Started by VS, January 05, 2013, 07:44:12 PM
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Quote from: Fabio on January 05, 2013, 10:32:41 PMI would also like to think of a different icon background (the button itself), as present one is good but a bit outdated in style (win98/xp legacy). Think of how MS Word toolbars changed over time.
Quote from: dennosius on January 11, 2013, 11:06:33 PMIcon design should be approached from usability aspects first and then from the aesthetic aspects....That's right. But modern icon style makes, for it's usability, use of 3D mouseover effects that we can't have in Simutrans (or can we?).
Quote from: dennosius on January 16, 2013, 03:05:22 PMSignalsSo icons could be useful, especially if we choose to introduce special signals for trams or narrow gauge some day.
QuoteThe icon bars take a lot of space already even on a 1920x1200 display, just due to the large amount of icons (I tend to have railway and road menu open almost all the time).
Quote from: DirrrtyDirk on January 16, 2013, 04:08:50 PMActually narrowgauge needs a complete signal set of its own, and these would be part of the separate narrowgauge menu, so no need for any special markings there (apart from overall background color or whatever is decided for the whole waytypes). Special tram signals should become part of the tram menu, so no need there either, IMHO.
QuoteAs of now, one can already create signals for tram in the dats and they already appear in the tram menu... unfortunately they don't work then. But I'd think as long a track and tram are compatible systems, it shouldn't be hard to code into the game, that tram signals work exactly like track signals, just be part of the other (=tram) menu...?
Quote from: dennosius on January 17, 2013, 10:25:32 AMI know they'd go into different waytype menus. Still, the functionality of the same signals is the same (a narrow-gauge one-way-signal works just as a tram one-way signal). So if the functionality of the signal is not clear from the signal image, an icon would IMHO be useful to easier identify the type of signal. So it's not to identify whether it's a tram or narrow-gauge signal, but to identify whether it's a one-way, platform-selection or regular signal. If we decide to introduce different looking signals for different waytypes, this would make sense IMHO.
Quote from: dennosius on January 17, 2013, 10:25:32 AMIsn't it possible to put signals defined as railway signals into the tram menu? They'd still work work for railways (and the other way round), but it would at least be possible to build different signals.
Quote from: prissi on January 17, 2013, 10:52:28 AMAn overground/underground symbol needs to be shown only in sliced mode, since otherwise the icon will be not shown anyway.
Quote from: prissi on January 17, 2013, 10:52:28 AMWhat is the ramp symbols in the lower left of VS proposal?
Quote from: prissi on January 17, 2013, 10:52:28 AMI do not think we need icons for stations versus extensions, as the graphics quite easily tell you what a station is (some way is visible) and what an extensions is (and both will show the pas, mail, good symbols too).
QuoteIf you want symbols for depots, halt, halt extensions, elevated ways, and so one, those can be also generated by a script from the actual source of the icon prior to paking, since these will never change during game (while pas, mail, goods depend on the simuconf.tab setting, as well as the command key).
QuoteAn overground/underground symbol needs to be shown only in sliced mode, since otherwise the icon will be not shown anyway. That will reduce the clutter of icons a lot for most situations. Thus this need also handling by the program.
QuoteWhat is the ramp symbols in the lower left of VS proposal?