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## Pak128 Scenario Tutorial

Started by HaydenRead, January 12, 2016, 09:31:27 AM

0 Members and 1 Guest are viewing this topic.

#### Andarix

chapter 6

Building 4 transformers but only connecting 2 is confusing.

#### Yona-TYT

Quote
But that was not changed in the mission text. There is a display of 431/90 transported passengers.

This number of buses is unsuitable as a condition. You speak of network. A network consists of several lines. But they only count the buses of a line.
Do you mean that it is better not to limit the number of vehicles? , although automating that is going to take time since I have to do a lot of tests.

Quote
That's wrong. There is no 2nd bus to start.

It's my mistake, there are actually 2 vehicles for step 2.

Quote
chapter 6

Building 4 transformers but only connecting 2 is confusing.
This part is still in development, I cannot solve this since there is no function that allows me to know if a transformer is electrified.

Another problem is that the "get_power ()" energy values do not accumulate correctly, I mean they return to zero "0" before the month ends.

You can see the discussion here: https://forum.simutrans.com/index.php/topic,19254.0.html

#### Andarix

I have slightly revised chapter_03.nut.

unused text files removed

#### Yona-TYT

Quote from: Andarix on September 27, 2019, 11:26:10 PMI have slightly revised chapter_03.nut. unused text files removed
Wow I'm surprised, thank you very much for your help friend.

#### Andarix

chapter 05 step 1

EDIT

chapter 5 step 2

can not public the stop

#### Yona-TYT

this should solve the problem.
`function cov_pax(c, wt, good){        local halt = tile_x(c.x, c.y, c.z).get_halt()        local cov_nr = 0        if(halt) {            local cov_list = halt.get_convoy_list()            foreach(cov in cov_list) {                if (cov.get_waytype()!=wt)                    continue                local cov_good = cov.get_goods_catg_index()                for(local j=0;j<cov_good.len();j++){                    if(cov_good[j]==good)                        cov_nr += cov.get_transported_goods()[0]                }            }            local lin_list = halt.get_line_list()            foreach(line in lin_list) {                local cov_lin = line.get_convoy_list()                foreach(cov in cov_lin) {                    if (cov.get_waytype()!=wt)                        continue                    local cov_good = cov.get_goods_catg_index()                            for(local j=0;j<cov_good.len();j++){                        if(cov_good[j]==good){                            cov_nr += cov.get_transported_goods()[0]                                            }                    }                }            }        }        return cov_nr    }`

#### Andarix

class_basic_chapter.nut

The following change should be made in the function get_goal_text (pl, path).

`@@ -489,10 +491,12 @@ class basic_chapter for (local i = 1; i <= 15; i++){ text[this.my_step(i)] = "" text[this.ttxst(i)] = "<em>"+ text[this.ttxst(i)+"e"] = "</em>" } text_step = this.set_goal_text(text_step) text[my_step(this.step)] = text_step.tostring()- text[ttxst(this.step)] = "<a><st>"+ text[ttxst(this.step)] = "<st>"+ text[ttxst(this.step)+"e"] = "</st>" if (correct_cov) text["scr"] = "<em>--></em> <a href='script:script_text()'>"+ translate("Go to next step")+"</a> <em>>>></em>" else`

Accordingly, then the step marks must be changed in the files goal.txt.

old
`{txtst_01}Step A</em> - A Look at the Factories</a><br>{step_01}`

new - remove /a end of line
`{txtst_01}Step A{txtst_01e} - A Look at the Factories<br/>{step_01}`

This ensures clean tags.

#### Yona-TYT

Quote from: Andarix on September 30, 2019, 02:16:07 PM
class_basic_chapter.nut

The following change should be made in the function get_goal_text (pl, path).

`@@ -489,10 +491,12 @@ class basic_chapter for (local i = 1; i <= 15; i++){ text[this.my_step(i)] = "" text[this.ttxst(i)] = "<em>"+ text[this.ttxst(i)+"e"] = "</em>" } text_step = this.set_goal_text(text_step) text[my_step(this.step)] = text_step.tostring()- text[ttxst(this.step)] = "<a><st>"+ text[ttxst(this.step)] = "<st>"+ text[ttxst(this.step)+"e"] = "</st>" if (correct_cov) text["scr"] = "<em>--></em> <a href='script:script_text()'>"+ translate("Go to next step")+"</a> <em>>>></em>" else`

Accordingly, then the step marks must be changed in the files goal.txt.

old
`{txtst_01}Step A</em> - A Look at the Factories</a><br>{step_01}`

new - remove /a end of line
`{txtst_01}Step A{txtst_01e} - A Look at the Factories<br/>{step_01}`

This ensures clean tags.

