Started by Ves, October 31, 2016, 08:32:49 PM
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Quote from: Ves on October 31, 2016, 08:32:49 PMWhat do you think is good gameplay? Do you like having set rules and play more historically correct, like fixed length of emu's described above, or do you prefer to be able to use configurations which, theoratically, could have been true in real life?
Quote from: jamespetts on November 01, 2016, 01:42:29 PMMy own preference is the latter, as it is more consistent with a simulated world where the player is in control, making decisions that make economic sense in the context of the simulated world in which they are taken rather than the different circumstances of the real world. The former would make more sense if Simutrans were more about creating cosmetically accurate models of reality (as in a sort of computerised model railway) than were it a simulation game in its own right.
Quotehow do you treat vehicles that were built only as a single (or two) prototype?in pak.CS we have quite a lot of them. Some have been abandoned because they were technological failure, some were improved further, and others for economical or political reasons.My idea was to either make them significantly more expensive (those that were technologically bad), and to retire them within short time after introduction.