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[11.18] Long Load Time

Started by Sarlock, February 14, 2014, 06:39:47 PM

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Sarlock

I've seen this happen a few times and I have seen it again and took a screenshot of it.  From the online game.  The load time goes to some huge number and essentially means that the ship will never leave the station.  Since I cannot open the schedule, I cannot force the ship to move on.  Further, I cannot jump past that by using "No Load" or "Go to Depot" it is just perpetually stuck at the station until it wears off its 1710 hour wait... so in about 12 years it will finally begin its journey.

This ship is part of a line and the rest of the ships are running fine.  This ship was added a short while ago as a new part of the line, went to the dock and then assumed the huge wait time.  As I find more instances of this, I will report.

(and no, it's not a graphical overlap with another ship)  It's at @123,884, it'll be there for a while.

Current projects: Pak128 Trees, blender graphics

jamespetts

Hmm, this is unfortunate. Sorry about this. Are you able to narrow down the circumstances in which this can be reproduced? That would be extremely helpful.
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Sarlock

I haven't as of yet.  I'll see if I can see a trend.  It doesn't happen very often so it has been hard to establish common factors that may contribute.  What I've done in the past is just "Sell Now" the convoy and purchase a new one for that line.  I lose the cargo on it but at least I don't have it stuck at the station for 12 years.

The server is getting increasingly laggy and lots of disconnects, so it's hard to test much.
Current projects: Pak128 Trees, blender graphics

jk271

Quote from: Sarlock on February 15, 2014, 05:01:42 AM
  What I've done in the past is just "Sell Now" the convoy and purchase a new one for that line.

The problem can be overcome without loose of cargo too: Click on "Go to depot" button. When the ship leaves the harbour, the schedule can be changed again.

It is not a fix, it is just a workaround, but sometimes it may help.

Sarlock

It doesn't work in this instance, for whatever reason.  The ship will remain at the station.

What is the overflow limit of the variable used for this calculation?  Is 17xx hours where it overflowed negative?  Perhaps there are instances where the calculation goes negative and this is the resulting time left.
Current projects: Pak128 Trees, blender graphics

jamespetts

Hmm, if the status of the ship in that condition is different to the status of it when with a normal loading time, then the bug might be trapped just with a saved game with a ship in this state. Do you have such a saved game, perchance?
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mojangfair

The issue can be fixed without sacrificing any cargo in the process: Just hit the "Go to depot" button. The schedule can be adjusted once more once the ship has left the port.

In some cases, it may be useful, but it is not a permanent solution.