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How to fix free to play

Started by ӔO, April 12, 2014, 10:20:07 AM

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ӔO

I thought it was an interesting video.

http://www.dorkly.com/embed/61472/extra-credits-how-to-fix-free-2-play

direct video: http://www.youtube.com/watch?v=Mhz9OXy86a0


Has anyone here played a F2P, or even a purchased, game that was fun or rewarding to spend some money in?

My Sketchup open project sources
various projects rolled up: http://dl.dropbox.com/u/17111233/Roll_up.rar

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Sarlock

I've felt extorted a couple of times with F2P games and for the more part I avoid them for that very purpose.  Any time I start to play such a game now I will carefully examine the revenue/gameplay model and will decide whether to play based on that.
Current projects: Pak128 Trees, blender graphics

kierongreen

What gets me is how unreasonable some F2P games are. I realise that some companies (and therefore their employees jobs) are based around earning money from games, but giving the option to spend 100 pounds/euros/dollars for ingame currency which can then be used up within minutes is exploitative and just waiting for a few money rich common sense poor people to become addicted to. By all means have a model which encourages people to pay a few pounds/euros/dollars a week or month, but be responsible about it.

Incidentally I am playing a F2P game at the moment, and have made a few ingame purchases, but I set a limit on those (say, around £10 a month) because otherwise I could clear my bank account and any savings I had within an hour if I wasn't careful.

Carl

#3
Path of Exile has a great and generous F2P model. All microtransactions are cosmetic and have no effect on gameplay.  Its generosity makes you *want* to spend money on it rather than feeling coerced to do so.

Some MMOs have tolerable models, too.

jamespetts

#4
This discussion makes me glad that Simutrans is an amateur, open-source project.

Edit: One particularly dislikeable aspect of many free to play models is that they only work if developers artificially disable "modding", which greatly impoverishes the game experience for all.
Download Simutrans-Extended.

Want to help with development? See here for things to do for coding, and here for information on how to make graphics/objects.

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ӔO

I picked up Ghost Recon Phantoms, and this is definitely one of those pay-to-win games.
Hopefully, this game reworks its pay vs. free element, because I was surprised to see how little $10 went.
My Sketchup open project sources
various projects rolled up: http://dl.dropbox.com/u/17111233/Roll_up.rar

Colour safe chart:

Carl

Yes, Ubisoft's contributions to the F2P market are notably lacklustre, especially when they're conversions of well-respected IP.

Another example of this is Rollercoaster Tycoon 4 for iOS (which isn't even free, but has the same terrible microtransactions and gameplay). Review here.

Ditto Dungeon Keeper...

But it's really not all bad. Hearthstone is amazing, and you don't have to buy anything if you don't want to. Dota 2 and League of Legends have generous F2P models. And I can't help but recommend Path of Exile again.