Started by Max-Max, September 28, 2013, 03:34:19 AM
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Quote from: prissi on September 28, 2013, 06:54:32 AMPer frame simutrans moves all vehicle. Longer stuff (like creating, loading, and routing goods, finding routes) takes place in a simloop. If you increase the fps, then it does NOT depend on map size, but on the number of vehicles how fast you can display. With 8000 buses I get barely 8 fps, while in pause I could get 100 fps on the same map. During simloops all the interaction of the map is done. Low simloops => no response.
Quote from: prissi on October 02, 2013, 12:40:04 PMNB: Movies are still run in 24 frames per second ...
Quote from: prissi on October 03, 2013, 10:28:08 AMIn network mode a 100% fixed frame rate is needed and hence the time is carried over. I suspect the running away of some clients which we never really found out yet may be attributed to a wrong time, possibly do to sleep. But then, if the hardware timer is not reliable, what should you rely on?
Quote from: Markohs on October 04, 2013, 05:28:15 PM[...]because you can capture all mousemove events, and convert them into a single event.
Quote from: Ters on October 04, 2013, 05:46:00 PMWindows actually does this for us. From what I've understood of what I've read lately, it doesn't actually generate mousemove events until the event queue is empty and you ask for more.
Quote from: Markohs on October 07, 2013, 10:47:38 AMWhat are doubleclicks used for in simutrans? I didn't know that we actually had that concept.