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Started by Ters, April 29, 2014, 03:49:58 PM

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Ters

With r7160 and r7178, I experience that vehicle's loading state is messed up upon loading a save game, causing them to stop waiting for the set load and just start driving. I think this is related to the version bumping, so it should be a one-off happening for each game. (At least I can't reproduce it with savegames saved with affected revisions.) Still, it might cause some havock for players when lots of vehicles start moving simultaneously. There might also be economic consequences of having many vehicles moving around without the necessary load to make a profit.

Dwachs

Parsley, sage, rosemary, and maggikraut.

TurfIt

r7152 broke the 'month wait time' function completely.  max_ticks_waiting was only decreased when wait_lock==0.

Possibly better with r7180...

Dwachs

Parsley, sage, rosemary, and maggikraut.

Dwachs

there was still a problem with operator precedence, should be fixed in r7191
Parsley, sage, rosemary, and maggikraut.