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Author Topic: Procedural cities  (Read 3189 times)

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Offline prissi

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Procedural cities
« on: September 13, 2012, 10:26:58 AM »
So far I heard from procedural city only for Skyscrapes and so on: http://www.shamusyoung.com/twentysidedtale/?p=2940

But aparently this has been take to much much higher level: http://www.esri.com/software/cityengine/resources/demos

THere is even crowdfounding on trying to make a game (something like a acurrent TTT3D) out of it: http://gambitious.com/ideas/2496-train-fever-pc-mac



mod note: link fixed. ~Fabio
« Last Edit: November 17, 2012, 12:04:58 PM by Fabio »

Offline kierongreen

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Re: Procedural cities
« Reply #1 on: September 14, 2012, 09:46:50 PM »
Graphics definitely look promising for that game, although it would be interesting to see how large their worlds are. Looks like they're going for a cross between Simutrans/OpenTTD and Railroad Tycoon/Railroads - wonder how they'll balance the micro and macromanagement aspects.

Not so sure about their funding model I have to say, investing in just that game rather than the company isn't that good (game flops, you lose money, game successful, return is limited to initial version and they have kickstarted their company), Also 1 year to develop the game with a full time team when there's already a playable alpha seems a bit strange...

Offline prissi

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Re: Procedural cities
« Reply #2 on: November 11, 2012, 11:54:21 PM »
The UI is unfourtunately from OpenTTD, with all the management per vehicle, but with simutrans routes, and simcity like destination pedestrians and citycars. (I wonder how this works out on larger than those tiny maps in the demo.)

http://www.youtube.com/watch?v=fvO4I9mIOaw

Actually, that is the thing I am worried about: With real 3D you need much much larger maps.

Offline Igorlizr

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Re: Procedural cities
« Reply #3 on: November 12, 2012, 12:13:08 AM »
It's impressive, anyway.

But I have split feelings: while is flexible, detailed and beautiful, and I feel tempted to play it... I'd say, the best way to kill the soul of a toy is making it look realistic so that there's no room left for fantasy and imagination. :(

Offline Roads

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Re: Procedural cities
« Reply #4 on: November 12, 2012, 05:53:16 AM »
It is beautiful.  I very possibly will buy it and play for a bit just for that reason.  The game play however, and this will probably sound odd coming from an RP'er, doesn't sound interesting.  It sounds pretty much like a different version of level your character so you can fight bigger, badder monsters.  I'm done with that.

If it truly is a non-linear, develop your own strategy game, then I could get pretty excited about it.  Unless I have a huge change of heart I will not be funneling any of my limited investing dollars that way simply because I have no feel for what people like.

Offline prissi

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Offline rsdworker

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Re: Procedural cities
« Reply #6 on: November 16, 2012, 10:54:18 PM »
So far I heard from procedural city only for Skyscrapes and so on: http://www.shamusyoung.com/twentysidedtale/?p=2940

But aparently this has been take to much much higher level: http://www.esri.com/software/cityengine/demos

THere is even crowdfounding on trying to make a game (something like a acurrent TTT3D) out of it: http://gambitious.com/ideas/2496-train-fever-pc-mac

sadly the second link is broken

Offline happy5214

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Re: Procedural cities
« Reply #7 on: November 17, 2012, 01:15:51 AM »
sadly the second link is broken

Here: http://www.esri.com/software/cityengine/resources/demos



mod note: Thanks! Fixed in the first post as well. ~Fabio
« Last Edit: November 17, 2012, 12:06:11 PM by Fabio »