While the server is up and running at the moment, for some reason I cannot connect to the game now from my home computer. If you try to connect, please let me know of the results.
The logfile shows the following input:
Reading menu configuration ...
Warning: tool_t::read_menu(): toolbar[11][5]: replaced way-builder(id=14) with default param=cityroad by cityroad builder(id=36)
Reading private car ownership configuration ...
loading savegame "4321"
Midi disabled ...
Warning: karte_t::load: disconnecting all clients
Warning: nwc_routesearch_t::reset: all static variables are reset
Message: karte_t::load(): Prepare for loading
World destroyed.
Warning: karte_t::load: Fileversion: 120004
Message: nwc_auth_player_t::init_player_lock_server: new = 32767
Message: nwc_auth_player_t::init_player_lock_server: new = 32767
ERROR: loadingscreen_t::set_progress: too much progress: actual = 241 max = 240
For help with this error or to file a bug report please see the Simutrans forum:
http://forum.simutrans.com
And also:
Warning: karte_t::load(): loaded savegame from 0/1750, next month=4194304, ticks=0 (per month=1<<31121)
Running world, pause=0, fast forward=0 ...
Message: check_activity(): Accepted connection from: ****.
Message: socket_list_t::add_client: add client socket[500] at address 546c3bbcd
Message: network_command_t::rdwr: read packet_id=1, client_id=0
Warning: network_check_activity(): received cmd id=1 nwc_gameinfo_t from socket[500]
Message: nwc_gameinfo_t::execute:
Message: network_command_t::rdwr: write packet_id=1, client_id=0
Message: packet_t::send: sent 14 bytes to socket[500]; id=1, size=14
Message: socket_list_t::remove_client: remove client socket[500]
Message: check_activity(): Accepted connection from: ****.
Message: socket_list_t::add_client: add client socket[500] at address 546c3bbcd
Message: network_command_t::rdwr: read packet_id=4, client_id=0
Warning: network_check_activity(): received cmd id=4 nwc_join_t from socket[500]
Message: nwc_join_t::execute:
Message: network_command_t::rdwr: write packet_id=4, client_id=0
Message: packet_t::send: sent 22 bytes to socket[500]; id=4, size=22
Message: network_command_t::rdwr: write packet_id=5, client_id=0
Message: packet_t::send: sent 26 bytes to socket[500]; id=5, size=26
Message: network_command_t::rdwr: write packet_id=5, client_id=0
Warning: nwc_sync_t::do_command: sync_steps 2
Message: network_command_t::rdwr: write packet_id=6, client_id=0
Message: packet_t::send: sent 14 bytes to socket[500]; id=6, size=14
Warning: network_send_data: error "Unknown error" while sending to [500]
Message: socket_list_t::remove_client: remove client socket[500]
Warning: nwc_sync_t::do_command: send game failed with: Client closed connection during transfer
Message: karte_t::load(): Prepare for loading
World destroyed.
Warning: karte_t::load: Fileversion: 120004
Message: nwc_auth_player_t::init_player_lock_server: new = 32767
Message: nwc_auth_player_t::init_player_lock_server: new = 32767
ERROR: loadingscreen_t::set_progress: too much progress: actual = 241 max = 240
For help with this error or to file a bug report please see the Simutrans forum:
http://forum.simutrans.com
I wonder if a simple restart may be needed?
Thanks