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Author Topic: depth of simulation  (Read 2688 times)

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Offline sdog

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depth of simulation
« on: December 14, 2015, 05:21:08 AM »
An entry from today's dwarf-fortress change log shows attention to detail:

Stopped cats from dying of alcohol poisoning after walking over damp tavern floors and cleaning themselves (reduced effect)

Offline IgorEliezer

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Re: depth of simulation
« Reply #1 on: December 14, 2015, 05:50:17 AM »
Minecraft is quite the opposite. Some recently added fixes (with some rephrasing) to show how broken the game has been in past 5 years:
  • Animals visually sinking through solid floor.
  • Shot arrows first bounce back from animals then appear at correct location.
  • Boat inflicts fall damage [and sometimes kills players] if it runs aground in some fashion (slabs, animals, etc).
  • While riding a pig, horse or minecart and using F5-key, the hand of your character is misplaced. [In a similar old bug, the player head shook absurdly]
  • Animals spawning inside leaves.
  • Dropped items 'walking' randomly on floor / Paintings and item frames fly when broken.
  • Fireworks pushed by water / fired horizontally out of loaded chunks cause client to hang.
  • Epilepsy trigger from collecting a lot of experience points.
  • Boats still break on hitting water lilies.
  • Puppies' heads are not centered on their bodies. [Isn't this a horror movie?]
  • Fishing water particles show on land. [ ??? ]
  • It's raining so often since 1.7.2 [this bug has been in the game since 30/Oct/13]
  • Rain texture is upside-down.
  • Baby zombies named "Dinnerbone" [game dev] appear suspended in the air. [CALL THE PRIEST!!!]
« Last Edit: December 14, 2015, 07:52:50 PM by IgorEliezer »

Offline Isaac Eiland-Hall

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Re: depth of simulation
« Reply #2 on: December 14, 2015, 03:42:44 PM »
I've found much fun with Minecraft playing Forge / Feed The Beast modsets. Most of those are stuck in 1.7.10, but it's worth it for the amazing new worlds. :)

Also "/weather clear 9999" helps a bit with rain :)