Place the underline intentionally, it is more attractive to the eye do not you think? .

#### Andarix

Quote from: Yona-TYT on October 03, 2019, 04:40:33 PM
Place the underline intentionally, it is more attractive to the eye do not you think? .

a use only because of the underline is misleading. Two-color underlining does not look very nice to me.

Furthermore, it is questionable to have tags in the formatting that have no start tag.

If underlining is considered necessary, it is better to add a u-tag in the code.

#### Yona-TYT

Quote from: Andarix on October 03, 2019, 06:26:14 PMa use only because of the underline is misleading. Two-color underlining does not look very nice to me. Furthermore, it is questionable to have tags in the formatting that have no start tag. For better readability, format with p instead of just br. If underlining is considered necessary, it is better to add a u-tag in the code.
Maybe it would be a good idea to make a small vote?

I have moved chapter 5 to 6 and vice versa, because the old chapter 5 is a kind of challenge, maybe add more in the future, just wait for more ideas .

#### Yona-TYT

Hello how are you ?. I have taken a small break.

Here I leave a new version, I hope there are no more code errors lol.

To highlight this is the addition of a new chapter.

Scenario: tutorial-v6.9.00.zip

changes:`Chapter 2 ==================================- [add] Full review by @AndarixStep G:- Fixed a small error, the text with instructions is now displayed when the vehicle is removed.- Fixed a bug that prevents setting up the vehicle, after being eliminated by the player.Chapter 3 ==================================- [add] Full review by @Andarix- Deleted obsolete file "schedule.txt"- Deleted obsolete file "details.txt"Chapter 5 ==================================Chapter 6 ==================================- Resolved some inconsistencies by showing the number of passengers- New rules for tools, now only the necessary tools are moved.- Vehicle limitation, now the number of vehicles to be used is limited.- Some translations (still missing)General: =====================================- New function that allows you to recover the selected stops in the "schedule" list when the window is closed and is not complete or the "minimum load / timeout" values ​​are incorrect.- Translation of names of industries and vehicles directly from the pakset.- A new chapter (Industrial Efficiency) is added.- Chapter 5 now becomes chapter 6.`

#### Andarix

Quote from: Yona-TYT on October 22, 2019, 01:51:42 PM
...
Here I leave a new version, I hope there are no more code errors lol.
...

mmh

chapter 5 - goal.txt

`...{txtst_04}End of the Scenario</em></a><br>{step_04}...`

#### Yona-TYT

Quote from: Andarix on October 26, 2019, 10:02:23 AMmmh chapter 5 - goal.txt `... {txtst_04}End of the Scenario {step_04} ...`

#### Andarix

Several bugs in chapter 5 corrected.

Translation completed chapter 5. Object names ( factory, vehicle, goods, player buildings ... ) should be made via the set translation.
Review of translations not yet completed.

#### Yona-TYT

#154
Wow, I am very grateful to you! It was necessary to review and organize the translations.

Now I will review and organize the Spanish translations, greetings!.

Edit.
I have reviewed the translations and organized and removed obsolete texts, please check that everything is fine.

https://www.mediafire.com/file/bk8vp5e51drfk1c/Tutorial-v6.9.2.zip/file

#### Yona-TYT

New test version, hopefully the next one will be the final version.

Scenario: tutorial_pak128-v6.9.3-beta.zip
Changes;`Chapter 2 ==================================Step G: -------------------------------Connecting the road will now be easier.Intermittent stops are eliminated.Chapter 3 ==================================step K: --------------------------------------Some useless texts have been removedImprovements when showing (popup window) the number of vehicles needed in the warehouse.Chapter 4 ==================================Correction of an error that prevented the springs from being selected.Chapter 5 ==================================- A new function is implemented that allows knowing if one transformer is connected to another. thank you very much @Daws- Mail extension building now asks that the name be correct.General: =====================================Revised all texts and text files, some useless files were removed.I rename the directory to "tutorial_pak128"`

#### Yona-TYT

#156
Hello how are you ?.

I have been improving this for a few days, a new step is included that explains how to use the Scenario interface and the chapter on planes is almost ready (for now inaccessible because it is only in Spanish).

The scenario is still in testing, although I haven't had any more failures lately.

