Author Topic: more headquarters  (Read 15744 times)

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Offline gauthier

Re: more headquarters
« Reply #35 on: October 27, 2014, 11:50:17 AM »
Quote
level:2,4,8,32,64,128
multiplier:10.000
Result: first 90k, ..., last 11.430k
Multiplier is 5000 here, anyway this sounds really good. It would be great to have something between the big barrack and the small building (level 16). Have you tried making a new building from scratch ?

Offline ny911

Re: more headquarters
« Reply #36 on: October 27, 2014, 06:48:12 PM »
Quote
Multiplier is 5000 here
no, 10.000
"cost_multiply_headquarter * tile_size * (level - 1)"
e.g. small HQ (level=2) : 10.000 * 9 * (2- 1 ) = 90.000

edit:
I didn't have tried scratch, may be in future. And yes a building (level 16) may be done in the future. I'm not sure what kind will be the best.
« Last Edit: October 27, 2014, 07:27:59 PM by ny911 »

Offline gauthier

Re: more headquarters
« Reply #37 on: October 27, 2014, 09:09:00 PM »
Quote
- 1)
forgot this one again  :-[

I'm adding your headquarters.

EDIT : done (revision 1490). The multiplier was already equal to 10,000 in simuconf although it became 1,000 in game, so I increased it to 100,000 in simuconf (10,000 in game).
EDIT² : modifying the multiplier in simuconf had no effect in game (even after having started a new map, of course), the multiplier must be in another file :/
« Last Edit: October 27, 2014, 09:29:22 PM by gauthier »

Offline ny911

Re: more headquarters
« Reply #38 on: October 28, 2014, 11:26:04 PM »
Quote
EDIT² : modifying the multiplier in simuconf had no effect in game (even after having started a new map, of course), the multiplier must be in another file
I'm not sure (I'm sure) but on the simuconf at
http://sourceforge.net/p/simutrans/code/HEAD/tree/pak128/pak128.prototype/config/
the first char is a "#" so this will not effect something.
The effect without will be on a new game and not at the startup game, there is a difference on the loading parameters. Ans in the new game it fit.

Offline gauthier

Re: more headquarters
« Reply #39 on: October 29, 2014, 09:58:03 AM »
Quote
the first char is a "#" so this will not effect something.
Indeed, you are right. So the problem is fixed and your headquarters are now fully operational ;) (pak128 revision 1491) Thanks a lot for your contribution !

Offline Isaac.Eiland-Hall

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Re: more headquarters
« Reply #40 on: October 29, 2014, 03:36:25 PM »
the multiplier must be in another file :/

Just like in Super Mario Brothers, the princess is in another castle. :)

Offline VS

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Re: more headquarters
« Reply #41 on: November 07, 2014, 01:58:21 PM »
Beautiful :)

My projects... Tools for messing with Simutrans graphics. Graphic archive - templates and some other stuff for painters. Development logs for most recent information on what is going on. And of course pak128!

Offline ny911

Re: more headquarters
« Reply #42 on: November 08, 2014, 03:02:53 PM »
works all fine, HQ prices are okay.
checked with pak128 r1491 and simutrans r7358, thanks.

Offline gauthier

Re: more headquarters
« Reply #43 on: November 08, 2014, 08:06:52 PM »
Thank you for these headquarters ;)