Started by prissi, January 11, 2013, 05:55:49 PM
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QuoteI'm also thinking whether this could be used not only for path- but also for routefinding. This would require to build a virtual grid of all stops and adapting the concept so there can be more than eight jump points.
Quote from: jamespetts on January 12, 2013, 03:04:41 PMI suspect that this could only be used for wayfinding at sea.
Quote from: Combuijs on January 12, 2013, 02:46:02 PMDon't think so, as the grid is not equidistant in that case. The given method supposes uniformity in all directions and it will fail if that is not the case.
Quote from: VS on January 12, 2013, 03:00:57 PMWays with different speed give nonuniform grid anyway, don't they?
Quote from: dennosius on January 12, 2013, 06:33:23 PMDoes current routing consider distances? I thought it only considered hops ( = jump points).