Started by scamps, August 29, 2013, 03:27:14 PM
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Quote from: jamespetts on September 01, 2013, 03:12:44 PMHmm - this issue is not, in fact, confined to Experimental: the problem is with the "hull and hold" system of ships. Because each "hold" of a ship is defined as a separate vehicle, if one adds a great many holds, the game takes the whole convoy (ship with holds) as needing more than one tile of a stop, or else all the cargo will not unload. It is possible to reduce the length of these "holds" to zero, but then the icons for the various different types of holds are all stacked on top of each other and impossible to discern clearly.