Started by Fabio, January 06, 2009, 01:52:53 PM
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QuoteTo make this suggestion work, passengers would have to be assigned a destination before being assigned an origin stop
Quotetime he has been waiting so far
Quote from: Combuijs on January 06, 2009, 06:06:12 PMThat was not in Fabio's proposal. You want to get rid of the passenger if it takes too long? No one knows how long a passenger is waiting!!!
Quote from: isidoro on January 06, 2009, 05:48:46 PMThis should be easy to try. I'll try.
Quote from: fabio on January 06, 2009, 01:52:53 PMThere can be a railways line between them.There can be a bus line.And there can be a flight route.A 20% of the passengers will always choose the fastest route (Business travellers)A 30% of the passengers will always choose the cheapest route (Low Cost travellers)A 50% of the passengers will choose weighting speed, price and number of transfers (Ordinary travellers)
Quote from: isidoro on January 07, 2009, 03:50:15 AMNext: add a real average speed for convois (not max speed), so that passengers can decide on what vehicle they want to get on.
QuoteIn current behaviour, does the game chose line 1 or line 2 before the start of the journey
Quote from: The Hood on January 07, 2009, 11:34:43 AMI very much like the idea of service quality. This would encourage the development of efficient networks
Quote from: prissi on January 08, 2009, 04:23:57 PMSince you have the route, you can (at least in principle) also get the speed per tile. However, passenger are anyway more interested in the speed between stations.
Quote from: z9999 on January 08, 2009, 05:26:06 PMOne question.If a line has 1 concord - fast but running once per month - and many standard airplanes - slow but running once per hour, people keep waiting concord ?