Started by Fabio, January 28, 2009, 10:43:39 AM
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Quote from: fabio on January 27, 2009, 03:30:46 PMRivers for PAK 128 are READY!!!
Quote from: fabio on January 28, 2009, 10:43:39 AMyet with no icon the player can't build his own river, but only canals.
Quote from: sojo on January 28, 2009, 10:57:27 AMIf you delete the crossing, the first remove is for the river.
Quote from: whoami-test on January 28, 2009, 06:00:58 PMActually, IMO rivers shouldn't be deletable tile by tile in their middle, because the water needs to flow somewhere.
Quote from: IgorTekton on January 28, 2009, 06:33:19 PMthe discussion about river development has split up into 3 topics... :(
Quote from: wernieman on January 30, 2009, 10:30:31 AMOr look at the PAK64 SVN. I think prissy code some river....
Quote from: sojo on January 30, 2009, 09:43:30 AMFor rivers is max speed 0.
Quote from: VS on January 30, 2009, 05:55:05 PM2) player can't build (probably better)
Quote from: jamespetts on February 09, 2009, 02:51:20 PMAny possibility of slightly reducing the contrast between streams and rivers to produce a smoother transition?
Quote from: Timothy on February 09, 2009, 02:55:59 PMSuggestion - Add white water/flowing animation (not sure if this is possible for ways nowadays) for the slope bits.
Quote from: VS on February 09, 2009, 03:00:36 PMit might be possible to add some stuff in turns where is enough empty space. Like reed or such...