Started by An_dz, October 16, 2013, 11:58:12 PM
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Quotevehikel | vehicle
Quote from: prissi on October 17, 2013, 09:23:38 AMThank you, this is certainly a useful compilation.
Quote from: isidoro on October 17, 2013, 11:05:23 PMwhen I visited the code...
Quote from: kierongreen on October 17, 2013, 11:32:21 PMThe plan is for the code itself to be translated...
Quote from: An_dz on October 18, 2013, 12:24:12 AMAh, this would kill the magic of the code.
Quote from: VS on October 18, 2013, 02:04:23 PMSometimes you need no language! Have you seen that part with nested templates? Something with besches or xrefs. The general idea is somewhat along the lines of <><<<><>><t><><x>>>>> more or less
Quote from: IgorEliezer on October 17, 2013, 11:44:23 PMLet me guess how it was:isidoro: "Hi code, I came here to pay a visit. How's it goin'?"code: "Die Brücke ist nicht frei!"isidoro: "wut?!":>
Quote from: jamespetts on October 25, 2013, 12:11:01 AMladen - load (verb)beladen - load (verb) (English does not seem to recognise the differences between these two words that German does; "beladen", I assume, means something like "load up")
Quote from: jamespetts on October 25, 2013, 12:43:30 PM"Beload" is not in the "shorter" Oxford English Dictionary (i.e., the one that is two volumes long instead of about twelve). I do not think that this is an English word.
Quote from: Vladki on March 15, 2015, 03:43:52 PMOne more to add to dictionary. Hang = Slope. I kindly ask german coders to confirm if it is correct.
Quote from: Ters on March 15, 2015, 04:15:27 PMI'm not a German coder, but the documentation for hang_t says "slopes". hang_t is used for anything related to the flatness and non-flatness of terrain. In particular, it encodes which corners are raised above the tile's basic height.
Quote from: jameskuyper on November 23, 2015, 12:23:38 AMHow are slopes encoded? Is this the same encoding reported by the tile_x::get_slope() routine that's available for use by scenario scripts?
#define corner1(i) (i%3) // sw corner#define corner2(i) ((i/3)%3) // se corner#define corner3(i) ((i/9)%3) // ne corner#define corner4(i) (i/27) // nw corner
Quote from: Dwachs on November 23, 2015, 07:31:22 AMAlthough I am not sure whether the scripting interface works when map is rotated.