The International Simutrans Forum

 

Author Topic: bridgewater-brunel.me.uk - Simutrans-Experimental - Pak128.Britain-Ex 0.9.0  (Read 175473 times)

0 Members and 1 Guest are viewing this topic.

Offline jamespetts

  • Simutrans-Extended project coordinator
  • Administrator
  • *
  • Posts: 20720
  • Cake baker
    • Bridgewater-Brunel
  • Languages: EN
Re: bridgewater-brunel.me.uk - Simutrans-Experimental - Pak128.Britain-Ex 0.8.4
« Reply #140 on: November 27, 2012, 08:47:11 AM »
For passengers? Hm. I really do need to reduce the passenger factor.

Offline AP

  • Devotee
  • *
  • Posts: 1213
  • Languages: EN
Re: bridgewater-brunel.me.uk - Simutrans-Experimental - Pak128.Britain-Ex 0.8.4
« Reply #141 on: November 27, 2012, 09:04:05 AM »
Added private roads to hopefully relieve overcrowding on city roads. Will need redesign of lines (pending).  Earthworks are (rightly) **** expensive though!
« Last Edit: November 27, 2012, 01:49:47 PM by AP »

Offline ӔO

  • Devotees (Inactive)
  • *
  • Posts: 2345
  • Hopefully helpful
  • Languages: en, jp
Re: bridgewater-brunel.me.uk - Simutrans-Experimental - Pak128.Britain-Ex 0.8.4
« Reply #142 on: November 27, 2012, 10:26:23 PM »
I wondered why the map was talking so long to load, so I looked at it and they are nearly 70mb. Is this intended?

Offline AP

  • Devotee
  • *
  • Posts: 1213
  • Languages: EN
Re: bridgewater-brunel.me.uk - Simutrans-Experimental - Pak128.Britain-Ex 0.8.4
« Reply #143 on: November 27, 2012, 10:34:08 PM »
And that's without trees! Nice canals, btw. :-)

Offline AP

  • Devotee
  • *
  • Posts: 1213
  • Languages: EN
Re: bridgewater-brunel.me.uk - Simutrans-Experimental - Pak128.Britain-Ex 0.8.4
« Reply #144 on: November 27, 2012, 10:43:05 PM »
Do canals have limited capacity, or are they, like oceans, essentially unlimited (no congestion etc)?

Offline ӔO

  • Devotees (Inactive)
  • *
  • Posts: 2345
  • Hopefully helpful
  • Languages: en, jp
Re: bridgewater-brunel.me.uk - Simutrans-Experimental - Pak128.Britain-Ex 0.8.4
« Reply #145 on: November 27, 2012, 11:16:24 PM »
unlimited. you can use them if you want, since they are impossible to jam

Offline AP

  • Devotee
  • *
  • Posts: 1213
  • Languages: EN
Re: bridgewater-brunel.me.uk - Simutrans-Experimental - Pak128.Britain-Ex 0.8.4
« Reply #146 on: November 27, 2012, 11:19:10 PM »
I was just wary of the maintenance of them, I don't know how that works out in reality, but any linear route has a lot of tiles, so they could really add up.

Offline jamespetts

  • Simutrans-Extended project coordinator
  • Administrator
  • *
  • Posts: 20720
  • Cake baker
    • Bridgewater-Brunel
  • Languages: EN
Re: bridgewater-brunel.me.uk - Simutrans-Experimental - Pak128.Britain-Ex 0.8.4
« Reply #147 on: November 27, 2012, 11:47:07 PM »
Sadly, the high map size is inevitable as there are vast amounts of data to transfer on these larger maps. If the passenger factor were lower, there would be far fewer convoys, and so fewer data allowing the map to be smaller. Something for the next version...