Hopefully someday I will be able to include it in pak128 (I've been close hehehe).

Edit. (I have updated the file due to a silly bug in caiputo 3.  )
Scenario ->    tutorial_pak128-v6.9.05-Test-2.zip [Update] (Must use a Simutrans night)

Changes;
`Chapter 1 ==================================Added a new step at startup on the tutorial stage.Chapter 4 and 5 ==================================Script text is added to advance / skip steps.General: =====================================A message is displayed every time the chapter is advanced, if it is enabled in the message center options.Advance / Skip steps should now wait for the text in the scenario window to update as well as a warning.Something cleans and structures the code of some chapters.Some menus get translations of system tab files (work in progress).Fixed several bugs with the scripe to Advance / Skip steps.Work in progress:The Planes are the last chapter of this tutorial, I have already advanced in this chapter and I include it now, for the moment it will only be accessible for the Spanish language.`

I am going to need some help with these English translations: "goal_step_01.txt"

#### Yona-TYT

Here is a new installment of this scenario.

Scenario: tutorial_pak128-v7.0.10.zip

"[Chapter 1 ] To highlight, the statue is now mentioned as a "Monument" and is dedicated to the "legendary isaac"."
The chapter on airports is ready, (very simple compared to the previous ones).

Lots of tweaks to make future porting to pak64 easier.

`Chapter 1 ==================================Step C ------------------------The inspection tool is highlighted.To highlight, the statue is now mentioned as a "Monument" and is dedicated to the "legendary isaac".Now you must click on an church and it is mentioned that it is a "tourist attraction".Chapter 4 ==================================Improvements in the construction of docksFixed a bug that worked in scriptChapter 6 ===================================Moved to chapter 7 to make room for a new chapter.General: =====================================Object marks corrected in the first chapters.Fixed a bug when starting multiple vehicles (under test).The "plane" chapter is now clickable.Lots of tweaks to the code structure, thinking of porting to pak64 in the future.Pending: ===================================A function is needed to update the lines using script.Link to the "Options" window in the message center.More system translations for tools.Correct the new translations "Chapter 5 and 6" and some steps in Chapter 1.Possibly: ================================Improvements in the detection system of eliminated vehicles (there is a lot of duplicate code).`

#### Yona-TYT

#158
New version of tests, I hope it is the last one.
Scenario ->
https://www.mediafire.com/file/1jp0hsj4wm4fauj/tutorial_pak128-test-4.zip/file
I've organized Chapter 3 more, mostly just improvements to the code structure.

In general, I've made improvements to make it easier to port other paksets.

There are 3 details that I hope can be solved one day:
1 - Problem when copying convoys with empty "load" and "timeout" values. https://forum.simutrans.com/index.php/topic,19953.0.html
2 - Tools that are no longer available (can be very misleading). https://forum.simutrans.com/index.php/topic,20048.0.html is done!.
3 - Link to the "Settings" window of "message center". https://forum.simutrans.com/index.php/topic,19930.0.html

Now I am working on the tutorial for pak64, which means that I end this scenario, just need to try and check the translations.

#### Andarix

#159
en/chapter_02
Quote
06_1-3.txt
06_2-3.txt
06_3-3.txt
07_1-3.txt
07_1-4.txt
07_2-3.txt
07_2-4.txt
07_3-3.txt
07_3-4.txt
07_4-4.txt

goal.txt
goal_step_01.txt
goal_step_02.txt
goal_step_03.txt
goal_step_04.txt
goal_step_05.txt
goal_step_08.txt
rule.txt

It would be nice if you could decide what the file names are.

The constant renaming is extremely annoying.

#### Yona-TYT

I apologize, that was to remove the part that asked to click on the road depot (it was unnecessary), this change I did at the time of porting to pak64 and I forgot to mention it :(

#### Yona-TYT

Announced the first test version based on tutorial-pak64 code.

The vast majority of changes are inherited from pak64, that's why the version number change.

I should mention that I have practically not modified any text, therefore without being the same pak64 files, so you will notice a lot of inconsistency with the reality of the scenario.

