 24, 2010, 03:39:01 PM
I started playing on this server, but I seem to get desyncs frequently. It was not as bad before, but now I cannot seem to stay connected for more than a minute or two before losing it. Any way I can fix this?
Title: Re: gift.physik.tu-berlin.de
Post by: Fifty on December 24, 2010, 05:30:26 PM
Hello. On December 27th, I will be on a trip away from an internet connection. This means that I will no longer be able to maintain my company, DBINF, Inc. Because I am the largest transporter by far on this map (605,411 passengers moved last year), and control most east coast assets, I will be happy to change my password and give the company to someone else to keep this game going. The company has revenues of over 15 million a year, has profits between 6 and 7 million a year, has over 70 million in the bank, has been in business since 1921, and has a pretty nice network. Please, if you are interested, reply here!

@rfg123 - Yes, I have had a large number of desyncs today as well. I don't know what is going on. (You are trikky transport, right?) I am also closing Neuss Transfer, so plan accordingly.

@prissi - I should have my network in hannover connected to the dock today, so you can remove your inner city network

Merry Christmas to all! Fifty.
Title: Re: gift.physik.tu-berlin.de
Post by: rfg123 on December 24, 2010, 07:06:32 PM
@rfg123 - Yes, I have had a large number of desyncs today as well. I don't know what is going on. (You are trikky transport, right?) I am also closing Neuss Transfer, so plan accordingly.

Actually I am H-Trans Ltd. I have a small empire in the central region the west island.
Title: Re: gift.physik.tu-berlin.de
Post by: Fifty on December 24, 2010, 07:19:15 PM
Oh, sorry. Well whoever is Trikky should know that Neuss transfer is officially closed. Do you want my Eicholz-Oberhausen coal route? I don't really need it and it may come in handy for transporting passengers between your western assets and Zalbach.
Title: Re: gift.physik.tu-berlin.de
Post by: prissi on December 24, 2010, 08:52:55 PM
The server will reset to a new game as usual on Monday morning (27.), when the new pak comes out.
Title: Re: gift.physik.tu-berlin.de
Post by: Fifty on December 30, 2010, 09:27:06 PM
Server appears to be down again, I am getting the usual "server did not respond" message.

On a side note, there seems to be some problems when two players things are on one tile. For example in Hannover, If someone has a bus stop, another player can build and run trams, but cannot remove the old tram tracks (But can remove the electrification). Another issue is when a way is under a bridge with removable pillars, the tile under the bridge cannot be deleted unless the other player removes the pillars. For both of these issues, the remove track tool does not help.
Title: Re: gift.physik.tu-berlin.de
Post by: prissi on December 30, 2010, 10:28:56 PM
EDIT: game seems broken on server (unreadable, on tile with zillions of ways) Restarted the map.

Yes, there are some issues with ownership previously not covered. Please file a bug report, whenever you find them.
Title: Re: gift.physik.tu-berlin.de
Post by: prissi on January 03, 2011, 02:00:28 PM
As on every monday: Server resetted, now running new map (this time form 1960 on) using pak64 r352 and program version 4136.

Old map is at http://www.physik.tu-berlin.de/~prissi/simutrans/server-network-final-03012011.sve
Title: Re: gift.physik.tu-berlin.de
Post by: Fifty on January 05, 2011, 02:01:41 AM
After another client, I think H-Trans, joined the server, I got desynced, and the server appears to have gone down again.

Also posted bug report for problems above http://forum.simutrans.com/index.php?topic=6579.msg63246;topicseen#msg63246 (http://forum.simutrans.com/index.php?topic=6579.msg63246;topicseen#msg63246)
Title: Re: gift.physik.tu-berlin.de
Post by: prissi on January 05, 2011, 09:12:10 AM
Code: [Select]
Server restarted. Seems a gameinfo came at the same time as join command. However, I am not sure this was really the reason for the crash.