Offline asaphxiix

  • *
  • Posts: 723
Re: bridgewater-brunel.me.uk - Simutrans-Experimental - Pak128.Britain-Ex 0.8.4
« Reply #148 on: November 28, 2012, 03:39:13 AM »
request to remove road at 1718,1272 please :)

Offline prissi

  • Developer
  • Administrator
  • *
  • Posts: 10570
  • Languages: De,EN,JP
Re: bridgewater-brunel.me.uk - Simutrans-Experimental - Pak128.Britain-Ex 0.8.4
« Reply #149 on: November 28, 2012, 01:53:23 PM »
At least undeveloped maps should become much smaller if trees are only placed afterwards.

Offline jamespetts

  • Simutrans-Extended project coordinator
  • Administrator
  • *
  • Posts: 20720
  • Cake baker
    • Bridgewater-Brunel
  • Languages: EN
Re: bridgewater-brunel.me.uk - Simutrans-Experimental - Pak128.Britain-Ex 0.8.4
« Reply #150 on: November 28, 2012, 02:27:31 PM »
At least undeveloped maps should become much smaller if trees are only placed afterwards.

You mean manually by the public service player's tree placement tool?

Offline prissi

  • Developer
  • Administrator
  • *
  • Posts: 10570
  • Languages: De,EN,JP
Re: bridgewater-brunel.me.uk - Simutrans-Experimental - Pak128.Britain-Ex 0.8.4
« Reply #151 on: November 28, 2012, 02:32:37 PM »
When I made server mapos, I made them without trees and then just drew some forests at locations where it may be nice and later scattered some trees into the landscape. You can also set trees in forest (forgot the right settig) to 3 instead of 6 which was used in some versions of pak128.britain before creating forests. THis will reduce download size up to a factor of 10 for undeveloped land maps.

Offline jamespetts

  • Simutrans-Extended project coordinator
  • Administrator
  • *
  • Posts: 20720
  • Cake baker
    • Bridgewater-Brunel
  • Languages: EN
Re: bridgewater-brunel.me.uk - Simutrans-Experimental - Pak128.Britain-Ex 0.8.4
« Reply #152 on: November 28, 2012, 02:39:21 PM »
Thank you - that is useful. (In fact, this map has no trees at all in any event...)

Offline AP

  • Devotee
  • *
  • Posts: 1213
  • Languages: EN
Re: bridgewater-brunel.me.uk - Simutrans-Experimental - Pak128.Britain-Ex 0.8.4
« Reply #153 on: November 28, 2012, 07:38:50 PM »
Website says server is up, but repeated attempts to join tonight are being met with "server did not respond". Has savegame time got so long as to stop people joining ?!  :P

ghlbit

  • Guest
Re: bridgewater-brunel.me.uk - Simutrans-Experimental - Pak128.Britain-Ex 0.8.4
« Reply #154 on: November 28, 2012, 08:02:12 PM »
I am having same connection issue.
"server did not respond"

And another attempt just now returned "The operation completed successfully." where It wasn't successful to connect to the server.


ghlbit

  • Guest
Re: bridgewater-brunel.me.uk - Simutrans-Experimental - Pak128.Britain-Ex 0.8.4
« Reply #155 on: November 28, 2012, 08:12:51 PM »
Hey all till Bridgewater-Operators!  ;)

I am ghlbit newly started operation for Bridgewater.
I don't have any service at the momment.

I was thinking we could meet up on online chatting server.
I use TeamSpeaks 3 for online gaming communication.

Curruntly I am online at free to join TeamSpeaks server of "All In Multigaming Community".
IP address for this server is 78.72.150.37

There is no channel dedicated for Simutrans online gaming but I am online in "Coffe Room" channel of this server.
So I hope you come online and discuss about our Bridgewater operation!

Since I am pretty new to Simutrans so It will be nice to talk to someone to make a decision before I start the servicing.