Scenario: http://www.mediafire.com/file/sa9n3jt6vum2gr8/tutorial_pak128-beta-v1.5.00.zip/file

Changes:
`General ====================================The code has been ported from the pak64 tutorial, now everything is more ordered at the code level.Warning message when game is paused (In progress)In Chapter 5, a solar plant has been changed to a coal one and consequently trucks have been added to move the coal and an oil platform has also been added for the ship to transport passengers there (to maintain consistency with pak64).Tab texts ==================================The message is added: "Advance is not allowed with the game paused."Chapter 3 ==================================Step H ------------------------------------------------ -----------------------------A clogging that occurred if the tunnel was built in the reverse direction is corrected.Chapter 4 ==================================Step E, F and G -------------------------------------------- ---------------------------------An error has been corrected when eliminating springs that do not accept the load, unnecessary tools have also been removed to avoid confusion.Chapter 3 ==================================Step I ------------------------------------------------ -----------------------------The logic of the schedule is changed so that the trains make return trips and the unnecessary interceptions are removed (mentioned by @prisi)Known Issues =========================Most of the texts are not consistent, this is because nothing has changed there yet.Chapter 7 has not been portrayed yet.`

#### Yona-TYT

New test update The highlights of this version are the fixed texts and routable ships with station cover. Only the "En" texts are revised. The rest of the translations still need to be repaired.

Scenario: http://www.mediafire.com/file/zr4u1vu1qew4jie/tutorial_pak128-beta-v1.5.20.zip/file

Changes:
`New test updateThe highlights of this version are the fixed texts and routable ships with station cover.Only the "En" texts are revised. The rest of the translations still need to be repaired.Changes:// ------------------------------------------------ ------------------------------------------General ====================================The variables {load} and {wait} are added to the texts.Ships are now routed by clicking within the station coverage (dock).Tab and txt texts ==================================The text "The slope points to the Northeast." has changed to "The slope points to the [% s]."The following files have been modified (maybe missing): ==================================== ===================================ch2: ----------------------"goal_step_03.txt""goal_step_04.txt""06_1-3.txt""06_2-3.txt""06_3-3.txt""07_1-3.txt""07_2-3.txt""07_3-3.txt"ch3: ----------------------01_1-2.txt01_2-2.txt02_1-5.txt02_2-5.txt02_3-5.txt02_4-5.txt02_5-5.txt03_1-2.txt03_2-2.txt04_1-3.txt04_2-3.txt04_3-3.txtgoal_step_05.txt06_1-5.txt06_2-5.txt06_3-5.txt06_4-5.txt06_5-5.txtgoal_step_07.txt08_2-3.txt11_1-2.txt11_2-2.txtch4: ----------------------Basically all filesch5: ----------------------Basically all filesch6: ----------------------goal_step_02.txtgoal_step_03.txtgoal_step_04.txtChapter 2 ==================================Step C and D ---------------------------------------------- -------------------------------New explanatory text: Tip:  Press the  [Ctrl] + ["]  keys to hide the urban buildings.Step F ------------------------------------------------ -----------------------------New explanatory text:<h1> Assignment of lines: <h1>Existing lines can be assigned to new vehicles, as long as they are vehicles of the same category. In this example we are going to assign the line  "{line}"  to our new vehicles.</p>Step G ------------------------------------------------ -----------------------------Stop list is added.New explanatory text: Tip:  Hold down the  [Ctrl]  key to build straight sections of roads / rails.Chapter 3 ==================================Step H ------------------------------------------------ -----------------------------Chapter 4 ==================================Step E, F and G -------------------------------------------- ---------------------------------Chapter 3 ==================================Step I ------------------------------------------------ -----------------------------Known Issues =========================// Pak64 Tutorial// ------------------------------------------------ ------------------------------------------General ====================================Tab and txt texts ==================================Chapter 3 ==================================Step H ------------------------------------------------ -----------------------------one.Step I ------------------------------------------------ -----------------------------Chapter 4 ==================================Step E ------------------------------------------------ -----------------------------Step F and G ---------------------------------------------- -------------------------------Errors / Regrelations in texts: =========================================== ======================/en/chapter_04/goal_step_02.txt text changed: It is required to transport hydrocarbons  ({good1})  from {f1} to {f3} for the production of  {good2} </ em >./en/chapter_04/goal_step_03.txt text changed: It is required to transport hydrocarbons  ({good1})  from {f1} to {f3} for the production of  {good2} </ em >./en/chapter_04/goal_step_07.txt added text: <st> It advances to the next chapter </st> when the ship starts from the  Shipyard ./en/chapter_05/goal_step_02.txt variables were not ordered correctly/en/chapter_05/04_1-3.txt added text: <st> It advances to the next chapter </st> when the ship starts from the  Shipyard ./en/chapter_05/04_2-3.txt added text: <st> It advances to the next chapter </st> when the ship starts from the  Shipyard ./en/chapter_05/04_3-3.txt added text: <st> It advances to the next chapter </st> when the ship starts from the  Shipyard .`

#### 0cra_tr0per

Is the part where you're building sloped rail tunnels meant to softlock if you attempt to follow the steps? No matter how many different times I attempt to do it, it's refusing to let me build any more after the first sloped tunnel tile has been placed, despite having the cash to do so.