Warning: network_check_activity():   received cmd id=1 nwc_gameinfo_t from socket[129]
Warning: network_check_activity():   received cmd id=2 nwc_join_t from socket[129]
Warning: network_world_command_t::execute:   do_command 3 at sync_step 1885522 world now at 1885520
Warning: nwc_sync_t::do_command:   sync_steps 1885522
[/quote]
Title: Re: gift.physik.tu-berlin.de
Post by: Dwachs on January 05, 2011, 09:54:57 AM
this is the normal procedure. With 'debug 3' one would get more information in the log...

It looks more like a crash during save or load.
Title: Re: gift.physik.tu-berlin.de
Post by: TurfIt on January 05, 2011, 10:57:33 AM
I desynced when trying to remove a taxiway. Upon rejoining, while the game was being transferred from the server, I went to maximize my window and hit the close button by accident. The client went unresponsive and eventually had to be killed. Afterwards the server was in whatever state you found above...
Title: Re: gift.physik.tu-berlin.de
Post by: prissi on January 05, 2011, 11:02:52 AM
state=crashed
Title: Re: gift.physik.tu-berlin.de
Post by: Fifty on January 05, 2011, 10:29:05 PM
Was able to connect and make a few changes, but then got desynced (actually an internet problem on my end this time), and server appears to be down again. Don't know if it was caused by simutrans, but I got a blue screen of death on my computer; it had entered into sleep mode with simutrans open (But not connected to the server) and the BSoD occurred after exiting sleep mode and attempting to activate simutrans.
Title: Re: gift.physik.tu-berlin.de
Post by: prissi on January 05, 2011, 10:56:40 PM
As so often: Server still running, but not responding. Restarted.
Title: Re: gift.physik.tu-berlin.de
Post by: rfg123 on January 08, 2011, 10:39:41 PM
Server appears to be down again..
Title: Re: gift.physik.tu-berlin.de
Post by: prissi on January 08, 2011, 10:51:42 PM
seems again failed during reloading, hmm
Title: Re: gift.physik.tu-berlin.de
Post by: rfg123 on January 10, 2011, 08:44:46 PM
Down again..
Title: Re: gift.physik.tu-berlin.de
Post by: prissi on January 10, 2011, 10:02:52 PM
Will not go up today.
Title: Re: gift.physik.tu-berlin.de
Post by: prissi on January 14, 2011, 03:21:06 PM
New map, current revision (r4175) with this weeks pak64 (r356)

