Started by Ves, June 01, 2013, 11:40:34 PM
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QuoteThis also raises the question:Are we about to model only SJ (in Sweden) or will we aim to model some of the other companies as well?
Quote from: Ves on February 22, 2014, 01:59:42 PMI hope that you not only feel dragged in a bad way
QuoteBut if you would want to do the job, you could to start with repaint your signs so the white is replaced by yellow. To find the 'correct' yellow, search google for the Wikipedia article about Swedish signs. Then the question of size, I cannot judge from the screenshots in the thread, but the signals might have to be resized if they appear too big or small. I hope you would allow such changes to the signs as well as maybe some kind of antialiasing towards whatever street we finally will get. But first yellow variations!
Quote from: Ves on February 23, 2014, 03:23:35 PMThat was a nice sign! I think you managed to cough the right colors and good spotted that Swedish signs tends to have little wider red part!
QuoteHow does these fit into the Czech street map? I don't think we have yet decided upon any actual streetscale as it might look better with something else than the rail scale. But it's also open for discussion :-)
Quote from: VladkiChoose if you want white or grey signposts.
Quote from: Ves on February 23, 2014, 10:57:46 PMBut isn't it just because there is no "crossing.pak" between monorail and street/normal rail? I know that if you remove the crossing between rail and street (and somehow manage to start simutrans) you can not build crossings between the two.
QuoteAutomatic signs in crossings is a must in my opinion! Really ads to the look! I tried to do it on some of my ways, but managed only partly as you maybe can see in the pak files on Dropbox.
QuoteI would also like to automatic have new speed signs when changing road type but that will be quite difficult.
QuoteThe design of the signs should however allow for a sign being placed over or on top or next to a sign created by the road, eg a right of way-sign. For instance, if I want to place a choose sign in an intersection and a right of way-sign is present.
QuoteIn the question of white and grey, could we have both?I want that you in the pak are able to see when something is getting old. I think that the white sign pole appeared actually just like light grey, reflecting the surroundings and the other as dark grey and such small details are perfect to put in in order to make the dark pole signal to appear older than the other. If it's not too much work?
Quote from: Ves on February 24, 2014, 07:03:43 AMI always found those minimum speed signs in pak128 a bit odd since (at least in Denmark, Sweden and Norway) they don't exist what I know. It is a problem not really appearing in real life that cars go too slow, rather the opposite cars going too fast!
QuoteDon't forget that I have been poking around in the Simutrans code a bit (mostly GUI stuff), so maybe I can try to add some code to achieve effects, not present in the current version. The first thing I come to think of is to have roads signs automatically added when the road speed changes
Quote from: Vladki on February 25, 2014, 08:53:06 PMI have found a page in swedish http://sv.wikipedia.org/wiki/Vägmärken_i_Sverige but I'm not sure if I understood correctly that the first roadsings were specified by law in 1931, and that the first signs for higway were blue instead of current green. But I could not find when the color switch happened. It could be useful to have e.g. blue sign (min-50), green sign (min-80). I have set the intro_year to most of the sings with white pole to 1931, motorway sings to 1953 and grey pole to 1991. I wanted to put the sources on FTP but I can't connect. You can find the stuff here: https://uran.webstep.net/~vladki/simutrans/pak128.Sweden/roadsign/ The motorway sign I used finally is taken from pak.cz and recoloured to green. It looks better than downscaled swedish design.
Quote from: Max-Max on February 22, 2014, 03:38:21 AMWelcome back Junna ...I have have put up a temporary FTP server (until I have renovated a little better server) for the development so we can share our work without public publicity. You will need a private login and password, let me know if you need one.
Quote from: Ves on February 26, 2014, 07:03:27 PMThis is impressive! Too bad its not a 3d simutransengine! So many details! Can you make it fit in size and light to the existing graffics? Would be awesome to see it ingame! I hope that my vehicles are able to match up the quality to this!
Quote from: Max-Max on February 27, 2014, 06:54:39 PMComfort.There are a number of wagons for pure passenger comfort, such as sleep wagons, Restaurant wagons, Steam boiler (for heat), Power distribution for electric light. I was thinking how we could put these into play. So I figured that if a passenger train is equipped with these wagons, the profit will increase slightly because the ticket price can be higher, or extra income from the restaurant waggon. This would of course need some extra coding, but would also add a new dimension to it.
Quote from: Ves on February 28, 2014, 12:46:22 PMI also thought about sleep cars. Many of the 40-generation cars have been rebuilt to sleepcars so that would be just natural to include them if we once will create sleepcars. however, I fail to find a way that these will work side by side with the other cars, and not just be a better car, making the player only build sleepcars.In the real world, sleep-cars are only used to create higher comforts at night. In the daytime they would be parked at the yard, or some convertible ones will have their beds convertet to coupees with maybe 6-8 persons. None of this is acheavable in Simutrans, what im aware of. Do you have any ideas?