Started by wlindley, December 13, 2012, 02:19:34 PM
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Quote from: asaphxiix on December 13, 2012, 03:22:24 PMWas thinking of the i5 3570K there, seems like best value for a single thread at least. Do you think a standard 1777mhz RAM will do? I understand memory bandwidth is also important.Also what would you say is a good combination between single core performance and overall performance, in regards to choosing a CPU?
Quote from: prissi on December 13, 2012, 05:18:50 PMSimutrans experimental should rather be optimized, as I really wonder what is the hog. I highly suspect the acceleration code.
Quote from: prissi on December 13, 2012, 05:18:50 PMHowever the game could be run with 15 fps (which is the default setting I use for standard network games). This take a lot of load from the clients compared with 25 fps, since acceleration and moving has to be done each frame. (This can be only changed on the server, best with -fps 15 switch on command line.)Unlike counter strike 15 fps will not result in very different movement as vehicles in simutrans anyway have to move two pixels when driving on a straight way.
sint64 const difftime = (sint64)next_step_time - dr_time() + ((sint64)nwcheck->server_sync_step - sync_steps - settings.get_server_frames_ahead() - umgebung_t::additional_client_frames_behind) * fix_ratio_frame_time;
Quote from: jamespetts on December 14, 2012, 01:52:08 AMOught I change the server_frames_between_checks value in simuconf.tab to a lower number as a result of this?
Quote from: greenling on December 14, 2012, 02:03:34 PMCan a Server support a Game with 10 fps per seconds?