Started by nuhgl, July 04, 2017, 09:15:34 PM
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Quote from: laos on July 06, 2017, 05:28:04 AMis this a known problem for consumption/production of other stuff, such as coal and mail?
Quote from: Jando on July 06, 2017, 09:09:14 AMI know that all types of freight at all industries are affected, can't comment on mail though. And yes, both consumption and production of freight shows the effect. I have observed factors of 8, meaning industries can consume up to 8 times the amount stated and industries can produce up to 8 times as well.
Quote from: laos on July 06, 2017, 03:58:17 PMThanks for sharing. I have a pretty bustling extended map with passenger traffic - trying to get city growth going with some more diverse deliveries but I see a city of 20,000 only producing 60 pieces of mail a month despite having a train route with post offices passing mail along a large route - I can't figure out why it isn't working or what I'm doing wrong, and I don't get the impression it's supposed to be any different from simutrans standard
Quote# These settings determine the number of passenger trips that each person makes per game month# and the number of items of mail that each unit of mail demand produces per month, in 1/100ths.# This does *not* include onward and return trips, however, and is *before* adjustment for the# meters per tile and bits per month scales.
Quote from: Junna on July 07, 2017, 12:04:21 AMThe city chart stats may not necessarily reflect the actual amount of mail. I'm having a steady and fairly high amount of mail on my large map, the company that transports mail exclusively (but a lot of mail is carried on passenger trains too) handles a steady 1 million units of mail a game-year (passenger numbers for map is roughly 19.5 million a year, but some places do not have mail coverage). A city with 18k population has 4,095 mail.
Quote from: laos on July 07, 2017, 12:59:48 AMinteresting. My industries are actually a *fraction* of cities - perhaps I need to start a new game and fix this! ...
Quote from: Jando on July 07, 2017, 04:16:58 PMI usually make maps with the number of industries set at 3 times the number of towns. Sounds reasonable to me, after all the people need to work somewhere!
Quote from: jamespetts on July 07, 2017, 11:20:38 PMThank you for your feedback. I have now increased the number of industries that can be generated when the map starts to 16,384, which should be a long way beyond what anyone is likely to need for the foreseeable future. I hope that this helps.