Started by Kobalt, March 20, 2013, 06:29:07 PM
0 Members and 1 Guest are viewing this topic.
Quote from: Kobalt on March 20, 2013, 06:29:07 PMThe problem: You join one of the very few servers, maybe even install some special pakset just to be able to access the server, but then you'll find out that 16 of 16 slots are used. Finally you check the players list and find that at least half of the slots are occupied by companies which never were used to do anything. Since nobody is playing them they will never run out of money. The attachment shows the situation where obviously one or several people reserved some slots without playing, unfortunately they are preventing other players from playing.The solution: Introducing a timelimit to free slots which are obviously occupied without any activity. Let's say after 1 oder 2 hours.
Quote from: sdog on March 20, 2013, 08:11:11 PM*mentioned it in the internal discussion thread on the new questions -- thanks for your feedback.
Quote from: FiftyOn another note, there is currently a lack of Game servers online right now. I hope to get my server up again sometime in the future, but for others, it's very easy to run a server if you have a spare computer lying around and a decent broadband connection.
Quote from: IgorEliezeranti-spam system tough because we were heavily attacked by spams
Quote from: prissiI case of this specific server, it is german and run with an acompanied thread in the german forum. As such, you can only join there on request.
QuoteThe point is that this server is for teamplay and to create a combined passenger network between all the players through public interchange stops. We have more than ten of them so it is highly conencted and the passenger flows are complex.This means that we have to cooperate and adjust networks nearly daily, for this reason we meet in the IRC chat to speak about how to make this. In the last game we had an open game and several problems with anonymous players that just joined and rejected any communication with us. This is the reason why it is now a closed server game only for players that subscribed through the forum or IRC chat.
Quote from: paco_m on March 24, 2013, 01:07:52 AMThe problems we encountered in the open gameplay with anonymous players were:* players using open company slots to remodel the whole landscape and then switch to another slot to play* players overcrowding public interchange stop which creates heavy diffculties for other players or even destroys their companies financially* players or at least one player sabotating the others players networks (destroying public streets and building "walls" in front of other players ports)and overall no way to comunicate with these players.
Quote from: DrSuperGood on December 08, 2014, 04:18:45 AMThis raises the issue that there is no private messaging in the game. I noticed this problem over on the experimental server where a lot of inactive players have been given a "default" password. To communicate the password temporary signs must be used since mentioning it in chat would make the passwords public. I recall OpenTTD having such a feature as well so it is not a strange thing to have.I would imagine people would be much more willing to share companies if they could securely and privately communicate.Such a feature should either not persistently store the messages or it should store them in an external file on the server (similar to how company passwords are) to prevent people eves dropping from the save file being transmitted. The server would have to push them only to the appropriate people (such as people inside the company, or specific IP addresses etc).
Quote from: Spenk009 on December 29, 2014, 11:31:56 AMIt might form a way of logging projects between two companies/players and pave the way for money transfers between companies (a notion I'm interested in seeing in a form of single and scheduled transfers).
Quotebut can players not use the forum for private messaging?
Quote from: DrSuperGood on December 29, 2014, 06:33:30 PMOne day it might also be a good idea to introduce a merger feature. Once both players agree to a merger and an admin approves it then the entire company is transferred into a single slot (based on whoever had the most wealth). This would be useful for people who are retiring yet do not want to see what they did go to waste or leave a slot blocked up.