Started by Vladki, April 08, 2015, 08:16:52 PM
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Quote from: Ves on April 21, 2015, 11:00:08 AMAh ok!1858 - First semaphore model (danger, caution, stop)1870 and 1890 - two and three wing semaphores are introduced.
QuoteAs you can see it is a bit harder to see it on grey track, an similar problem is with the road signs. It may need some tuning when rails and roads are finished.
QuoteWell here it is - I repainted also the pole to pure grey - I took the same colors as for big road signs.
QuoteNew files are uploaded, but the png and pak are the same as used to be (white rim) for consistency. This signal is only in src/signals_1_small.xcf (gimp), and here as attachment.
QuoteIncidentally, may I ask whether there are any plans to make this pakset open source?
Quote from: Ves on September 03, 2015, 11:01:16 PMWell, yes in the end, I think the plans are to make it open source like the rest of the game. However, I cant really overview how to make that happen with updates, contributions and how im supposed to work with the sources as its all currently down on my computer.
QuoteMay I suggest using Github? It's free for open source projects, and it's what is used for Pak128.Britain-Ex (and there is a mirror for Standard's version, too).
Quote from: Vladki on September 04, 2015, 06:41:07 AMThe poles are 2 px thick. Just as the catenary. Imho catenary looks thin on green background as it is painted in green-grey. Should the signal pole have the same color as catenary?
QuoteI don't mind, but please give me access so I can upload new versions. It is work in progress.
QuoteDo let me know if you have any queries about how to make Swedish style signalling work in Experimental.
Quote from: jamespetts on October 21, 2015, 10:19:43 AMAs to the T-semaphore, that is quite unusual in your description. Was it functionally different, or was it just a signal that was in one place and intended to be read in and to apply to another place visible from the first place to save on installation costs?
QuoteHow significant was this system of signalling?
QuoteThis might be a little tricky......
QuoteAs to signalboxes being built into stations,
Quote from: Ves on October 19, 2015, 10:34:39 AMThat would be great to have some references! Also eventually to all other cool stuff you implemented :-)Vladki, do you have access to the github? Can you "do" stuff there?
Quote from: Vladki on October 25, 2015, 11:29:46 AMHi, my git access seems to work. I'm now trying to play with the new signalling. I would like to implement the modern circuit-block/in-cab signalling, with the current graphics for light signals (white rim, black background). The signals would be:- 2-aspect signal = 2 lights (red, green) - 2-aspect presignal = 3-lights (green, white) - should be blinking- 3-aspect signal = 4 lights (red, 2x green - caution, green+white - clear) - the bottom light should be blinking, but we cannot do that now. Any ideas how to distinguish them?- 3-aspect choose signal = 5 lights (red, green+white - clear without choose, 2x green - clear with choose (non-bilnk) / caution without choose (blink), 3x green - caution with choose)
Quote- 2-aspect choose signal = 3 lights (red, green (without choose) , 2x green (with choose))
QuoteSimilar aspects could be for absolute block signals (semaphore and light signals), just without the 3-aspect 4-light signal. And 3-aspect choose signal would show clear with one green light/arm.
QuoteDo you have some evidence about using token block signalling in sweden and the related signals?