In addition, it won't let me configure waiting amounts and times at specific starts with lines until I finish the other stops. I'm assuming this is unintentional.

Sidenote: The intercity bus line that the tutorial has you set up? It's not actually profitable.

#### Yona-TYT

Quote from: 0cra_tr0per on November 09, 2020, 07:06:08 PMIs the part where you're building sloped rail tunnels meant to softlock if you attempt to follow the steps? No matter how many different times I attempt to do it, it's refusing to let me build any more after the first sloped tunnel tile has been placed, despite having the cash to do so.

I have not been able to replicate that binding, can you send me a screenshot and savegame of the binding ?.

Quote from: 0cra_tr0per on November 09, 2020, 07:06:08 PMIn addition, it won't let me configure waiting amounts and times at specific starts with lines until I finish the other stops. I'm assuming this is unintentional.

I don't think I understand you very well. The time and load values must be consistent with those indicated in the tutorial, this is planned.

Regarding profitability, I will only say that my main concern is to teach the basics regarding the gameplay and give useful advice about the game.

#### 0cra_tr0per

What I'm saying is that if I follow the instructions in the written order (add stop, configure time + load values, add other stops), it won't let me add another stop for some reason, but if I do it in the non-written order (add stop, add other stops, configure first stop time + load values), it lets me do so.

I didn't bother taking screenshots or saves of those things, however.

#### 0cra_tr0per

Is this intentional?

#### Yona-TYT

shouldn't ... this happens when pressing the start button?.

#### 0cra_tr0per

I have no actual clue. The route is correct but the scenario won't let me start those buses.

Also, if you look at the bottom of the screen - I'm in debt, thanks to the toasted ducks I'm meant to setup not being profitable. You might want to change that part of the scenario.

#### Andarix

Can it be that one stop is in the schedule twice?

Do you also use Simutrans 122.0?

#### Yona-TYT

Quote from: 0cra_tr0per on December 05, 2020, 05:04:40 PMI have no actual clue. The route is correct but the scenario won't let me start those buses.
There must be some problem over there, I will check.

Quote from: 0cra_tr0per on December 05, 2020, 05:04:40 PMAlso, if you look at the bottom of the screen - I'm in debt, thanks to the toasted ducks I'm meant to setup not being profitable. You might want to change that part of the scenario.
The purpose of these "ducks" is to teach the player to assemble electric trains.
If there is something more efficient out there, then we can change that.

#### Lupus the Canine

#171
I managed to get stuck in the tutorial chapter 3 part H, when building the tunnel completing second part of Cantebury Lancaster track. I managed to place two tracks on one tile at different levels and due to tutorial tool restrictions I am unable to remove one of the tracks to remove conflict.
The situation looks like this
E is tunel enterance
`E \__________`
And to complete the step I need
`E \  \_____`
When trying to remove the missplaced tracks or do anything other than unsuccesfully try to use slope tool I get "Action not allowed4113".
I would propose adding some form of tool lock override that can be enabled if stuck at one step for too long or trying to do something n times.

Here is a link to a save.

#### Yona-TYT

@Lupus the Canine
Thank you very much for your tests.
You're using an old version, before the code was ported from the pak64 tutorial scenario. I think that jam was resolved long ago.
Try again with this version:
http://www.mediafire.com/file/zr4u1vu1qew4jie/tutorial_pak128-beta-v1.5.20.zip/file

#### Lupus the Canine

Thank you, this version is more resilient to breaking, except using any "undo" feature like reversing track placement removing way-point cause script failure error related to invalid references.

#### Yona-TYT

Quote from: Lupus the Canine on January 20, 2021, 08:15:21 PM
Thank you, this version is more resilient to breaking, except using any "undo" feature like reversing track placement removing way-point cause script failure error related to invalid references.
You can better explain the related to invalid references error?.
Do you use the keyboard option to undo the deleted tracks? unfortunately we don't have a function to control the keys with script, maybe a request needs to be made for this.