Old map can be found here:
http://www.physik.tu-berlin.de/~prissi/simutrans/server-network-final-14012011.sve
Title: Re: gift.physik.tu-berlin.de
Post by: Fifty on January 16, 2011, 02:47:50 PM
I can see the server in the game info window, but when I try to connect I get a "Server busy" error message. Time seems to be stalled at October 1968.
Title: Re: gift.physik.tu-berlin.de
Post by: prissi on January 16, 2011, 09:10:49 PM
The log is not very telling:
Code: [Select]
Warning: command: id=32 init=1 defpar=Option 1: Stop the service to Landshut ant the the passengers find another way. flag=0
Warning: nwc_tool_t::rdwr: rdwr id=6 client=0 plnr=5 pos=277,71,0 wkzid=8192 defpar=(null) init=1 exec=0 flags=0
Warning: network_check_activity(): received cmd id=6 nwc_tool_t from socket[133]
Warning: nwc_tool_t::execute: send sync_steps=1673859  wkz=8192 init
Warning: nwc_tool_t::rdwr: rdwr id=6 client=3 plnr=5 pos=277,71,0 wkzid=8192 defpar=(null) init=1 exec=1 flags=0
Warning: nwc_tool_t::execute: append sync_step=1673859 current sync_step=1673858  wkz=8192 init
Warning: network_world_command_t::execute: do_command 6 at sync_step 1673859 world now at 1673858
Warning: nwc_tool_t::do_command: steps 1673859 wkz 8192 init
Warning: command: id=0 init=1 defpar=(null) flag=0
Warning: nwc_tool_t::rdwr: rdwr id=6 client=0 plnr=5 pos=275,72,0 wkzid=8224 defpar=Option 2: Establish a direct connection from Landshut to wherever-they-want-to-go. init=1 exec=0 flags=0
Warning: network_check_activity(): received cmd id=6 nwc_tool_t from socket[133]
Warning: nwc_tool_t::execute: send sync_steps=1673860  wkz=8224 init
Warning: nwc_tool_t::rdwr: rdwr id=6 client=3 plnr=5 pos=275,72,0 wkzid=8224 defpar=Option 2: Establish a direct connection from Landshut to wherever-they-want-to-go. init=1 exec=1 flags=0
Warning: nwc_tool_t::execute: append sync_step=1673860 current sync_step=1673859  wkz=8224 init
Warning: network_world_command_t::execute: do_command 6 at sync_step 1673860 world now at 1673859
Warning: nwc_tool_t::rdwr: rdwr id=6 client=0 plnr=4 pos=177,147,-2 wkzid=8224 defpar=Option 2: Build and Co-operate a high speed line Schwerin-Chemniz init=1 exec=0 flags=0
Warning: network_check_activity(): received cmd id=6 nwc_tool_t from socket[5]
Warning: nwc_tool_t::execute: send sync_steps=1673860  wkz=8224 init
Warning: nwc_tool_t::rdwr: rdwr id=6 client=1 plnr=4 pos=177,147,-2 wkzid=8224 defpar=Option 2: Build and Co-operate a high speed line Schwerin-Chemniz init=1 exec=1 flags=0
Warning: nwc_tool_t::execute: append sync_step=1673860 current sync_step=1673859  wkz=8224 init
Warning: network_world_command_t::execute: do_command 6 at sync_step 1673860 world now at 1673859
Warning: network_receive_data: connection [116] already closed
Warning: network_check_activity(): received cmd id=1 nwc_gameinfo_t from socket[116]
Warning: network_check_activity(): received cmd id=2 nwc_join_t from socket[116]
Warning: network_receive_data: connection [116] already closed
Warning: network_check_activity(): received cmd id=1 nwc_gameinfo_t from socket[116]
Warning: network_check_activity(): received cmd id=2 nwc_join_t from socket[116]
Warning: network_receive_data: connection [116] already closed
Warning: network_receive_data: connection [5] already closed
Warning: network_check_activity(): received cmd id=1 nwc_gameinfo_t from socket[5]
Warning: network_check_activity(): received cmd id=2 nwc_join_t from socket[5]
Warning: network_receive_data: connection [5] already closed
Warning: nwc_tool_t::rdwr: rdwr id=6 client=0 plnr=5 pos=275,72,0 wkzid=8224 defpar=OMG, I apologize for my spelling. init=1 exec=0 flags=0
Warning: network_check_activity(): received cmd id=6 nwc_tool_t from socket[133]
Warning: nwc_tool_t::execute: send sync_steps=1673860  wkz=8224 init
Warning: nwc_tool_t::rdwr: rdwr id=6 client=3 plnr=5 pos=275,72,0 wkzid=8224 defpar=OMG, I apologize for my spelling. init=1 exec=1 flags=0
Warning: nwc_tool_t::execute: append sync_step=1673860 current sync_step=1673859  wkz=8224 init
Warning: network_world_command_t::execute: do_command 6 at sync_step 1673860 world now at 1673859
Warning: network_receive_data: connection [133] already closed
Warning: network_check_activity(): received cmd id=1 nwc_gameinfo_t from socket[5]
Warning: network_check_activity(): received cmd id=2 nwc_join_t from socket[5]
Warning: network_receive_data: connection [5] already closed
Warning: network_check_activity(): received cmd id=1 nwc_gameinfo_t from socket[5]
Warning: network_check_activity(): received cmd id=2 nwc_join_t from socket[5]
Warning: network_receive_data: connection [5] already closed
Warning: network_check_activity(): received cmd id=1 nwc_gameinfo_t from socket[5]
Warning: network_check_activity(): received cmd id=2 nwc_join_t from socket[5]
Warning: network_receive_data: connection [5] already closed
Warning: network_check_activity(): received cmd id=1 nwc_gameinfo_t from socket[5]
Warning: network_check_activity(): received cmd id=2 nwc_join_t from socket[5]
Warning: network_receive_data: connection [5] already closed
Warning: network_check_activity(): received cmd id=1 nwc_gameinfo_t from socket[5]
Warning: network_check_activity(): received cmd id=2 nwc_join_t from socket[5]
Warning: network_receive_data: connection [5] already closed
Warning: network_check_activity(): received cmd id=1 nwc_gameinfo_t from socket[5]
Warning: network_check_activity(): received cmd id=2 nwc_join_t from socket[5]

