Just thought this might have been more appropriate in the specific Pak128.Britain topic. Apologies. Move if deemed necessary.
Hello everybody,
I've played simutrans for many years now, and for the past few years, I've been playing with the following version of the game:
Simutrans 111.0
Simutrans Experimental 10.11
Pak128.Britain 1.12
I've modeled in this version the whole UK rail network (with some local buses in large cities) a few times, the first just going by approximate locations of rail, and guesstimating where to build what size city / what buildings.
The second time, I looked more into detail on city sizes, single/double track, and train lengths (a 2x3-car 158 between Barnstaple and Exeter, I mean.... what?)
For the third variety I've been working on that on-and-off, now with more detail. Using a spreadsheet of all stations with its population / in which city it is, and then dividing by 20 to get the population, more detailed track and station layouts, and using realtime trains to find out actual schedules / stopping patterns, instead of believing Wikipedia for the most part.
I'm about to finish the whole Southern half, up to the level of Liverpool (including Wales), but am still stuck in this older variety of the game. Both Simutrans, Simutrans experimental, and Pak128.Britain have evolved. I've tried many things, but couldn't work out what works, so I've finally decided to ask for help.
(1) Pak 128.Britain 1.15 and 1.16 are made for the half-height tileset, thus not compatible with running any experimental.
(2) Pak 128.Britain 1.14 can't be opened in the simutrans variety I run, as it needs Experimental 11.
(3) Updating experimental to 11.0 opened it, but my passenger numbers dropped hugely and I went from +300,000 per month to making 1M losses, which means that I'd have to go and repopulate my cities to a higher number.
(4) I can open it in the newest varieties of everything, but then obviously the half height tileset is seriously messed up, and I can't figure out where to lay track, and still the economy / passenger number issue remains for me.
(5) When playing, instead of train information, for quite a lot of them it shows "LOCO_INFO_EXT". If I see correctly, only vehicles that are unpowered show correctly. Buses and trams show "loco_info_extloco_cap". I thought I had the correct configuration files, but clearly not. Even copying the "config" files from a new 1.12 download doesn't fix this.
Since updating to the newest versions means the half height issue remains, I've decided to stick a bit longer with my outdated version, and that's why for the moment I have resorted to finding some extra modern vehicles to add, to make it more credible.
I managed to find .dat and png files for the Croydon Variobahn, Flexity Swift, Flexity-2, CAF Edinburgh, CAF Urbos via Jamespetts' GitHub, and managed to get these to work. However, they won't turn around at their terminus, giving me a "no route" error. I have removed the "way_constraint_permissive[1]=1" because they wouldn't get out of the depot at all in the first place.
BR Classes 315 and 507 had their .dat files there as well, yet I couldn't find the images for these.
In another topic, I read the following were being built at the moment: 139, 171, 172, 175, 185, 323, 333, 334, 350, 376, 377, 380, 458, 460, for which I will await eagerly.
Hopefully that is enough information to answer the following questions
(1) What is the latest version I can update too, without (a) losing all passengers, or (b) getting into the half height issue
(2) How do I solve the turnaround issue for the trams? I managed to just work around by having them loop instead. Did I miss anything in the makeobj?
(3) Are the images needed for class 315 and 507 to be found anywhere?
(4) Is there any way to get the vehicle info back?
Thank you all in advance for your help. I've played this game with a lot of amazement over the years. Amazing what you've achieved, and I hope to keep enjoying it for quite some time to come! (And sorry for this very long post!)
Manuel