Started by Yona-TYT, December 28, 2014, 10:13:07 PM
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Quote from: Markohs on December 29, 2014, 08:00:39 PMThis can probaby also need to add islands as the bridge progresses if the max bridge lenght is too much. I'll get it a look.
Quote from: benjad on December 29, 2014, 05:49:58 PMSupport very much so. Having a hard time placing bridges with 1/2 height tiles in pak128. Imagine the learning curve would be getting worse for first time players, unable to figure out why they can't place certain bridges in places.
Quote from: Ters on December 29, 2014, 09:30:58 PMSuch things happening automatically can have catastrophic effects on the bank balance.
Quote from: Markohs on December 30, 2014, 01:09:36 AM This whould be really easy to solve if we were able to use confirmation boxes on the UI, something prissi is against. Someone has a better idea?
Quote from: Markohs on December 30, 2014, 12:22:33 PMTerraforming the other side is easy and will be done. The islands issue is a more delicate issue, I like the preview option, showing in transparent as a overlay the bridge to next artificial island, and maybe the estimated cost. I'll go that direction
Quote from: Ters on December 30, 2014, 09:39:31 AMI was just thinking of automatic islands to work around the maximum bridge length.
Quote from: TurfIt on December 30, 2014, 10:58:20 PMIMHO, this is really not something that should be made easier as an automatic workaround. Rather, perhaps the feature in Experimental that prevents terraforming water should be brought back to Standard. Automatic bridging of oceans - sheesh. (of course this really comes down to a perceived scale issue - what is an 'ocean'?)
Quote from: Markohs on December 30, 2014, 11:31:23 PMWell my idea was just building *one* island,
Quote from: Ters on November 18, 2015, 06:36:03 AMThe depicted lowering operation did not cost the 1000 that the tool says it should cost, but 2000. The tile in question that needs to be modified is the one to the left of the cursor. Although this is a double-height pak set, and not a half height pak, that shouldn't make a difference, should it? In a half-height pak set, one would need to lower the other corner as well to create a full height slope for a tunnel. I'm not sure how bridges fit into this, as bridges should ideally be able to start from both kinds of slopes, and need raised land to have enough clearance in half-height pak sets.
QuoteIt looks kinda silly all the terraformed bridge ramps littering the map on multiplayer servers with players continually bankrupting themselves...
Quote from: DrSuperGood on January 05, 2016, 03:03:52 AMTerraforming costs need to be altered such that it is based on surface area of artificial wall made and volume of earth moved. This would potentially make small changes cheaper while bigger, more substantial changes cost more.