Restarted.
Title: Re: gift.physik.tu-berlin.de
Post by: prissi on January 16, 2011, 09:11:37 PM
NB: The pakset compare really bloates the log files ...
Title: Re: gift.physik.tu-berlin.de
Post by: Fifty on January 17, 2011, 02:28:48 PM
Same issue occurred again. Like last time, time was paused upon a client's rejoin and the server never unpaused; I just closed out of simutrans and now I get the error message.
Title: Re: gift.physik.tu-berlin.de
Post by: prissi on January 17, 2011, 08:34:36 PM
Maybe somebody hit pause; I am not sure but I suspect pause feature. Just pressing 'p' will pause the server.

EDIT: could reproduce it. Pausing the server, then disconnect => no new conenct possible.
Title: Re: gift.physik.tu-berlin.de
Post by: Fifty on January 22, 2011, 02:48:52 PM
Server Down.

On a side note about desyncs, I was replacing many coal trains that were about 20 years old in game time, but I wanted to re-use some of the hoppers, so I sent some to depots. When I clicked 'disassemble' I got desynced every time, and when I returned to the game the convoy was disassembled. I had 6-7 trains to disassemble, and each one caused a desync.
Title: Re: gift.physik.tu-berlin.de
Post by: prissi on January 27, 2011, 01:07:02 PM
Since the server side has seen a lot of improvements including dragging building (like on normal games), restoring of line/schedule windows after joining, less desync and more test of client getting out of sync, I started a new game on gift with release 4229. The map is a little large (with some trees), so download may be slower. Please commetn also on that.

You can find the old game under http://www.physik.tu-berlin.de/~prissi/simutrans/server-network-final-25012011.sve

There is now also a second game running on port 13355, using pak.japan found here: http://www.physik.tu-berlin.de/~prissi/simutrans/japanpak64-110-nightly.zip I would by also glad for reports on playability of this set.
Title: Re: gift.physik.tu-berlin.de
Post by: TurfIt on January 27, 2011, 10:45:50 PM
The trees! They vanished...

Still early for many comments. Somebody appears to be joining, immediately discoing, and rejoining sending the server into an unresponsive state. i.e. the game pauses for 5+ minutes. When in this state, the game on port 13355 is also unresponsive. I presume the last instance of this required the server manually reset as it was down for a while - upon rejoining, all the trees are gone???

One glitch - creating a new line for ships, click at (221,383) adjacent to 'South Venice Church St. Meinrad dock' to add as a stop. 'South Venice central stop' (a bus only halt) is added to the ship line instead of the dock. Ship captain not amused.

Second glitch - creating a new bus line. Click to close the newly created schedule moments before someone joins. Poof - a blank schedule gets created instead. Bus driver lost.

Only one desync so far. Logged as checklist mismatch. No idea possible cause.

Download speed was fine with trees - ~2-3 seconds. ~1-2 seconds now that trees are gone - 10x smaller filesize yet minimal time impact.

