Started by gauthier, September 21, 2014, 08:23:17 PM
0 Members and 1 Guest are viewing this topic.
QuoteA little bug: Tennis court doesn't appear near the cities
Quote from: Beder on October 06, 2014, 09:50:21 PMAny huge changes or are the nightly builds just the newer ones?
QuoteBug: From year 1969 use intercity roads a type "road_50".
QuotePlayer would have to solve this problem for "road_130" and "road_200". Only idea.
QuoteWhat's the difference between the openpaks of the nightly builds of simutrans and the 2.5.1 ? Any huge changes or are the nightly builds just the newer ones?
QuoteGood job gauthier, thanks for those fixes.
Quote from: Vladki on October 07, 2014, 06:48:03 PMDeznek probably wanted to say that if the generated map would contain more steep slopes than half slopes then it would be more challenging to build fast roads - more terraforming needed. I dont know if this csn be tuned somehow in the map generation dialogue.Sent using recycled electrons.
QuoteAlso unrelated to pak128 but somewhat related, considering the ever-increasing number of upgrades for roads and rails, is there some "fast" way of replacing rails I never heard of? I usually have to lay them all again by hand, can't seem to find a keyboard shortcut to only replace them.
Quote1: the town road (road-50, the one with sidewalks and middle white line) half-height slope sprite isn't properly aligned.2: Canal bridge sprite not adapted for half-slopes.4: Wide to narrow canal transitions are needed.
Quote3: While you are at it with the monrail rebalance, what about setting the speed limit for all 3 types of monorail to flat 150 km/h? A bit pointless to have some monorail vehicles that can't run at full speed because we don't have proper rails for them.
QuoteI'm a bit sad the maglevs now will need some adaptation love to run on the new versions though. I might try adapting them if I have spare time.
QuoteBuilding train bridges with this new half-height system is a bit awkward and needs a bunch of terraforming to build a bridge with an usable height gap. Is there some secret way of building bridges with two tiles of ramp (so their effective gap is one Z-level)?
QuoteI tested play with more AI players and factory doesn't load a stations for distributing. Can be a bug in engine WinGDI?
Quote from: gauthier on September 21, 2014, 08:23:17 PM_ Electrifications of tracks and trams completely updated with new complete sets of catenaries and third rails by Gwalch and me_ Change in trains'graphics : tracks and trains lowered of four pixels (to ground level)