Started by Vladki, June 25, 2019, 08:08:06 PM
0 Members and 1 Guest are viewing this topic.
Quote from: Vladki on June 26, 2019, 06:17:12 PMThe game was jumpy even offline
Quote from: jamespetts on June 26, 2019, 09:47:24 PMOne thing that is worth noting is that the poor server performance caused by being near the maximum memory consumption and having to use swap space might make the game more playable in the case of those with low performance clients by stopping them from falling behind the server and thus having unacceptable levels of lag.
Quote from: DrSuperGood on June 27, 2019, 04:53:59 AMThe solution to this could be to allow the game to dynamically adjust tick rate based on connected clients, down to some low limit after which the player could be shown a message warning them that their computer is too slow to keep up with the server and will fall forever further behind. However that is a topic for another time and likely something that Standard can use as well.
Quote from: jamespetts on June 27, 2019, 09:56:02 AMThat is an interesting idea which might make things easier for players, although not urgent by any means; by "tick rate", do you mean the framerate here?
Quote from: DrSuperGood on June 27, 2019, 04:53:59 AMThat is an interesting idea which might make things easier for players, although not urgent by any means; by "tick rate", do you mean the framerate here?
Quote from: DrSuperGood on June 27, 2019, 12:38:29 PMI am referring to the rate at which state update steps are made. This could either slow game speed down (same results but take longer) or increase time interpolation difference (slightly different results but same relative game speed). As long as the timing changes take effect on the same tick/update step for all clients then they should all remain in sync.
Quote from: DrSuperGood on June 26, 2019, 09:38:55 PMDid you pause and resume it? You might want to post your system specs since I am using a 10 year old I7 920 and have little issues. However I do have 18 GB of DDR3 so do not suffer any page faults when playing which can cause a massive performance decrease.
Quote from: Vladki on June 27, 2019, 08:42:15 PMMy CPU is Intel(R) Core(TM) i5-4250U CPU @ 1.30GHz (2-core + HT), 8 GB RAM, maybe 4 years old (intel NUC)I have connected to the bridgewater brunel game 1-2 years ago without any problems. Looking at cpu usage - that might be problem too, it is at 200-400 %.