Started by prissi, January 01, 2014, 11:23:27 PM
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Quote from: Dwachs on January 02, 2014, 08:50:54 AMYour routine searches the position that is as closest to the target as possible. Another possibility would be to treat all non-passable tiles as passable but with absurdly high weight. The weights could depend on the reason why no passage is possible (no electrification, wrong signal direction, ways not connected, no ways at all etc)
Quote from: prissi on January 03, 2014, 06:18:44 PMI was thinking to integrate this into the regular way search, i.e. return the tile for non-existing connections. For this the weight needs to be very height to find any existing connection first.
Quote from: Ters on January 03, 2014, 11:23:07 PMIs this patch supposed to actually inform of which break position it found?