When compiling, I noticed warnings about "array subscript is above array bounds" on simgraph16.cc line 734. And as far as I can tell, there is a bug there, and I've added a patch showing how I expected the code to be. The catch is that I can't see any visible difference in the game whether I use the suspected buggy code, or the possibly fixed code. (I though this might be the cause for unreadable titles in inactive windows, but apparently, this is not the cause of that.)