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constipated chickens

Started by Roads, September 01, 2012, 10:42:50 PM

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Roads

Would someone please take a look at this little game I just started  http://simutrans-germany.com/files/upload/junk4.sve


and tell me why the sand plant workers at Baby Grand won't put any sand at the station for Davidson glass factory or why the miners at Philipi won't put any coal at the station for same.  Also and please, for heaven's sake tell me why the chickens at Davidson are constipated?

TurfIt

sand - looks like another instance of a bug currently being hunted.
coal - glass factory has no coal supplier...  no Philipi found on map.
chickens - no chickens found on map.

Addons? none of your trains have an engine...

Roads

#2
I'm very sorry, TurfIt.  My cat was hungry and meowing when I did the upload and I uploaded the wrong file.  Here is the right one:

http://simutrans-germany.com/files/upload/working2.sve

Will post later with the list of addons.


MODIFY:


I can't think of a way right now to upload all my addons - was just going to give you the names - they are common from the addon download site but remember all the names even though it is not a lot.  Anyway the train I'm using is BZT_E80 (Battery).

TurfIt

no_routing_over_overcrowded is set. >> Stations are overcrowded. >> Constipated chickens.

Roads

Thanks TurfIt.

I have a couple questions.  I changed that setting in simuconf.tab and also deleted the xml file.  No change.  Is that setting hard wired in the save game?

The fertilizer had never loaded, neither had the coal from Philipi.  If "no_routing_over_overcrowded" is the problem why did the other coal mine load initially?  Also if that setting is the problem why is it even available to change?

Also there is a problem with my sign addon if you want to hear.  For now, I've reloaded version 111.0 and will plan on trying 111.3 at some later date.

TurfIt

Setting is saved in the savegame. Can be changed using the 'settings dialog' - dialog_tool[27] - search it.

The other factories loading likely happened before the stations became overcrowded. The setting is only a problem in that you didn't manage the network in a way to accommodate it's effect. 'no_routing_over_overcrowded' and 'avoid_overcrowding' can both be considered very advanced options; Both drastically affect the games behaviour. Personally, I find they require too much micro-managing to be any fun. You have to watch that status of every train/station like hawk, or risk a nasty deadlock.

Roads

Many thanks TurfIt!

From now on I'll leave the simuconf.tab file alone until I'm more familiar with how the game works.