Started by pwhk, September 28, 2013, 05:45:50 AM
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Quote from: pwhk on September 28, 2013, 05:45:50 AMThere is an "Access Charge" item in financing window. What does that mean? How it is increased/decreased?
# These settings determine how players pay for running on the ways of other players. ## toll_runningcost_percentage apportions the specified percentage of the convoy's# running cost to the player on whose way the convoy is being run.## toll_waycost_percentage apportions the specified percentage of the way tile's# monthly maintenance cost (and, for electrically powered convoys, also the specified # percentage of way objects' monthly maintenance cost) from the convoy for every# tile of the other player's way over which it passes.## toll_revenue_percentage apportions the specified percentage of the convoy's # revenue according to the proportion of the journey that the convoy has undertaken# on the specified player's way. For example, if way_toll_revenue_percentage is set# to 50, and the convoy travels half its journey over another player's way, that# other player will receive 25% of the total revenue for that journey.toll_runningcost_percentage = 0toll_waycost_percentage = 0toll_revenue_percentage = 33# These settings determine how players pay for landing/docking in the ports# of other players.# # airport_toll_revenue_percentage is the percentage of the revenue of# a trip by aircraft charged to a player landing at another player's# airport.## seaport_toll_revenue_percentage is the precentage of the revenue# of a trip by sea charged to a player docking at another player's# sea port.airport_toll_revenue_percentage = 20seaport_toll_revenue_percentage = 15# If this is set to 1, players will not be charged to use roads owned by the public# service player. This does not affect other sorts of ways. # Default: 0toll_free_public_roads = 1# If a player has allowed access to its roads to the public player, private# cars may use those roads. They will pay a toll to do so for every kilometre.# This is the amount (in simucents: 100 = 1 simucredit; 1 = 1 simucent)# that the player who owns the road will receive for each km traversed by a# private car on that road.private_car_toll_per_km = 1
Quote from: killwater on November 17, 2016, 08:38:02 PMJust a short note - toll must take into account the way wear factor. It costs way more in track restoration when heavy coal train uses the track rather than small electric passenger train.
Quote from: AP on November 18, 2016, 01:05:29 PMSurely the maintenence cost is by definition a good proxy for wear factor. Allowing also for degradation due to weather, to substructure not just rails etc.
Quote from: Ves on November 18, 2016, 03:39:41 PMIn addition, the private road sign should keep its current behavior but also have an option to charge any passing traffic in one direction (this means that the sign has to be nonbidirectional) in additional to the earlier mentioned cost (way wear or revenue based). I.e., a player can decide that it costs 100cr to pass the private sign.