Waybuilding frustrating. It isn't building differently server vs client anymore. It just doesn't build at all!. i.e. it takes 2-3 tries to get every segment built - using two click method.
Title: Re: gift.physik.tu-berlin.de
Post by: rfg123 on January 27, 2011, 11:27:59 PM
There is now also a second game running on port 13355, using pak.japan found here: http://www.physik.tu-berlin.de/~prissi/simutrans/japanpak64-110-nightly.zip I would by also glad for reports on playability of this set.

I have been enjoying pak.Japan on the server, but there are quite a few graphical glitches. For example, the dirt road has stray white pixels, as does the rail crossing graphic. The steel rail bridge is slightly mis-aligned. Also, there does not seem to be a depot for trams or ships. There is no retirement date for the horse drawn vehicles, so once the horses are retired in 1960, you get a few vehicles still appearing that cannot be used. Nothing too serious though, still playable with these issues.

In terms of balancing, it seems to be good. I had a 60%+ margin on the current map, which is excellent considering the low volume and small towns. One thing that stands out is the classic rail bridge, it is too cheap to build, and its maintenance cost is way too high for the speed allotted.

By the way I love that stone rail tunnel..
Title: Re: gift.physik.tu-berlin.de
Post by: prissi on January 27, 2011, 11:34:45 PM
Please report all glitches, as this was dormant for nearly two years at leats. I intend to fix most of them as fast as possible.

One player complained about taking about 5 min to download the map. So I removed the trees from the maps. The pak64 game was also crashed before removing trees.
Title: Re: gift.physik.tu-berlin.de
Post by: Dwachs on January 28, 2011, 06:09:06 AM
Waybuilding frustrating. It isn't building differently server vs client anymore. It just doesn't build at all!. i.e. it takes 2-3 tries to get every segment built - using two click method.
Maybe you did not wait long enough? Ie after the second click the build command is sent to server and sent back to all clients. If your client is lagging behind the server, then it may take a while to complete the build command.
Title: Re: gift.physik.tu-berlin.de
Post by: TurfIt on January 29, 2011, 05:02:27 AM
It was the first click that I was having trouble getting recognized. Nothing to do with network mode - found my mouse jittering. If the mouse moves even one pixel between button press and release, drag mode rather than two click. Change mouse - problem gone. But, perhaps a little tolerance for a moving mouse would be good - press and release on the same tile - set a click, not drag.

City growth oddity - take a look at South Venice in the current game. pop 7346, unemployed 4285, homeless 1335. Grown from 2937 to 7346, but stuck at 44 buildings; Plenty of land to grow into...
Title: Re: gift.physik.tu-berlin.de
Post by: prissi on January 29, 2011, 08:29:43 PM
Not plenty of land. If not at least 30% of the area is with houses, it will not grow in size. Know problem. I will build a house a little off.
Title: Re: gift.physik.tu-berlin.de
Post by: prissi on February 08, 2011, 10:23:47 AM
Same empty map from 1920 restarted. THe last server run over 6 days without restart!

Old maps:
pak64 http://www.physik.tu-berlin.de/~prissi/simutrans/server13353-final-08022011.sve
pak.japan http://www.physik.tu-berlin.de/~prissi/simutrans/server13355-final-08022011.sve

pak.japan will be probably restarted in the evening, when the "new" pak.japan has all mail and passenger cars and ships and some preliminary balancing went one.
Title: Re: gift.physik.tu-berlin.de
Post by: prissi on February 13, 2011, 10:47:20 PM
gift now restarted with revision 4299. Hopefully last testgame before stable.

