Started by japadapa, July 11, 2013, 02:25:04 PM
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Quote from: jamespetts on July 24, 2013, 07:21:30 PM...As for the AI traffic - this is generated after the end of the first month, which is why you will not have seen them initially. It is based on the number of passengers in the town in which it is generated who use private cars (including horse drawn carriages in the early days). The figure 1 that you are seeing represents the percentage of people in the town with access to private cars: here, it is 1%, as, in the 18th century, only the very richest (one might say approximately 1%, although precise figures are not, to my knowledge, available) had access to their own carriages.
Quote from: jamespetts on August 05, 2013, 11:09:44 PM... This might explain what you see with waiting times. The waiting times are calculated periodically, so changes to waiting might well not register instantly. ...
Quote from: jamespetts on August 06, 2013, 09:53:40 AMAhh, that is the issue: if no passengers are travelling on the route, no waiting time can be recorded, for what is recorded as a waiting time is the actual time that passengers wait ...
Quote from: jamespetts on August 06, 2013, 09:53:40 AM... Old waiting times are eventually made stale, however, so the waiting times will revert to their default of about one minute (showing as "waiting time unknown").
Quote from: jamespetts on August 07, 2013, 06:34:10 PMWhat you see in the details window (which does not refresh automatically) is the average waiting time. This is recalculated every time that the passengers' routes are recalculated. Waiting times certainly ought to be made stale - if this is not happening, then this might be a bug. Can you upload a saved game in which this issue can reliably be reproduced?