Started by Fabio, February 14, 2009, 03:24:48 PM
0 Members and 2 Guests are viewing this topic.
Quote from: Fabio on November 20, 2012, 11:48:53 AMI could recycle existing 160 km/h bridge as a provisional 280 km/h bridge until Step 4 is completed.
Quote from: PkK on November 26, 2012, 04:56:44 PMHmm, the metal going right to the ground looks susceptible to corrossion. How about a small stone/concrete base?
Quote from: sdog on November 26, 2012, 05:10:12 PMI rather like the lattice structure at the point!
Quote from: sdog on November 26, 2012, 05:10:12 PMThat's a very nice new station!
Quote from: Fabio on November 26, 2012, 05:19:36 PMWell, it's the old station, simply enclosed in the new lattice structure
Quote from: sdog on November 26, 2012, 05:21:03 PMOh, i thought you clipped it to fit in. The old ones actually fit in!?
Quote from: ӔO on November 26, 2012, 06:24:33 PMI suggest using player sub colour (yellow) for either top or bottom piece.
Quote from: mEGa on November 27, 2012, 12:33:51 PMI just readed this posts series and I only say two words : amazing work.Create bridges for Simutrans seems create bridge in real life. I like that !
Quote from: sdog on November 26, 2012, 10:12:18 PMBetter to release before perfection and improve upon that then having excellent 99% finished things sitting on a harddrive for ever. And this stuff is truly excellent. You almost made a completely new pak Fabiou & Friends.We ought to do some screenshots same setting of pak128 last closed source and the soon to be reached stage. The difference is, i expect, both outstanding and fine.
Quote from: sdog on November 26, 2012, 11:35:19 PMYes tonu, they were commited to the SVN today. Caveat is you need to 'compile' the pakset yourself*. Else you'll probably have to wait until the next nightly on thursday.on github:https://github.com/pak128svn/simutrans-pak128/commit/eb28368a5ff190adcd1db6b71e8aaafe15d9f332you'd need a recent version of makeobj (check simutrans download thread) and working python on your machine, then the pakmak.py script will likely finish the job automatically.You can ge the sourcefiles either from:https://simutrans.svn.sourceforge.net/svnroot/simutrans/pak128/github:https://github.com/pak128svn/simutrans-pak128what to use depends on what versioning software you prefer.
makeobj pak128 ./ ./
Quote from: Fabio on November 27, 2012, 03:12:10 PMHey, guys, do you realize I started planning the rail tracks replacement in September 2006?I feel like I had been working on them forever, painting, repainting, starting all over again.
Quote from: tonu on November 29, 2012, 04:34:38 PMI also found a light blue stripe in the diagonal tracks (independent of the player colour):
Quote from: tonu on November 29, 2012, 04:34:38 PMI found something strange/funny: The elevated 240 km/h track seems to be suspended in the air, it has no pillars. Am I the only one? I didn't edit the dat files