Started by HyperSim, September 15, 2017, 06:52:21 PM
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Quote from: Leartin on September 16, 2017, 04:56:34 PMIf the load is a problem, why not disallow loading while the button is pressed, and vehicles only go to a depot once they are empty?
Quote from: DrSuperGood on September 15, 2017, 07:03:41 PMSurely "All to Depot" would be a better name for the button? Do convoys have a "home" as they are technically objects?
Quote from: gauthier on September 16, 2017, 03:16:47 PMA little further: a "go to depot after terminus" button (with a shorter caption, of course) in vehicle's window would be great for lines having heterogeneous stock.
Quote from: Isaac.Eiland-Hall on September 16, 2017, 05:54:08 PMSo we clearly need a multi-depot interface that shows all the depots at once - basically a window that contains all the depots and you can scroll down to each one. Also the ability to name depots.
Quote from: HyperSim on September 16, 2017, 06:25:59 PMTo identify "terminus", why don't you use loading time/rate options?Is there any problem?
Quote from: Ters on September 16, 2017, 07:58:44 PMIf that window somehow lists the contents of that depot, even disassembled parts, that would solve another problem I have of finding usable surplus equipment I might have stashed somewhere.
QuoteI usually send vehicles to depot to retire them, even for single vehicles, but vehicles have to be emptied before sending them to the depot, or the contents will be lost. This takes a lot of time. A button to send all to depot at once therefore doesn't seem useful. In fact, it might be harmful to players who do not know this. To avoid overcrowded stops while doing this, it is also a good idea to take out one vehicle at a time.
Quote from: Leartin on September 16, 2017, 08:19:55 PMPerhaps easier if at least disassembled parts are not stored per depot, but only once, and accessible from every depot?
Quote from: DrSuperGood on September 16, 2017, 10:04:34 PM"Withdraw All" does this already. It only removes convoys after they are empty. Further more they are instantly removed so you do not waste any money moving them to a depot and neither do they generate traffic on ways to do so. Sure you lose the novelty down payment, usually 15% of convoy cost, however the inconvenience of sending to depot is well worth this and you can be sure all cargo gets delivered. In the mean time you are free to start your new replacement convoys.Especially in pak64 convoy costs are a joke and most will pay for themselves multiple times a year. In pak128 they are less so but still earn so much profit that they cover maintenance and more than enough for their value deflation due to aging.
Quote from: Vladki on September 17, 2017, 10:38:29 AMPerhaps this is a chance to get some features from extended back to standard. In extended there is an interface to upgrade a convoy, which will open a window similar to depot, and let you preset the replacement convoy. Once confirmed the convoy will stop loading cargo and go to depot when empty. A new convoy will emerge from the depot immediately. It has lot of knobs to twist.
QuoteUnfortunately, the game has no idea what a terminus is.
QuoteIf the load is a problem, why not disallow loading while the button is pressed, and vehicles only go to a depot once they are empty?
Quote from: Isaac.Eiland-Hall on September 17, 2017, 11:41:38 AMIf no terminal, direct to depot?
Quote from: gauthier on September 17, 2017, 08:47:52 PMObviously ... just take the first stop, it's as simple as that. Yes I know, there are loop lines with no terminus: then just don't load things that want to go farther than the first stop. That's already done when you insert a waypoint at the depot in a convoy's schedule.
QuoteIf you don't want to send all of convoys in the line, you have to open schedule window of each convoy and remove depot entry after setting depot entry in line schedule window. After deleteing, check where the convoy was going and set next destination. Isn't it troublesome?
Quote from: prissi on September 24, 2017, 12:29:27 AMThe withdraw all button is exactly for the purpose of replacing obsolete vehicles on a line. The reason is that all passengers going via a certain route will be lost when all vehicles enter the depots. The withdraw all will onlz affect running vehicles. Thus withdraw all, then buz a vehicle, assign a line and send them out while there is still one running will preserve all the pax.
Quote from: Ters on September 24, 2017, 07:54:59 AMDrSuperGood has already mentioned that, but we are not (just) addressing the problem of replacing entire vehicles. For trains (and perhaps trams), modifying existing vehicles is also an issue. Having them scatter to depots all along the line isn't the easiest way of dealing with that. Having them all go into no-load mode at the same time might not be ideal either.
QuoteHere's my plan to solve this.- Do not load passanger who want to go to a stop after the "terminal" when "All Go Home" button pressed.- Unload all passanger at "terminal" stop to prevent passanger sent to depot.
Quote from: prissi on October 05, 2017, 07:44:33 AMThere is none. Rerouting is done at stations.