I also started a japanese pak64 set. You can find the current set on
http://www.physik.tu-berlin.de/~prissi/simutrans/pak64.japan-r418.zip
(This map is in japanese.)
Title: Re: gift.physik.tu-berlin.de
Post by: speedbus on February 14, 2011, 08:44:29 AM
TurfIt, I'd really appreciate if you wouldn't use your administrative privileges to manipulate industry growth and other player's accounts. Thank you very much.
Title: Re: gift.physik.tu-berlin.de
Post by: rfg123 on February 16, 2011, 01:28:23 AM
Server appears to be down..
Title: Re: gift.physik.tu-berlin.de
Post by: prissi on February 16, 2011, 11:16:48 AM
If they crash the next ten days, thay may have to stay down, as I am may not be online for the next ten days.
Title: Re: gift.physik.tu-berlin.de
Post by: electroduck on February 27, 2011, 09:30:10 PM
Hi.
I just got the newest nightly and I am very eager to start playing on-line. The only problem is that the server appears to be down. I see that you (prissi) are on the forum now so I assume that the server will be up fairly soon, so I look forward to playing on it!
Title: Re: gift.physik.tu-berlin.de
Post by: prissi on February 27, 2011, 10:37:42 PM
The server runs already the last three hours.
Title: Re: gift.physik.tu-berlin.de
Post by: electroduck on February 28, 2011, 02:28:14 AM
i get an error when triing to connect just like with timothy's server
Title: Re: gift.physik.tu-berlin.de
Post by: Ashley on February 28, 2011, 09:05:57 AM
Oh, are you using the latest nightly version to try to connect to my server? You need to use the same version of Simutrans as the server is running (in my case r4303 which is the Stable release 110.0), using a newer version won't work.
Title: Re: gift.physik.tu-berlin.de
Post by: Xelofino on February 28, 2011, 08:17:20 PM
Hey all

After a problem with my account i'm back now.
I hope it's not so terrible that i joined, but i wanted to try out pak.japan.

I get 1 async in about 1 hour of gaming.

Perhaps i will get bankrupt, but i hope not ;)

Xelofino
Title: Re: gift.physik.tu-berlin.de
Post by: electroduck on March 04, 2011, 09:47:02 PM
server makes simu very laggy at least on a 1.83GHz Intel Core 2 with 1GB 667MHz SDRAM
but at lest it works.
Title: Re: gift.physik.tu-berlin.de
Post by: electroduck on March 04, 2011, 11:45:47 PM
seems less laggy now
however i still can't build anything

EDIT: now it gives an error
Title: Re: gift.physik.tu-berlin.de
Post by: SingingBoyo on March 20, 2011, 02:01:45 AM
Looks like this server is down.
It was up just under 24 hours ago.  I connected and played around a bit.  Can't connect now though.
Title: Re: gift.physik.tu-berlin.de
Post by: prissi on March 25, 2011, 03:57:38 PM
The system runs on the old DNS server, which was changed. Rebooted and started clean games again.
Title: Re: gift.physik.tu-berlin.de
Post by: prissi on May 02, 2011, 09:36:43 PM
Power supply broke on this one. No online gaming on gift any more ... But maybe I am allowed to set my own computer up there ...
Title: Re: gift.physik.tu-berlin.de
Post by: prissi on July 25, 2011, 07:55:54 PM
After two month I just tried the power switch - and it worked again for many hours. But one insignicant hardisk for mail was corrupted. Aparently it was not a power supply but rather the defrag utility that had the server appeared as crashed for me. Both pak64 and pak64.japan should be up.
Title: Re: gift.physik.tu-berlin.de
Post by: Vonjo on July 26, 2011, 12:01:32 PM
Great. Thank you. :)

This ser ver bring back old memories. There was time when the players can pause the game, and but chat feature. And I hadn't even joined the forum that time.
Title: Re: gift.physik.tu-berlin.de
Post by: Fifty on August 01, 2011, 05:33:10 PM
Both pak64 and pak64.japan should be up.

Yay! I am so happy to hear that your server (with its wonderful maps  :) ) is back! But, the main 64 server appears to be down.

Are you going to run nightlies on the server? I would be interested to test how the new passenger routing code affects netgaming.
Title: Re: gift.physik.tu-berlin.de
Post by: prissi on August 01, 2011, 08:35:11 PM
That is the idea. However, the server may go off sooner or later for a while, since it really needs a fresh OS intsall (it run a 9 year old freeBSD ... )