Started by jamespetts, December 16, 2008, 12:52:27 AM
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Quote from: vilvoh on December 16, 2008, 10:41:22 AMBTW, we don't have to forget that most of painters and coders that took part in Simutrans were from Europe (Germany, England, Spain, and many others)
QuoteThis should be fairly easy to acheive at the UI level
Quote from: jbode on December 16, 2008, 10:26:14 AMTo attract more American players a American pak would be of more use. These units are more on low level awareness - i believe. But starting in 1930s and all vehicles are European ...
Quote from: VS on December 16, 2008, 04:54:56 PMMuhehehehe. It's a can of worms, served fresh Miles in speed should be primitive. I'll take a look (instead of a school project, duh).What other measurements present in game are different and common over there?Another question: do you write mph or mi/h or something else?
#define VEHICLE_SPEED_FACTOR (80)#define speed_to_kmh(speed) (((speed)*VEHICLE_SPEED_FACTOR+511) >> 10)#define kmh_to_speed(speed) (((speed) << 10) / VEHICLE_SPEED_FACTOR)
Quote from: VS on December 16, 2008, 08:25:18 PMThere is some infernal kind of internal speed, converted to km/h and back here and there. Why it isn't consistent across the whole program is beyond me.
Quote from: Roads on December 16, 2008, 01:35:11 PM[...]I think the biggest reason for it not peaking a lot people's interest is simply the type of game it is. Most kids and many adults prefer action games. Of the smaller percentage that is left, most want war or some kind of conflict. Also it took me a long time to discover the game.[...]
Quote from: PatrickN on December 18, 2008, 07:10:32 PMso in my bad math 2 km is about 1 mile and 1 meter is about 4 feet, yet I know 100 km is about 60 miles.
Quoteit might be fairly easy, but probably a lot of work
QuoteThis was just too much work
Quote from: VS on December 19, 2008, 10:17:12 PMAlternatively, just showing different string for speed units, without numerical conversions, is different, probably easier.