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[New release] Simutrans-Experimental 11.34

Started by jamespetts, June 07, 2014, 11:16:30 PM

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A new version of Simutrans-Experimental is available to-day: Simutrans 112.3 Experimental 11.34. See here for more information on how to download, install and set up the latest version. For those already familiar with the installation and setup, here are some quick links:

Edit: Added link to the Mac OSX 64-bit binaries.

Note that the Windows binaries contain the Windows version of the no-graphics server, Makeobj and Nettool, and the Linux server binary contains the Linux version of Nettool. The Windows version contains both 32-bit and 64-bit binaries: the only discernible advantage of using the 64-bit binaries, however, is that they will allow one to use a game so large that the amount of memory would exceed the limit for 32-bit programmes.

From version 11.31, a new version of the 32-bit binary is included: a large address aware 32-bit binary (with the -laa extension on the filename). This can use up to either 3Gb or 4Gb of RAM (I am not quite clear which), but may cause problems on 32-bit systems that are not large address aware, including system crashes. This should work without any problems on 64-bit systems, however. This was introduced because some potential issues with the 64-bit builds of Simutrans (both Standard and Experimental) have been discovered. The large address aware version has been confirmed to work with Carl Baker's map of the whole UK, which is the most memory-intensive Simutrans-Experimental map known so far.

This is a minor release with one or two gameplay improvements and some bug fixes, including a bug that had crashed the Bridgewater-Brunel online game. The last major release was Simutrans-Experimental 11.0, which contained significant enhancements over the previous version.

A full list of changes follows.

Changes since 11.33

  • FIX: Crash when factories had no suppliers.
  • FIX: Proper specification of the large address aware flag.
  • FIX: Correct 64bit integer sqrt (TurfIt, backported from Standard)
  • CODE: Remove logging for each path explorer compartment (TurfIt)
  • FIX: Miscellaneous errors with the passenger generation system, especially with returning passengers (TurfIt)
  • CHANGE: Streamline logging of network desyncs and RNG statuses (TurfIt)
  • CHANGE: Pre-emptive failure to route (for performance purposes) limited to shipping.
Feedback and testing

Thanks also to all those who have played Simutrans-Experimental and provided feedback, bug reports and the like: it is very much appreciated. Any feedback from this version would, as ever, also be very much appreciated, including (1) the new features introduced in 11.0 (see here); (2) online play (see here for a list of Simutrans-Experimental servers); (3) general bug reports; (4) information as to how well-balanced that the game is; (5) any difference in approach/strategy needed for Simutrans-Experimental as over Simutrans-Standard; (6) any issues specific to the Windows 64-bit version; and (7) any other useful feedback.

I shall bid people good playing, and look forward to any feedback!


This topic is locked, as it is intended to serve as an announcement. To report a bug or otherwise give feedback, please start a new thread for each bug/topic. To ask a question about how to obtain Simutrans-Experimental, use this thread
Download Simutrans-Extended.

Want to help with development? See here for things to do for coding, and here for information on how to make graphics/objects.

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