Offline jamespetts

  • Simutrans-Extended project coordinator
  • Administrator
  • *
  • Posts: 20720
  • Cake baker
    • Bridgewater-Brunel
  • Languages: EN
Re: bridgewater-brunel.me.uk - Simutrans-Experimental - Pak128.Britain-Ex 0.8.4
« Reply #156 on: November 28, 2012, 08:15:42 PM »
The server is back up now - and welcome Ghlbit! We generally use the in-game chat on the server, but you are more than welcome to use TeamSpeak if you like.

Offline jamespetts

  • Simutrans-Extended project coordinator
  • Administrator
  • *
  • Posts: 20720
  • Cake baker
    • Bridgewater-Brunel
  • Languages: EN
Re: bridgewater-brunel.me.uk - Simutrans-Experimental - Pak128.Britain-Ex 0.8.4
« Reply #157 on: November 28, 2012, 08:25:07 PM »
request to remove road at 1718,1272 please :)

Done.

ghlbit

  • Guest
Re: bridgewater-brunel.me.uk - Simutrans-Experimental - Pak128.Britain-Ex 0.8.4
« Reply #158 on: November 28, 2012, 08:45:43 PM »
Hello James,

Thanks for warm welcome and for hosting also developing great simulation ever! :)


Offline Milko

  • Devotee
  • *
  • Posts: 869
Re: bridgewater-brunel.me.uk - Simutrans-Experimental - Pak128.Britain-Ex 0.8.4
« Reply #159 on: November 28, 2012, 08:55:00 PM »
Hello

I just tried to connect but crashed during loading, now the server is down, hope it's not my fault ...

Giuseppe

Offline jamespetts

  • Simutrans-Extended project coordinator
  • Administrator
  • *
  • Posts: 20720
  • Cake baker
    • Bridgewater-Brunel
  • Languages: EN
Re: bridgewater-brunel.me.uk - Simutrans-Experimental - Pak128.Britain-Ex 0.8.4
« Reply #160 on: November 28, 2012, 08:56:27 PM »
Hmm - it might be your connexion that caused the problem, but it's not your fault, as you weren't to know that it would have that effect. May I ask - what was the nature of the error message (if any) or other behaviour that you had at your end?


ghlbit

  • Guest
Re: bridgewater-brunel.me.uk - Simutrans-Experimental - Pak128.Britain-Ex 0.8.4
« Reply #162 on: November 28, 2012, 09:06:50 PM »
I was booted out from the server on last saving somehow.

Well I had a look on industires list and I am thinking to operate dairy product delivery service on one of central islands.

Offline Junna

  • Devotee
  • *
  • Posts: 1089
Re: bridgewater-brunel.me.uk - Simutrans-Experimental - Pak128.Britain-Ex 0.8.4
« Reply #163 on: November 28, 2012, 09:17:18 PM »
I was booted out from the server on last saving somehow.

Well I had a look on industires list and I am thinking to operate dairy product delivery service on one of central islands.

If you manually save the game, it will desynch. Savings are also common occasions when the client will notice a desynch.

Offline Milko

  • Devotee
  • *
  • Posts: 869
Re: bridgewater-brunel.me.uk - Simutrans-Experimental - Pak128.Britain-Ex 0.8.4
« Reply #164 on: November 28, 2012, 09:23:05 PM »
Hello

Now the server is down?

Giuseppe

Offline jamespetts

  • Simutrans-Extended project coordinator
  • Administrator
  • *
  • Posts: 20720
  • Cake baker
    • Bridgewater-Brunel
  • Languages: EN
Re: bridgewater-brunel.me.uk - Simutrans-Experimental - Pak128.Britain-Ex 0.8.4
« Reply #165 on: November 28, 2012, 09:26:40 PM »
It's back up now. Saving locally will generally desync the client but not crash the server. I am not sure what is currently causing the server to crash. The logs aren't helping a great deal.

Offline AP

  • Devotee
  • *
  • Posts: 1213
  • Languages: EN
Re: bridgewater-brunel.me.uk - Simutrans-Experimental - Pak128.Britain-Ex 0.8.4
« Reply #166 on: November 28, 2012, 10:08:56 PM »
Beware: wierd thing, it semi-crashed mid save, but then appeared to recover. 1.5h later, I notice a little pause button has appeared at the top - I've been playing in a strange parallel universe all evening. ****. The only clue was the chat had gone quiet...

