Moderator note: I have split this from "Question: Is waiting time used for cargo as well?" as this suggestion is somewhat separate and deserves its own topic.
Interesting reading to get a little insight in how the brilliant simutrans-machine works! Though I still don't understand it
I have also had thoughts about getting more control in the freight-management, so I hope you dont mind me writing in this thread but
I just have to ask, while on subject:
In the Real World, a train, a truck or a boat would not just pick up whatever is on the platform and throw it of at random places, it would know exactly what and when to transport and even have lots if paperwork on it!
I understand that complete control is way too much to ask for, but maybe a simpler model could be of interest?
As I don't know how to code I have no idea what have to be done to realize this but here it goes:
When you are creating a new line, a little button could appear next to every single stop in the line-creator-window. Pressing the button opens a new window where you can see all available goods (and pax and mail) in the pakset. Next to every single good-entry you can check "Loading: - forward/both/reverse/don't load", "Unloading: - forward/both/reverse/don't unload" and lastly: "Force unload"
By default the checkmarks would be on "both" and "force unload" unchecked.
this would give the player the choice to deny certain goods to be transported on some routes or to make sure that the pax boarding will not use the intercity bus as a local bus.
Also other types of lines would benefit from such rules where you could force all passengers to get of a train if the train reaches a terminus and continue as an other circle (still in the same line) but are ordered by the schedule to wait for a long time. The passengers on the train misses then opportunities to take another (and maybe faster) train.
The idea is then that the rules one create with the checkboxes is applied at the same "level" as the initial route finding.
But as stated, I don't have a clue about the work to do nor if you would like such rules in experimental?
Keep up the good work!
Happy new year!
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