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Author Topic: [r6972] Broken tunnel entrance behaviour  (Read 1787 times)

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Offline Spacethingy

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[r6972] Broken tunnel entrance behaviour
« on: December 09, 2013, 05:36:12 PM »
This has also been around since at least r6943.


A picture makes a 1000 words:







Underground lines can now be joined to tunnel entrances, which of course looks weird and is wrong, as how can a line exist sideways under a sloped tile?


 :o

This wasn't tested with the pak64 nightly as I can't get it - the area on the nightly page for it is blank.

Online Yona-TYT ve

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Re: [r6972] Broken tunnel entrance behaviour
« Reply #1 on: December 09, 2013, 06:05:42 PM »
Try this to watch... ;)
simupak64-1336.zip

Offline Ters

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Re: [r6972] Broken tunnel entrance behaviour
« Reply #2 on: December 09, 2013, 06:40:30 PM »
In these two cases, it could almost be a feature, but only because the tunnel openings cover the entire tile. Although the side triangles ruin it slightly.

Offline Dwachs

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Re: [r6972] Broken tunnel entrance behaviour
« Reply #3 on: December 09, 2013, 07:34:22 PM »
I think this bug has been around for ages. Here is a fix.

I am not sure if this is a feature or a bug :P

Offline isidoro

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Re: [r6972] Broken tunnel entrance behaviour
« Reply #4 on: December 09, 2013, 11:24:51 PM »
On the pro side, it's the way I could build diagonal tunnel entrances.  Otherwise, each time a train on a diagonal track enters a tunnel, it must slow down due to the curve...


Offline Fabio

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Re: [r6972] Broken tunnel entrance behaviour
« Reply #5 on: December 10, 2013, 01:23:53 AM »
Agree. It's a rather harmless glitch bordering with a useful (hidden) feature.
I'd call it an Easter egg and keep it ;)


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