Started by Train-catcher, July 23, 2017, 01:57:57 PM
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Quote from: Ters on August 09, 2017, 02:16:23 PMI think number of stops only makes a difference if there is a tie at number of transfers. Hence in your last example, a direct connection A to X will beat making a transfer at Z. It might even be cheaper and faster for the passenger, but the game can not know that without doing much more advanced calculations. That was one of the things Simutrans Experimental was made for, wasn't it?
Quote from: Ters on August 09, 2017, 02:16:23 PMThe thing is that goods routing only selects which stop to go to next to reach the final destination, not which line to use (or rather vehicle, since there might not even be a formal line). Vehicles then simply load everything going to one of the stops it serves.
A B C DA 0 1 1 2B 1 0 1 1C 1 1 0 1D 2 1 1 0
Quote from: Leartin on August 09, 2017, 03:48:25 PMI thought it even was a setting, you could give each hop and each stop a value, and routing just adds them together. So an additional hop could beat a bunch of stops.