Offline jamespetts

  • Simutrans-Extended project coordinator
  • Administrator
  • *
  • Posts: 20720
  • Cake baker
    • Bridgewater-Brunel
  • Languages: EN
Re: bridgewater-brunel.me.uk - Simutrans-Experimental - Pak128.Britain-Ex 0.8.4
« Reply #167 on: November 28, 2012, 10:10:27 PM »
Hmm - semi-crashed? What did that entail?

(Look for the network symbol in the bottom right hand corner to check connectivity).

Offline AP

  • Devotee
  • *
  • Posts: 1213
  • Languages: EN
Re: bridgewater-brunel.me.uk - Simutrans-Experimental - Pak128.Britain-Ex 0.8.4
« Reply #168 on: November 28, 2012, 10:13:50 PM »
It did the "saving" thing it does periodically, took the usual 30 seconds or so meanwhile the game paused (as usual whilst that happens), but then some kind of popup indicating a failure (oh no, I thought), but then a split second later the game is back and carrying on playing. So I figured the popup was the error. Only just now did I spot a clue that the inconsistency was in fact the game being played.

Offline jamespetts

  • Simutrans-Extended project coordinator
  • Administrator
  • *
  • Posts: 20720
  • Cake baker
    • Bridgewater-Brunel
  • Languages: EN
Re: bridgewater-brunel.me.uk - Simutrans-Experimental - Pak128.Britain-Ex 0.8.4
« Reply #169 on: November 28, 2012, 10:22:22 PM »
You don't remember what the error message was, do you?

Offline AP

  • Devotee
  • *
  • Posts: 1213
  • Languages: EN
Re: bridgewater-brunel.me.uk - Simutrans-Experimental - Pak128.Britain-Ex 0.8.4
« Reply #170 on: November 28, 2012, 10:32:36 PM »
You don't remember what the error message was, do you?
I'm sorry I don't. It definitely suggested the save had failed, because it so obviously contradicted what I was seeing on the screen (i.e. that it appeared to have succeeded).

Offline jamespetts

  • Simutrans-Extended project coordinator
  • Administrator
  • *
  • Posts: 20720
  • Cake baker
    • Bridgewater-Brunel
  • Languages: EN
Re: bridgewater-brunel.me.uk - Simutrans-Experimental - Pak128.Britain-Ex 0.8.4
« Reply #171 on: November 28, 2012, 10:39:28 PM »
Ahh. Hmm. The only thing that I can suggest is to check for the network symbol after something like that.

Offline AP

  • Devotee
  • *
  • Posts: 1213
  • Languages: EN
Re: bridgewater-brunel.me.uk - Simutrans-Experimental - Pak128.Britain-Ex 0.8.4
« Reply #172 on: November 28, 2012, 10:50:06 PM »
Indeed. And I will do so in future for sure! Cheers James.  :)

ghlbit

  • Guest
Re: bridgewater-brunel.me.uk - Simutrans-Experimental - Pak128.Britain-Ex 0.8.4
« Reply #173 on: November 28, 2012, 11:20:06 PM »
If you manually save the game, it will desynch. Savings are also common occasions when the client will notice a desynch.

I only realized momment ago that when new client join the session It saves it.
And that was the saving I was wrting.  :)



Offline ӔO

  • Devotees (Inactive)
  • *
  • Posts: 2345
  • Hopefully helpful
  • Languages: en, jp
Re: bridgewater-brunel.me.uk - Simutrans-Experimental - Pak128.Britain-Ex 0.8.4
« Reply #174 on: November 28, 2012, 11:32:29 PM »
If you get frequent desyncs from trying to join, try quitting the game once. Sometimes that helps with desync on connect.