Started by Isaac Eiland-Hall, September 21, 2016, 03:26:21 AM
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QuoteIncidentally, and slightly off-topic, a question to Isaac - you write that you would like Simutrans to have more "SimCity features"; can you elaborate? I ask because one of the planned major projects for Experimental is improving the town growth code, and I am considering options to allow players to build city buildings much like real railway companies did in the 19th and early 20th centuries to stimulate demand for their own services, as well as earning rental income (based on demand, in turn based on transportation) from city buildings bought using the existing mechanism, so that transport networks can in part be funded by property rentals, as the privately run railways in Japan are. This may well be a few years off unless I can get some more developers on board, but I should be interested in your views all the same in light of your comment above.
Quote from: Vladki on September 21, 2016, 06:12:25 PMFor protecting roads - I think there was somewhere a discussion about making a new special type of wayobject - similar to catenary - that will protect the road from city rebuilding it. And the graphics would usually display an anti-noise wall...
Quote from: Ves on September 21, 2016, 06:40:20 PMRegarding the zoning feature, would it not be possible use the land value? In reality (and i guess also in simutrans Ex) different segments of society would get attracted to different "land values". Meaning that residents wants a high value as possible, and industries as low as possible. To restrict players from building a train station in "high value areas" one could prohibit players to build on tiles above a certain value, or at least make it quite more expensive (as to reflect you have to pay the value decrease for the residents estates)
Quote from: AP on November 13, 2016, 09:19:38 AMIt's worth noting that UK planning law doesn't operate on the basis of 'zoning'. That's more seen in the USA.
QuoteFor realism if suggest some consideration be given to stopping cities developing on a square grid block model. Very few pre c20th European cities do that, unless they had deliberate re-planning.