Started by Václav, October 14, 2014, 07:39:32 PM
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Quote from: gauthier on October 14, 2014, 08:26:34 PMMoreover, using your idea would lead to an inconsistency when rotating the map, the industries would completely change face, eventually becoming hard to recognize.
Quote from: Isaac.Eiland-Hall on October 16, 2014, 11:33:02 AMNo fool - it was a good thought, only dashed by reality quickly.
Quote from: gauthier on October 14, 2014, 08:26:34 PMYour idea is not bad but not necessary to achieve diversity in industries'graphics (or anything else). Several industries can be used for the same purpose (for instance, there are three different coal mines in pak128),
Quote from: Vladki on December 15, 2014, 04:21:05 PMYou forgot to rotate the street lamps.
Quote from: Leartin on December 15, 2014, 04:55:28 PM... but I think it should be used on buildings which are less square-ish. I'll show with a building of my own:
Quote from: Leartin on December 15, 2014, 04:55:28 PMEDIT:There is a streetlamp on each corner, so even with rotation they end up at the same position. And the streetlamps themselves have a 90° symmetry as well. So even with rotation, they stay exactly the same.
Quote from: Leartin on December 15, 2014, 07:18:09 PMStill I'm not sure it makes much sense, honestly. They are very similar, so much so that players might not even realize they are different at all.
QuoteActual rotation would be the perfect solution to that problem, giving diversity while keeping the building the same, but maybe you are better at thinking outside the box than I am and find a better solution.