The International Simutrans Forum

 

Author Topic: It's hard to earn money for a circle line in 101  (Read 3393 times)

0 Members and 1 Guest are viewing this topic.

mmlcs36

  • Guest
It's hard to earn money for a circle line in 101
« on: March 01, 2009, 02:05:10 PM »
As payment is now only for the decrease in distance to the next transfer stop,
and passengers in the simutrans do only choose the route with shortest transfer,
it is very hard to operate a circle line since it usually take passengers to a stop which is away the next transfer point.

http://en.wikipedia.org/wiki/File:Yamanote.png
Take the map above as an example

If a passenger wants to go to Tokyo from Shin-okubo.
In reality, we will transfer to the orange line from the green line at shinjuku.
But in the simutrans world, passengers will only travel on the green line
and the operator needs to pay back the passenger half of their way.
It is making the operator much harder to earn money.


Welcome to discuss~

Offline prissi

  • Developer
  • Administrator
  • *
  • Posts: 9633
  • Languages: De,EN,JP
Re: It's hard to earn money for a circle line in 101
« Reply #1 on: March 01, 2009, 07:18:09 PM »
Use the nightly, there you can configure it.

mmlcs36

  • Guest
Re: It's hard to earn money for a circle line in 101
« Reply #2 on: March 02, 2009, 07:19:53 AM »
Use the nightly, there you can configure it.
Sorry, I don't quite get your point...

Offline Combuijs

  • Web Team
  • Devotee
  • *
  • Posts: 1395
  • Maintainer of maps.simutrans.com
    • Combuijs
  • Languages: EN, NL
Re: It's hard to earn money for a circle line in 101
« Reply #3 on: March 02, 2009, 08:58:39 AM »
Quote
Use the nightly

See this website: http://simutrans-germany.com/~nightly/simutrans/index.php.
You will find the latest build of simutrans there. Use it at your own risk, though most of them are quite stable.

Quote
there you can configure it

See this topic http://forum.simutrans.com/index.php?topic=1518.0 which explains how to configure the paying model.

You can only do this in the nightly builds. It will be part of the next (102?) release.

mmlcs36

  • Guest
Re: It's hard to earn money for a circle line in 101
« Reply #4 on: March 06, 2009, 12:41:01 PM »
I don't want to 'cheat' actually, but I think the mode of passenger choosing their way should be changed so that it can become more realistic

Offline whoami

  • Devotees (Inactive)
  • *
  • Posts: 693
Re: It's hard to earn money for a circle line in 101
« Reply #5 on: March 06, 2009, 04:25:10 PM »
I don't want to 'cheat' actually
Cheating in ST is possible in so many ways... But this is about a recent change in the program which cancels out a certain way to cheat, thereby changing the long-established way of transport fee calculation.

Quote
but I think the mode of passenger choosing their way should be changed so that it can become more realistic
This is already configurable by you (the program knows three different modes of revenue calculation): just follow the second link from Combuijs (last post in that topic). Edit: please forget this part of my post, I misread you post. But there have been topics about changes to routing.
« Last Edit: March 06, 2009, 08:32:45 PM by whoami »

Offline Sarrus pl

  • *
  • Posts: 53
  • Languages: EN, PL
Re: It's hard to earn money for a circle line in 101
« Reply #6 on: March 06, 2009, 09:59:09 PM »
With new payment system making profitable city transportation (pak128) is a really nightmare.  For big city it's only possible by creating many lines to cover most city titles. 6 lines per city? Pretty annoying. Making this optional is very good idea to me.