Started by Iluvalar, January 03, 2016, 07:59:57 PM
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Quote from: jamespetts on January 03, 2016, 09:05:14 PMHowever, the town growth system that I plan to add later will have some sort of concept of desirability. I have not decided quite how it will work yet, but one idea would be for buildings and other objects to have a radius of effect on different types of desirability and a level: an industrial building might have a 10 tile radius of -5 residential desirability, for example, which would (albeit indirectly) simulate pollution. (Indeed, the existing town growth system from Standard does something a little bit like this, but only for types of city buildings, not indiviually determinable by specific buildings). ...
Quote from: jamespetts on January 04, 2016, 07:32:54 PMAs to the second idea, the idea of a workforce being distributed from residential buildings by proximity: this idea seems to me inconsistent with the idea that the game is inherently about simulating transport. The idea is for commuting passengers to travel, either by walking, by private car or on player transport, to their destinations and for that transport to be an inherent part of the game mechanic. The idea that you suggest of distributing workers by radius seems to me to be a way of approximating very basically what the game sets out to (and already does) model in detail as part of its core mechanic. A fundamental principle of the desirability model that I set out above is that it is intended to apply only to things (such as pollution or visual amenity) that are not moved from place to place by transport of the kind simulated in the game (including walking and private cars).
Quote from: Sarlock on January 06, 2016, 07:51:23 AMFor the most part, most macro-economic components can be simulated with high-level approximations which will arrive very close to that achieved with detailed simulation with a far lower computational cost.
Quote from: Vladki on January 09, 2016, 10:58:23 AMBut we simulate transport directly - every individual passenger is simulated.
Quote from: jamespetts on January 09, 2016, 02:53:00 PMIt would be very difficult to simulate noise pollution from traffic without simulating private car traffic on a per tile basis, which is not feasible within the limits of the computational power of any current computer or any likely to be produced in the foreseeable future for the sort of map sizes interesting in Experimental. One could add negative desirability from large public transport hubs (and especially airports), however.This is rather straying into discussion of town growth rather than the economic integration system set out initially, however.