Started by Ves, December 10, 2015, 06:57:50 PM
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Quote from: jamespetts on December 09, 2015, 11:15:19 PMThe idea of a description is an interesting one, and has been discussed before. It does, however, have a number of problems - not necessarily insurmountable ones, but ones that make me think twice before implementing it and question whether it is a worthwhile use of time compared to other projects. Firstly there is the problem of where the text would actually fit in the already overcrowded depot window. Secondly, there is the time that it would take to provide a useful description for each and every vehicle (and there are lots of them, and they are growing). Thirdly, there is the point that, given that these are all real vehicles, players can in most cases just perform a Google search to find out about the real life versions, which should give information as to how they were used, which, if the simulation is realistic enough, should suffice. Fourthly, working out what information to give is really not straightforward at all. Many vehicles of all types are capable of being used for multiple different duties in different circumstances. An express railway locomotive from the 1860s may be hauling secondary passenger trains by the 1880s, branch line trains in the 1900s and be a station pilot in the 1920s (as was the sole surviving example of the Midland Railway's 156 class). A railway locomotive designed mainly for freight might find use on suburban passenger services in some instances, or on secondary passenger services on steeply graded track. A road motor coach intended for long distance comfortable travel might equally be used to link a city centre with a nearby airport 15km away. A small jet aircraft might make short hops between an island and the mainland or long journeys on a minor route. Giving short descriptions is likely to mislead the player, and giving long descriptions is likely to confuse the player. The player may find a use for the vehicle that the pakset author had not anticipated.