
Lowered the silo height, added a water tower beside windmill, made a few other small changes/additions. 4 rotations done for summer view. Working on winter view now. I want to be able to make it in blender, just need to revise a few textures. Also going to work at making the fields appear seamless.
Worthwhile having a discussion about the factory supply chain for corn.
As it exists now, corn is a late game feature (year 2000) that supplies corn to an ethanol plant. Adding a corn farm early in the game (this one is designed to work for a pre-1930 release) will need an end market for the corn, one that doesn't require the addition of any new end factories or goods. I'd like it to fit in to the current factory infrastructure.
Ideas:
-Bakery currently accepts grain. Accept corn as well? Corn bread is more of a local thing, though, for corn growing regions. Still, it could work.
-Cattle and chicken farms. Accepts corn/silage as feed. This complicates the industry chain for meat/milk/fertilizer, however, by adding another production layer.
-Input for Food factory-->Supermarket. This one seems to be the most logical. I like supporting the more generic production outputs like "food". I am going to develop more urban style "factories" like restaurants akin to the Simutrans Fried Chicken to consume "food" and "meat".
[EDIT]:
Apparently it was easier than I thought to make a winter picture. I just changed the saturation, contrast and brightness on the roof and ground textures and it came out quite nice! I also desaturated the walls of the barn, house and silo to make them more like they would look reflecting all that white snow off the ground.
How does it look? This took me only about 10 minutes to create. I am excited about how good it looks after such a short editing time frame. I feel liberated!
[EDIT 2]:
Snow rotations done. Made the snow field as well, took a bit of work to get it to mesh cleanly. Needs a bit more work but it's close now.
