Do you need help?
Simutrans Wiki Manual can help you to play and extend Simutrans. In 9 languages.

[New release] Simutrans-Experimental 11.10

Started by jamespetts, September 01, 2013, 04:35:32 PM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.


A new version of Simutrans-Experimental is available to-day: Simutrans 112.3 Experimental 11.10. See here for more information on how to download, install and set up the latest version. For those already familiar with the installation and setup, here are some quick links:

Edit: Added links to Linux binaries.

Note that the Windows binaries contain the Windows version of the no-graphics server, Makeobj and Nettool, and the Linux server binary contains the Linux version of Nettool.

The Windows binaries now contain a 64-bit version as well as the standard 32-bit version, although the 64-bit version is not multi-threaded, with the result that loading large saved games will be slower, and the game might run less smoothly. I am hoping to have a multi-threaded 64-bit version available at some point. I suggest using the 32-bit version in Windows for the time being unless there is a particular need to use the 64-bit version, such as running a map so huge that the 32-bit version runs out of memory (being limited to using 2Gb of RAM). 64-bit Linux users should continue to use the 64-bit version at all times.

This is a minor bug fixing release to address some of the issues identified since the release of 11.9. Thanks to all those who have posted bug reports. The last major release was Simutrans-Experimental 11.0, which contained significant enhancements over the previous version.

A full list of changes follows.

Changes since 11.9

  • FIX: Compiled binaries were not compatible with Windows XP
  • ADD: Single threaded Windows 64-bit version
  • FIX: Crash in some cases with extremely long routes.
  • FIX: Convoys would sometimes leave a tile reserved erroneously when changing their route.
  • FIX: Non-reversing waypoints would sometimes be treated as reversing waypoints
  • FIX: Integer overflow when building extremely expensive tunnels caused players to be paid money for building them.
Feedback and testing

Thanks also to all those who have played Simutrans-Experimental and provided feedback, bug reports and the like: it is very much appreciated. Any feedback from this version would, as ever, also be very much appreciated, including (1) the new features introduced in 11.0 (see here); (2) online play (see here for a list of Simutrans-Experimental servers); (3) general bug reports; (4) information as to how well-balanced that the game is; (5) any difference in approach/strategy needed for Simutrans-Experimental as over Simutrans-Standard; (6) any issues specific to the Windows 64-bit version; and (7) any other useful feedback.

I shall bid people good playing, and look forward to any feedback!


This topic is locked, as it is intended to serve as an announcement. To report a bug or otherwise give feedback, please start a new thread for each bug/topic. To ask a question about how to obtain Simutrans-Experimental, use this thread.
Download Simutrans-Extended.

Want to help with development? See here for things to do for coding, and here for information on how to make graphics/objects.

Follow Simutrans-Extended on Facebook.