[Archived post - this server has been re-started with a new saved game]
Please do not post bug reports in this thread - please post bug reports in their own thread (i.e., one thread per reported bug) in the Simutrans-Extended development forum. Thank you.The Bridgewater-Brunel no. 1 server (port 13353 on the
Bridgewater-Brunel server) is now live and waiting for players. It is running the latest version of Simutrans-Extended (at the time of writing, 13.0) and Pak128.Britain-Ex (at the time of writing, 0.9.3). This game has been reset from
the original game to correct the bug relating to the distance between industries and consumers.
To join the game in case of a problem with the listing server, either type bridgewater-brunel.me.uk into the network game dialogue, or type net:bridgewater-brunel.me.uk into the load game dialogue.
Here is a screenshot of the map, which is 7736 x 3496 tiles (equating to 967 x 437km, or the size of Great Britain turned sideways):

Some other statistics follow.
Starting year: 1750
Towns: 757
Starting population: 1,433,237
Starting industries: 4,497
There is some interesting terrain, and plenty of scope for both land and sea based transportation. There are islands, mountain ranges, forests, rivers, valleys, lakes and large swathes of sea. This is a very large map - I believe the largest that has ever been played online on a public server, so I should be interested in whether players find the performance to be acceptable, or whether players would prefer to try a smaller map, perhaps one the size of England.
Some useful notes follow.
- Remember to set a password: do this by going to the "players" dialogue and clicking the little green box
- The game will be paused when no players are connected.
- Bridges over public rights of way, including navigable rivers, need to be at least two tiles high.
- Please set a meaningful and realistic company name (e.g. Bricknell & Quintborough Canal Company or the Frostingpike and South-Eastern Railway)
- Please do not run more than 1 company simultaneously, to allow others to join in (players may start new companies if their old ones become bankrupt, even before the bankrupt companies are deleted completely).
- The road network at the start of the game is not comprehensive, but these roads are public rights of way: players may upgrade them, but everyone will be able to use them and they may not be deleted. A few roads between towns are owned by the public player ("The Board of Trade"): these have been built manually. More may be added in time.
- Players are encouraged to build their own inter-city roads for all to use where these roads are lacking - tolls will be payable for using other players' roads.
- Towns start either not connected at all or connected only with roads that wheeled vehicles cannot traverse (bridleways).
- Anyone whose company is unused after 10 years will have their password automatically reset.
- Anyone whose company has never built anything will have their password automatically reset after 2 years.
- Pak128.Britain-Ex is not yet fully balanced, especially as to costs.
- The game contains some new features (passenger and mail classes and logistics, discussed more fully here, that have not been fully tested in an online game or in live play before, so there may be some balance issues relating to this, too
- Please report any bugs with the game or pakset or balance issues (other than balance issues relating only to costs, work on which has not even started) on the appropriate boards (one thread per bug, please), not in this thread.
- As the game develops, it will become more demanding on computational resources. Slower computers might not be able to keep up.
- Players may compete or co-operate as they please, but any action taken purely maliciously (i.e., for no other reason than to harm another player, rather than directly to advance the transport network of the player taking the action) is prohibited, and offending players may be banned.
Enjoy the game - I shall very much look forward to seeing what sort of transport networks emerge.